mirror of
				https://github.com/hedge-dev/UnleashedRecomp.git
				synced 2025-10-30 07:11:05 +00:00 
			
		
		
		
	
		
			
				
	
	
	
	
		
			1.1 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.1 KiB
		
	
	
	
	
	
	
	
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run 
update_submodules.batto ensure submodules are pulled). 
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt 
default.xexand place the resulting file in./UnleashedRecompLib/private/. - Decompress 
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete.
 - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
 - Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
 - Add a 
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Start debugging UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.