UnleashedRecomp/UnleashedRecomp/api/Hedgehog/Sparkle/hhParticleMaterial.h
Skyth (Asilkan) d36aa26bac
Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00

41 lines
1.2 KiB
C++

#pragma once
#include <boost/smart_ptr/shared_ptr.h>
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
namespace Hedgehog::Mirage
{
class CShaderListData;
}
namespace Hedgehog::Sparkle
{
class CParticleMaterial : public Hedgehog::Database::CDatabaseData
{
public:
enum EBlendMode
{
eBlendMode_Zero,
eBlendMode_Typical,
eBlendMode_Add,
eBlendMode_Subtract
};
hh::vector<boost::anonymous_shared_ptr> m_spFieldC;
boost::shared_ptr<Hedgehog::Mirage::CShaderListData> m_spDefaultShaderListData; // BillboardParticle_d[v]
boost::shared_ptr<Hedgehog::Mirage::CShaderListData> m_spShaderListData;
bool m_Field2C;
be<uint32_t> m_BlendMode;
be<uint32_t> m_AddressMode;
Hedgehog::Base::CSharedString m_MaterialName;
Hedgehog::Base::CSharedString m_TextureName;
Hedgehog::Base::CSharedString m_DeflectionTextureName;
Hedgehog::Base::CSharedString m_ShaderName;
be<float> m_Field48;
be<float> m_Field4C;
};
SWA_ASSERT_SIZEOF(CParticleMaterial, 0x50);
}