modify fix based on comparison with ps3 logic

This commit is contained in:
DeaTh-G 2026-02-16 21:52:46 +01:00
parent f6b03f8769
commit c5b21af964

View file

@ -197,15 +197,17 @@ PPC_FUNC(sub_824EE620)
// This is a constructor for some struct that constructed inside CTownManContext::CTownManContext() // This is a constructor for some struct that constructed inside CTownManContext::CTownManContext()
// and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable(). // and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable().
// //
// Within the constructor of the CTownManContext, second member of this struct is initialized to -1 // Within the constructor of the CTownManContext, the second member of this struct is initialized to -1
// after this call happens inside CTownManContext::CTownManContext at the pretty much the very of that function call. // after this call happens inside CTownManContext::CTownManContext() at pretty much the very of that function call.
// //
// This initialization of the member variable is however not executed when this constructor for the struct // This initialization of the member variable is however not executed when this constructor for the struct
// is called from someplace else in the game's code, as such it remains with unitialized data for that field. // is called from someplace else in the game's code, as such it remains with unitialized data for that field.
// //
// Ensuring that this member variable is initialized to what CTownManContext::CTownManContext sets it to // Ensuring that this member variable is initialized to 0 (which is what the logic within the function at 82B3CD40
// anytime this constructor is called fixes an issue with Tails not disappearing when giving you the camera // seems to try to do but fails (when compared to the PS3 code it seems that there might be something going wrong with the
// after Rooftop Run Act 1. // exit logic of the loop)) anytime this constructor is called fixes an issue with Tails not disappearing when giving you
// the camera after Rooftop Run Act 1 (Night). This setting of it to 0 won't break the behaviour created by the call to it
// from CTownManContext::CTownManContext() as that itself sets it to -1 later on. It only affects other instance of the call.
// //
// NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called // NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called
// initialized the said variable later on before being used. // initialized the said variable later on before being used.
@ -215,6 +217,6 @@ PPC_FUNC(sub_824EE620)
PPC_FUNC_IMPL(__imp__sub_8297C630); PPC_FUNC_IMPL(__imp__sub_8297C630);
PPC_FUNC(sub_8297C630) PPC_FUNC(sub_8297C630)
{ {
PPC_STORE_U32(ctx.r3.u32 + 4, -1); PPC_STORE_U32(ctx.r3.u32 + 4, 0);
__imp__sub_8297C630(ctx, base); __imp__sub_8297C630(ctx, base);
} }