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Implement scroll bar animation in options menu. (#238)
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1 changed files with 6 additions and 0 deletions
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@ -62,6 +62,7 @@ static int32_t g_firstVisibleRowIndex;
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static int32_t g_prevSelectedRowIndex;
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static int32_t g_prevSelectedRowIndex;
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static int32_t g_selectedRowIndex;
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static int32_t g_selectedRowIndex;
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static double g_rowSelectionTime;
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static double g_rowSelectionTime;
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static float g_prevOffsetRatio;
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static bool g_leftWasHeld;
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static bool g_leftWasHeld;
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static bool g_upWasHeld;
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static bool g_upWasHeld;
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@ -406,6 +407,7 @@ static void ResetSelection()
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g_selectedRowIndex = 0;
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g_selectedRowIndex = 0;
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g_prevSelectedRowIndex = 0;
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g_prevSelectedRowIndex = 0;
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g_rowSelectionTime = ImGui::GetTime();
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g_rowSelectionTime = ImGui::GetTime();
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g_prevOffsetRatio = 0.0f;
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g_leftWasHeld = false;
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g_leftWasHeld = false;
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g_upWasHeld = false;
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g_upWasHeld = false;
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g_rightWasHeld = false;
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g_rightWasHeld = false;
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@ -1144,7 +1146,11 @@ static void DrawConfigOptions()
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{
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{
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float totalHeight = (clipRectMax.y - clipRectMin.y);
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float totalHeight = (clipRectMax.y - clipRectMin.y);
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float heightRatio = float(visibleRowCount) / float(rowCount);
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float heightRatio = float(visibleRowCount) / float(rowCount);
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float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
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float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
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offsetRatio = Lerp(g_prevOffsetRatio, offsetRatio, 1.0f - exp(-16.0f * ImGui::GetIO().DeltaTime));
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g_prevOffsetRatio = offsetRatio;
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float minY = offsetRatio * totalHeight + clipRectMin.y;
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float minY = offsetRatio * totalHeight + clipRectMin.y;
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drawList->AddRectFilled
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drawList->AddRectFilled
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