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			13 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # UnleashedRecomp
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| # Building
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| 1. Clone **UnleashedRecomp** with submodules (or run `update_submodules.bat` to ensure submodules are pulled).
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| ```
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| git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
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| ```
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| 2. Place `default.xex` and `default.xexp` in `./UnleashedRecompLib/private/`.
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| 3. Decompress `shader.ar` and place the resulting file in `./UnleashedRecompLib/private/`.
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| 4. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the `x64-Clang-Release` configuration.
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| 5. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
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| 6. Right-click the **UnleashedRecomp** project and choose "Set as Startup Item", then choose "Add Debug Configuration".
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| 7. Add a `currentDir` property to the first element under `configurations` in the generated JSON and set its value to the path to your game directory (where root is the directory containing `dlc`, `game`, `save`, `update`, etc).
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| 8. Run or debug **UnleashedRecomp**. The initial compilation might take a while to complete due to code and shader recompilation.
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