An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Kitzuku 07ad85b7bb
German localization (#423)
* Update locale.cpp for most German localization

* Adding the rest of German localisation

Additionally changed phrasing on a few lines to be more in line with official terminology used in other games and software respectively.

* Add German Localization to Config

Adds all strings to the German localization for the options menu.

* Change installer wizard space check page text spacing

* Update locale.cpp as per review

Removed line break for welcome message.
Shortened installer prompts.
Adjusted lines breaks across the board.
Improved consistency with game.

* address line breaks

* add missing controller icon strings

* correct line breaks for Installer_Page_InstallFailed

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Co-authored-by: DeaTh-G <hatvongeorge@gmail.com>
Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
2025-02-20 17:43:54 +03:00
.github/workflows Add Linux CI for Debugging (#366) 2025-02-11 17:04:15 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
UnleashedRecomp German localization (#423) 2025-02-20 17:43:54 +03:00
UnleashedRecompLib Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
UnleashedRecompResources@5ba3baac5a Implement options menu TV static animation. (#403) 2025-02-14 01:41:18 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Update checker. (#251) 2025-01-31 16:47:15 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Place default.xex and default.xexp in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.