Fix indentation

This commit is contained in:
Hyper 2025-03-20 22:20:54 +00:00
parent 95d491762f
commit a404f16333

View file

@ -45,15 +45,15 @@ public:
{
switch (GetControllerType())
{
case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5:
return hid::EInputDevice::PlayStation;
case SDL_CONTROLLER_TYPE_XBOX360:
case SDL_CONTROLLER_TYPE_XBOXONE:
return hid::EInputDevice::Xbox;
default:
return hid::EInputDevice::Unknown;
case SDL_CONTROLLER_TYPE_PS3:
case SDL_CONTROLLER_TYPE_PS4:
case SDL_CONTROLLER_TYPE_PS5:
return hid::EInputDevice::PlayStation;
case SDL_CONTROLLER_TYPE_XBOX360:
case SDL_CONTROLLER_TYPE_XBOXONE:
return hid::EInputDevice::Xbox;
default:
return hid::EInputDevice::Unknown;
}
}
@ -222,99 +222,99 @@ int HID_OnSDLEvent(void*, SDL_Event* event)
{
switch (event->type)
{
case SDL_CONTROLLERDEVICEADDED:
{
const auto freeIndex = FindFreeController();
if (freeIndex != -1)
case SDL_CONTROLLERDEVICEADDED:
{
auto controller = Controller(event->cdevice.which);
const auto freeIndex = FindFreeController();
g_controllers[freeIndex] = controller;
if (freeIndex != -1)
{
auto controller = Controller(event->cdevice.which);
SetControllerTimeOfDayLED(controller, App::s_isWerehog);
g_controllers[freeIndex] = controller;
SetControllerTimeOfDayLED(controller, App::s_isWerehog);
}
break;
}
break;
}
case SDL_CONTROLLERDEVICEREMOVED:
{
auto* controller = FindController(event->cdevice.which);
if (controller)
controller->Close();
break;
}
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
case SDL_CONTROLLERTOUCHPADDOWN:
{
auto* controller = FindController(event->cdevice.which);
if (!controller)
break;
if (event->type == SDL_CONTROLLERAXISMOTION)
case SDL_CONTROLLERDEVICEREMOVED:
{
if (abs(event->caxis.value) > 8000)
auto* controller = FindController(event->cdevice.which);
if (controller)
controller->Close();
break;
}
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
case SDL_CONTROLLERTOUCHPADDOWN:
{
auto* controller = FindController(event->cdevice.which);
if (!controller)
break;
if (event->type == SDL_CONTROLLERAXISMOTION)
{
if (abs(event->caxis.value) > 8000)
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
}
controller->PollAxis();
}
else
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
controller->Poll();
}
controller->PollAxis();
}
else
{
SDL_ShowCursor(SDL_DISABLE);
SetControllerInputDevice(controller);
controller->Poll();
break;
}
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
hid::g_inputDevice = hid::EInputDevice::Keyboard;
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
hid::g_inputDevice = hid::EInputDevice::Keyboard;
break;
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
SDL_ShowCursor(SDL_ENABLE);
hid::g_inputDevice = hid::EInputDevice::Mouse;
break;
}
case SDL_WINDOWEVENT:
{
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
if (!GameWindow::IsFullscreen() || GameWindow::s_isFullscreenCursorVisible)
SDL_ShowCursor(SDL_ENABLE);
hid::g_inputDevice = hid::EInputDevice::Mouse;
break;
}
case SDL_WINDOWEVENT:
{
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
{
// Stop vibrating controllers on focus lost.
for (auto& controller : g_controllers)
controller.SetVibration({ 0, 0 });
}
break;
}
case SDL_USER_EVILSONIC:
{
// Stop vibrating controllers on focus lost.
for (auto& controller : g_controllers)
controller.SetVibration({ 0, 0 });
SetControllerTimeOfDayLED(controller, event->user.code);
break;
}
break;
}
case SDL_USER_EVILSONIC:
{
for (auto& controller : g_controllers)
SetControllerTimeOfDayLED(controller, event->user.code);
break;
}
}
return 0;
@ -339,7 +339,6 @@ void hid::Init()
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
}
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)
{
static uint32_t packet;