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BUILDING.md
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BUILDING.md
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# Building
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# Building
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## Windows
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### Pre-requisites
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- Git
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- Visual Studio 2022
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- CMake
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- clang
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> [!NOTE]
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> The required versions of CMake and clang can be obtained via Visual Studio Installer as part of the **Desktop development with C++** workload.
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### Instructions
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1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled).
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1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled).
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```
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```
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git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
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git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
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```
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```
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2. Place `default.xex` and `default.xexp` in `./UnleashedRecompLib/private/`.
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2. Place `default.xex` and `default.xexp` in `./UnleashedRecompLib/private/`.
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3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration.
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4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `Release` configuration.
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5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
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> [!NOTE]
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6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration".
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> If you need a Release-performant build and want to iterate on development without debugging, it is highly recommended that you use the `RelWithDebInfo` configuration for faster compile times.
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7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
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5. Under Solution Explorer, right-click and choose **Switch to CMake Targets View**.
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8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation.
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6. Right-click the **UnleashedRecomp** project and choose **Set as Startup Item**, then choose **Add Debug Configuration**.
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7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `update`, etc).
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8. Start **UnleashedRecomp**. The initial compilation may take a while to complete due to code and shader recompilation.
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## Linux
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TODO
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