mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
locale: move localised strings to cpp impl (#40)
This commit is contained in:
parent
c6e3d4e31f
commit
74ee0c2b2f
8 changed files with 356 additions and 373 deletions
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@ -66,6 +66,11 @@ set(SWA_KERNEL_CXX_SOURCES
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"kernel/io/file_system.cpp"
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)
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set(SWA_LOCALE_CXX_SOURCES
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"locale/config_locale.cpp"
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"locale/locale.cpp"
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)
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set(SWA_OS_CXX_SOURCES
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"os/logger.cpp"
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"os/media.cpp"
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@ -182,6 +187,7 @@ set(SWA_CXX_SOURCES
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"stdafx.cpp"
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${SWA_KERNEL_CXX_SOURCES}
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${SWA_LOCALE_CXX_SOURCES}
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${SWA_OS_CXX_SOURCES}
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${SWA_CPU_CXX_SOURCES}
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${SWA_GPU_CXX_SOURCES}
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@ -211,15 +211,6 @@ void ImFontAtlasSnapshot::GenerateGlyphRanges()
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{
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for (auto& [language, value] : locale)
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GetGlyphs(glyphs, value);
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}
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for (auto& [language, locale] : g_bool_locale)
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{
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for (auto& [value, nameAndDesc] : locale)
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{
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GetGlyphs(glyphs, std::get<0>(nameAndDesc));
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GetGlyphs(glyphs, std::get<1>(nameAndDesc));
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}
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}
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for (size_t i = XDBF_LANGUAGE_ENGLISH; i <= XDBF_LANGUAGE_ITALIAN; i++)
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@ -1,58 +1,11 @@
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#pragma once
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#include <user/config.h>
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#include <user/config_detail.h>
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#define CONFIG_DEFINE_LOCALE(name) \
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inline std::unordered_map<ELanguage, std::tuple<std::string, std::string>> g_##name##_locale =
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CONFIG_LOCALE Config::g_##name##_locale =
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#define CONFIG_DEFINE_ENUM_LOCALE(type) \
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inline std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>> g_##type##_locale =
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CONFIG_DEFINE_ENUM_LOCALE(bool)
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{
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{
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ELanguage::English,
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{
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{ true, { "ON", "" } },
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{ false, { "OFF", "" } }
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}
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},
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{
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ELanguage::Japanese,
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{
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{ true, { "オン", "" } },
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{ false, { "オフ", "" } }
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}
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},
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{
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ELanguage::German,
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{
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{ true, { "EIN", "" } },
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{ false, { "AUS", "" } }
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}
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},
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{
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ELanguage::French,
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{
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{ true, { "OUI", "" } },
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{ false, { "NON", "" } }
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}
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},
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{
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ELanguage::Spanish,
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{
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{ true, { "SÍ", "" } },
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{ false, { "NO", "" } }
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}
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},
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{
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ELanguage::Italian,
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{
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{ true, { "SÌ", "" } },
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{ false, { "NO", "" } }
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}
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}
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};
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CONFIG_ENUM_LOCALE(type) Config::g_##type##_locale =
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CONFIG_DEFINE_LOCALE(Language)
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{
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333
UnleashedRecomp/locale/locale.cpp
Normal file
333
UnleashedRecomp/locale/locale.cpp
Normal file
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@ -0,0 +1,333 @@
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#include <locale/locale.h>
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std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale =
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{
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{
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"Options_Category_System",
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{
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{ ELanguage::English, "SYSTEM" }
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}
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},
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{
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"Options_Category_Input",
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{
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{ ELanguage::English, "INPUT" }
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}
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},
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{
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"Options_Category_Audio",
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{
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{ ELanguage::English, "AUDIO" }
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}
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},
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{
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"Options_Category_Video",
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{
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{ ELanguage::English, "VIDEO" }
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}
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},
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{
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"Options_Value_Max",
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{
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{ ELanguage::English, "MAX" }
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}
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},
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{
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"Options_Name_WindowSize",
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{
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{ ELanguage::English, "Window Size" }
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}
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},
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{
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"Options_Desc_WindowSize",
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{
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{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
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}
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},
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{
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"Options_Desc_NotAvailable",
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{
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{ ELanguage::English, "This option is not available at this location." }
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}
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},
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{
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"Options_Desc_NotAvailableMSAA",
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{
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{ ELanguage::English, "This option is not available without MSAA." }
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}
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},
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{
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"Options_Desc_OSNotSupported",
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{
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{ ELanguage::English, "This option is not supported by your operating system." }
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}
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},
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{
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"Options_Message_Restart",
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{
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{ ELanguage::English, "The game will now restart." }
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}
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},
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{
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"Achievements_Name",
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{
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{ ELanguage::English, "Achievements" }
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}
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},
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{
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"Achievements_Name_Uppercase",
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{
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{ ELanguage::English, "ACHIEVEMENTS" }
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}
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},
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{
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"Achievements_Unlock",
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{
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{ ELanguage::English, "Achievement Unlocked!" }
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}
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},
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{
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"Installer_Header_Installer",
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{
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{ ELanguage::English, "INSTALLER" },
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{ ELanguage::Spanish, "INSTALADOR" },
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},
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},
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{
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"Installer_Header_Installing",
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{
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{ ELanguage::English, "INSTALLING" },
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{ ELanguage::Spanish, "INSTALANDO" },
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}
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},
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{
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"Installer_Page_SelectLanguage",
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{
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{ ELanguage::English, "Please select a language." }
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}
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},
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{
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"Installer_Page_Introduction",
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{
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{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
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}
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},
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{
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"Installer_Page_SelectGameAndUpdate",
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{
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{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
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}
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},
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{
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"Installer_Page_SelectDLC",
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{
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{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
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}
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},
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{
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"Installer_Page_CheckSpace",
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{
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{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
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}
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},
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{
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"Installer_Page_Installing",
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{
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{ ELanguage::English, "Please wait while the content is being installed..." }
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}
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},
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{
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"Installer_Page_InstallSucceeded",
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{
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{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
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}
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},
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{
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"Installer_Page_InstallFailed",
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{
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{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
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}
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},
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{
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"Installer_Step_Game",
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{
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{ ELanguage::English, "GAME" }
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}
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},
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{
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"Installer_Step_Update",
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{
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{ ELanguage::English, "UPDATE" }
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}
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},
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{
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"Installer_Step_RequiredSpace",
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{
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{ ELanguage::English, "Required space: %2.2f GiB" }
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}
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},
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{
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"Installer_Step_AvailableSpace",
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{
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{ ELanguage::English, "Available space: %2.2f GiB" }
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}
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},
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{
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"Installer_Button_Next",
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{
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{ ELanguage::English, "NEXT" },
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{ ELanguage::Spanish, "SIGUIENTE" },
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{ ELanguage::German, "WEITER" },
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}
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},
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{
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"Installer_Button_Skip",
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{
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{ ELanguage::English, "SKIP" },
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{ ELanguage::Spanish, "SALTAR" },
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{ ELanguage::German, "ÜBERSPRINGEN" },
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}
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},
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{
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"Installer_Button_AddFiles",
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{
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{ ELanguage::English, "ADD FILES" },
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{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
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{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
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}
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},
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{
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"Installer_Button_AddFolder",
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{
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{ ELanguage::English, "ADD FOLDER" },
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{ ELanguage::Spanish, "AÑADIR CARPETA" },
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{ ELanguage::German, "ORDNER HINZUFÜGEN" },
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}
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},
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{
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"Installer_Message_InvalidFilesList",
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{
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{ ELanguage::English, "The following selected files are invalid:" }
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}
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},
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{
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"Installer_Message_InvalidFiles",
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{
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{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
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}
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},
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{
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"Installer_Message_IncompatibleGameData",
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{
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{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
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}
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},
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{
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"Installer_Message_DLCWarning",
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{
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{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
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}
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},
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{
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"Installer_Message_TitleMissingDLC",
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{
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{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
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}
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},
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{
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"Installer_Message_Title",
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{
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{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
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}
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},
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{
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"Title_Message_Quit",
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{
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{ ELanguage::English, "Are you sure you want to quit?" }
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}
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},
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{
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"Common_On",
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{
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{ ELanguage::English, "ON" },
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{ ELanguage::Japanese, "オン" },
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{ ELanguage::German, "EIN" },
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{ ELanguage::French, "OUI" },
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{ ELanguage::Spanish, "SÍ" },
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{ ELanguage::Italian, "SÌ" }
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}
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},
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{
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"Common_Off",
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{
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{ ELanguage::English, "OFF" },
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{ ELanguage::Japanese, "オフ" },
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{ ELanguage::German, "AUS" },
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{ ELanguage::French, "NON" },
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{ ELanguage::Spanish, "NO" },
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{ ELanguage::Italian, "NO" }
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}
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},
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{
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"Common_Yes",
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{
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{ ELanguage::English, "Yes" }
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}
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},
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{
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"Common_No",
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{
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{ ELanguage::English, "No" }
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}
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},
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{
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"Common_Next",
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{
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{ ELanguage::English, "Next" }
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}
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},
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{
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"Common_Select",
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{
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{ ELanguage::English, "Select" }
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}
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},
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{
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"Common_Back",
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{
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{ ELanguage::English, "Back" }
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}
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},
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{
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"Common_Reset",
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{
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{ ELanguage::English, "Reset" }
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}
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},
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{
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"Common_Switch",
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{
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{ ELanguage::English, "Switch" }
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}
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}
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};
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std::string& Localise(const char* key)
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{
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if (!g_locale.count(key))
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return g_localeMissing;
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if (!g_locale[key].count(Config::Language))
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{
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if (g_locale[key].count(ELanguage::English))
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{
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return g_locale[key][ELanguage::English];
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}
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else
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{
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return g_localeMissing;
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}
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}
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return g_locale[key][Config::Language];
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}
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@ -4,312 +4,6 @@
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inline std::string g_localeMissing = "<missing string>";
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inline std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale
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{
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{
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"Options_Category_System",
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{
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{ ELanguage::English, "SYSTEM" }
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}
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},
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{
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"Options_Category_Input",
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{
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{ ELanguage::English, "INPUT" }
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}
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},
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{
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"Options_Category_Audio",
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{
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{ ELanguage::English, "AUDIO" }
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}
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},
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{
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"Options_Category_Video",
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{
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{ ELanguage::English, "VIDEO" }
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}
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},
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{
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"Options_Value_Max",
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{
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{ ELanguage::English, "MAX" }
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}
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},
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{
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"Options_Name_WindowSize",
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{
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{ ELanguage::English, "Window Size" }
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}
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},
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{
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"Options_Desc_WindowSize",
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{
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{ ELanguage::English, "Adjust the size of the game window in windowed mode." }
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}
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},
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{
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"Options_Desc_NotAvailable",
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{
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{ ELanguage::English, "This option is not available at this location." }
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}
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},
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{
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"Options_Desc_NotAvailableMSAA",
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{
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{ ELanguage::English, "This option is not available without MSAA." }
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}
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},
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{
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"Options_Desc_OSNotSupported",
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{
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{ ELanguage::English, "This option is not supported by your operating system." }
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}
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},
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{
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"Options_Message_Restart",
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{
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{ ELanguage::English, "The game will now restart." }
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}
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},
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{
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"Achievements_Name",
|
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{
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{ ELanguage::English, "Achievements" }
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}
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},
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{
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"Achievements_Name_Uppercase",
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{
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{ ELanguage::English, "ACHIEVEMENTS" }
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}
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},
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{
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"Achievements_Unlock",
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{
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{ ELanguage::English, "Achievement Unlocked!" }
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}
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},
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{
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"Installer_Header_Installer",
|
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{
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{ ELanguage::English, "INSTALLER" },
|
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{ ELanguage::Spanish, "INSTALADOR" },
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},
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},
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{
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"Installer_Header_Installing",
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{
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{ ELanguage::English, "INSTALLING" },
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{ ELanguage::Spanish, "INSTALANDO" },
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}
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},
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{
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"Installer_Page_SelectLanguage",
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{
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{ ELanguage::English, "Please select a language." }
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}
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},
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{
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"Installer_Page_Introduction",
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||||
{
|
||||
{ ELanguage::English, "Welcome to Unleashed Recompiled!\n\nYou'll need an Xbox 360 copy\nof Sonic Unleashed in order to proceed with the installation." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_SelectGameAndUpdate",
|
||||
{
|
||||
{ ELanguage::English, "Add the files for the game and its title update. You can use digital dumps or pre-extracted folders containing the necessary files." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_SelectDLC",
|
||||
{
|
||||
{ ELanguage::English, "Add the files for the DLC. You can use digital dumps or pre-extracted folders containing the necessary files." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_CheckSpace",
|
||||
{
|
||||
{ ELanguage::English, "The content will be installed to the program's folder. Please confirm you have enough free space.\n\n" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_Installing",
|
||||
{
|
||||
{ ELanguage::English, "Please wait while the content is being installed..." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_InstallSucceeded",
|
||||
{
|
||||
{ ELanguage::English, "Installation complete.\n\nThis project is brought to you by:\n\n" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Page_InstallFailed",
|
||||
{
|
||||
{ ELanguage::English, "Installation failed.\n\nError:\n\n" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Step_Game",
|
||||
{
|
||||
{ ELanguage::English, "GAME" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Step_Update",
|
||||
{
|
||||
{ ELanguage::English, "UPDATE" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Step_RequiredSpace",
|
||||
{
|
||||
{ ELanguage::English, "Required space: %2.2f GiB" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Step_AvailableSpace",
|
||||
{
|
||||
{ ELanguage::English, "Available space: %2.2f GiB" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Button_Next",
|
||||
{
|
||||
{ ELanguage::English, "NEXT" },
|
||||
{ ELanguage::Spanish, "SIGUIENTE" },
|
||||
{ ELanguage::German, "WEITER" },
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Button_Skip",
|
||||
{
|
||||
{ ELanguage::English, "SKIP" },
|
||||
{ ELanguage::Spanish, "SALTAR" },
|
||||
{ ELanguage::German, "ÜBERSPRINGEN" },
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Button_AddFiles",
|
||||
{
|
||||
{ ELanguage::English, "ADD FILES" },
|
||||
{ ELanguage::Spanish, "AÑADIR ARCHIVOS" },
|
||||
{ ELanguage::German, "DATEIEN HINZUFÜGEN" },
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Button_AddFolder",
|
||||
{
|
||||
{ ELanguage::English, "ADD FOLDER" },
|
||||
{ ELanguage::Spanish, "AÑADIR CARPETA" },
|
||||
{ ELanguage::German, "ORDNER HINZUFÜGEN" },
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_InvalidFilesList",
|
||||
{
|
||||
{ ELanguage::English, "The following selected files are invalid:" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_InvalidFiles",
|
||||
{
|
||||
{ ELanguage::English, "Some of the files that have\nbeen provided are not valid.\n\nPlease make sure all the\nspecified files are correct\nand try again." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_IncompatibleGameData",
|
||||
{
|
||||
{ ELanguage::English, "The specified game and\nupdate file are incompatible.\n\nPlease ensure the files are\nfor the same version and\nregion and try again." }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_DLCWarning",
|
||||
{
|
||||
{ ELanguage::English, "It is highly recommended\nthat you install all of the\nDLC, as it includes high\nquality lighting textures\nfor the base game.\n\nAre you sure you want to\nskip this step?" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_TitleMissingDLC",
|
||||
{
|
||||
{ ELanguage::English, "This will restart the game to\nallow you to install any DLC\nthat you are missing.\n\nInstalling DLC will improve the\nlighting quality across the game.\n\nWould you like to install missing\ncontent?" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Installer_Message_Title",
|
||||
{
|
||||
{ ELanguage::English, "This restarts the game to\nallow you to install any DLC\nthat you may be missing.\n\nYou are not currently\nmissing any DLC.\n\nWould you like to proceed\nanyway?" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Title_Message_Quit",
|
||||
{
|
||||
{ ELanguage::English, "Are you sure you want to quit?" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Yes",
|
||||
{
|
||||
{ ELanguage::English, "Yes" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_No",
|
||||
{
|
||||
{ ELanguage::English, "No" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Next",
|
||||
{
|
||||
{ ELanguage::English, "Next" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Select",
|
||||
{
|
||||
{ ELanguage::English, "Select" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Back",
|
||||
{
|
||||
{ ELanguage::English, "Back" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Reset",
|
||||
{
|
||||
{ ELanguage::English, "Reset" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"Common_Switch",
|
||||
{
|
||||
{ ELanguage::English, "Switch" }
|
||||
}
|
||||
}
|
||||
};
|
||||
extern std::unordered_map<std::string, std::unordered_map<ELanguage, std::string>> g_locale;
|
||||
|
||||
inline std::string& Localise(const char* key)
|
||||
{
|
||||
if (!g_locale.count(key))
|
||||
return g_localeMissing;
|
||||
|
||||
if (!g_locale[key].count(Config::Language))
|
||||
{
|
||||
if (g_locale[key].count(ELanguage::English))
|
||||
{
|
||||
return g_locale[key][ELanguage::English];
|
||||
}
|
||||
else
|
||||
{
|
||||
return g_localeMissing;
|
||||
}
|
||||
}
|
||||
|
||||
return g_locale[key][Config::Language];
|
||||
}
|
||||
std::string& Localise(const char* key);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <user/config_detail.h>
|
||||
#include <locale/config_locale.h>
|
||||
#include <user/paths.h>
|
||||
#include <exports.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "config.h"
|
||||
#include "config_detail.h"
|
||||
#include <locale/locale.h>
|
||||
|
||||
// CONFIG_DEFINE
|
||||
template<typename T>
|
||||
|
|
@ -100,7 +101,9 @@ std::string ConfigDef<T>::GetValueLocalised() const
|
|||
}
|
||||
else if constexpr (std::is_same_v<T, bool>)
|
||||
{
|
||||
locale = &g_bool_locale;
|
||||
return Value
|
||||
? Localise("Common_On")
|
||||
: Localise("Common_Off");
|
||||
}
|
||||
|
||||
if (!locale)
|
||||
|
|
@ -138,7 +141,7 @@ std::string ConfigDef<T>::GetValueDescription() const
|
|||
}
|
||||
else if constexpr (std::is_same_v<T, bool>)
|
||||
{
|
||||
locale = &g_bool_locale;
|
||||
return "";
|
||||
}
|
||||
|
||||
if (!locale)
|
||||
|
|
|
|||
|
|
@ -1,26 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
|
||||
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
|
||||
|
||||
#define CONFIG_DEFINE(section, type, name, defaultValue) \
|
||||
static inline ConfigDef<type> name{section, #name, defaultValue};
|
||||
|
||||
#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
|
||||
static CONFIG_LOCALE g_##name##_locale; \
|
||||
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
|
||||
|
||||
#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
|
||||
static inline ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
|
||||
|
||||
#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
|
||||
static CONFIG_LOCALE g_##name##_locale; \
|
||||
static CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
|
||||
static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
|
||||
|
||||
#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
|
||||
static CONFIG_LOCALE g_##name##_locale; \
|
||||
static inline ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
|
||||
|
||||
#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
|
||||
inline std::unordered_map<std::string, type> g_##type##_template =
|
||||
|
||||
#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
|
||||
#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
|
||||
|
||||
#define WINDOWPOS_CENTRED 0x2FFF0000
|
||||
|
||||
enum class ELanguage : uint32_t
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue