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An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
| flatpak | ||
| thirdparty | ||
| toolchains | ||
| tools | ||
| UnleashedRecomp | ||
| UnleashedRecompLib | ||
| UnleashedRecompResources@9fcb849d78 | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| README.md | ||
| update_submodules.bat | ||
| vcpkg.json | ||
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.