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9 commits

Author SHA1 Message Date
Al. Lopez
fdbef9bd0a
Merge 12fe00ce73 into 3c1badf183 2025-08-04 16:05:21 +02:00
squidbus
3c1badf183
Enable D3D12 Agility SDK in plume submodule. (#1646)
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2025-08-04 15:39:26 +03:00
AL2009man
12fe00ce73 changed LOGN mesaage, it now includes the db.txt file on the logfn 2025-08-01 15:24:34 -04:00
AL2009man
135137d0a4 Changed LOGFN name to indicate SDL_GameControllerDB file is in use 2025-08-01 15:15:48 -04:00
Al. Lopez
4ff4778540
Merge branch 'hedge-dev:main' into HIDAPI-Hints 2025-08-01 15:04:37 -04:00
AL2009man
d4f311da36 simplified SDL_GameControllerAddMappingsFromFile code 2025-08-01 14:39:35 -04:00
AL2009man
ec13b6f0f6 added SDL_GameControllerDB support
added `SDL_GameControllerAddMappingsFromFile` to allow support for SDL_GameControllerDB as a option, for those who prefer Community-driven Gamepad database (tends to be far more up-to-date than main SDL)
2025-06-18 23:00:30 -04:00
AL2009man
2afc09295d remove Nintendo Switch Online Classics hid 2025-04-29 00:10:53 -04:00
AL2009man
e0b2c82b6b Added addition HIDAPI Joystick driver support
added HIDAPI Joystick driver for major Controller Types:

* Nintendo Switch controllers (`SDL_HINT_JOYSTICK_HIDAPI_SWITCH`, `SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC`, `SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS`, `SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS`)
* Steam Controller (`SDL_HINT_JOYSTICK_HIDAPI_STEAM`)
* Steam Deck built-in (`SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK`)
2025-04-28 23:54:57 -04:00
5 changed files with 25 additions and 24 deletions

View file

@ -23,10 +23,6 @@ if (APPLE)
enable_language(OBJC OBJCXX)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(SDL_VULKAN_ENABLED ON CACHE BOOL "")
endif()
if (CMAKE_OSX_ARCHITECTURES)
set(UNLEASHED_RECOMP_ARCHITECTURE ${CMAKE_OSX_ARCHITECTURES})
elseif(CMAKE_SYSTEM_PROCESSOR)

View file

@ -352,23 +352,13 @@ if (UNLEASHED_RECOMP_FLATPAK)
)
endif()
if (UNLEASHED_RECOMP_D3D12)
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
target_compile_definitions(UnleashedRecomp PRIVATE
UNLEASHED_RECOMP_D3D12
D3D12MA_USING_DIRECTX_HEADERS
D3D12MA_OPTIONS16_SUPPORTED
)
endif()
if (SDL_VULKAN_ENABLED)
target_compile_definitions(UnleashedRecomp PRIVATE SDL_VULKAN_ENABLED)
endif()
find_package(CURL REQUIRED)
if (UNLEASHED_RECOMP_D3D12)
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
target_compile_definitions(UnleashedRecomp PRIVATE UNLEASHED_RECOMP_D3D12)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> $<TARGET_FILE_DIR:UnleashedRecomp>/D3D12
@ -379,9 +369,6 @@ if (UNLEASHED_RECOMP_D3D12)
)
target_link_libraries(UnleashedRecomp PRIVATE
Microsoft::DirectX-Headers
Microsoft::DirectX-Guids
Microsoft::DirectX12-Agility
Microsoft::DirectXShaderCompiler
Microsoft::DXIL
dxgi

View file

@ -324,13 +324,18 @@ void hid::Init()
{
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
SDL_SetHint(SDL_HINT_XINPUT_ENABLED, "1");
SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); // Uses Button Labels. This hint is disabled for Nintendo Controllers.
@ -339,6 +344,11 @@ void hid::Init()
SDL_AddEventWatch(HID_OnSDLEvent, nullptr);
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
// Load controller mappings from SDL_GameControllerDB
if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) {
LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB ({})", mappings, "gamecontrollerdb.txt");
}
}
uint32_t hid::GetState(uint32_t dwUserIndex, XAMINPUT_STATE* pState)

View file

@ -15,6 +15,14 @@ set(SDL2MIXER_OPUS OFF)
set(SDL2MIXER_VORBIS "VORBISFILE")
set(SDL2MIXER_WAVPACK OFF)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(SDL_VULKAN_ENABLED ON CACHE BOOL "")
endif()
if (WIN32)
set(D3D12_AGILITY_SDK_ENABLED ON CACHE BOOL "")
endif()
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/msdf-atlas-gen")
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/nativefiledialog-extended")
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/o1heap")

2
thirdparty/plume vendored

@ -1 +1 @@
Subproject commit fffeb35f836d8c945697ec82b735e77db401e2de
Subproject commit 11926860e878e68626ea99ec88562ce2b8badc4f