mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
1.2 KiB
1.2 KiB
UnleashedRecomp
Building
- Decompress and decrypt
default.xexand place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete.
- Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Expand the root project and right-click the PowerRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
- After code recompilation, right-click the ShaderRecomp project and choose "Set as Startup Item", then run it and wait for recompilation to complete.
- After shader recompilation, expand the UnleashedRecompLib project and open
CMakeLists.txt, then save (CTRL+S) to force CMake cache regeneration to populate the recompiled code. - Right-click the UnleashedRecomp project and choose "Set as Startup Item" and then choose "Add Debug Configuration".
- Add a
currentDirproperty to the generated JSON and set its value to the path of your game files. - Start debugging UnleashedRecomp.