An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Hyper 0b9978a655 Create README.md
Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
2024-10-19 23:29:27 +01:00
thirdparty Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00
UnleashedRecomp Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00
UnleashedRecompLib Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore Add application icon 2024-10-18 16:20:01 +01:00
.gitmodules Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
CMakeLists.txt Window: add game icon and window events 2024-10-17 17:51:17 +01:00
CMakeSettings.json Use vcpkg for dependencies. 2024-10-17 01:04:21 +03:00
README.md Create README.md 2024-10-19 23:29:27 +01:00
update_submodules.bat Update PowerRecomp submodule 2024-10-17 16:07:53 +01:00
vcpkg.json Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00

UnleashedRecomp

Building

  1. Decompress and decrypt default.xex and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Expand the root project and right-click the PowerRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
  6. After code recompilation, right-click the ShaderRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
  7. After shader recompilation, expand the UnleashedRecompLib project and open CMakeLists.txt, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code.
  8. Right-click the UnleashedRecomp project and choose "Set as Startup Item" and then choose "Add Debug Configuration".
  9. Add a currentDir property to the generated JSON and set its value to the path of your game files.
  10. Start debugging UnleashedRecomp.