test without GetDisplayModes in lock WindowSize.LockCallback

This commit is contained in:
DeaTh-G 2026-02-02 17:06:31 +01:00
parent 5e8695a157
commit 892fd5a570

View file

@ -536,7 +536,7 @@ std::vector<SDL_DisplayMode> GameWindow::GetDisplayModes(bool ignoreInvalidModes
int GameWindow::FindNearestDisplayMode()
{
auto result = -1;
auto displayModes = GetDisplayModes();
auto displayModes = std::vector<SDL_DisplayMode>();
auto currentDiff = std::numeric_limits<int>::max();
for (int i = 0; i < displayModes.size(); i++)