mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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39 lines
914 B
C
39 lines
914 B
C
#pragma once
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#include <SDL.h>
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#include <ui/game_window.h>
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#define SDL_USER_EVILSONIC (SDL_USEREVENT + 1)
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inline void SDL_ResizeEvent(SDL_Window* pWindow, int width, int height)
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{
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SDL_Event event{};
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event.type = SDL_WINDOWEVENT;
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event.window.event = SDL_WINDOWEVENT_RESIZED;
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event.window.windowID = SDL_GetWindowID(pWindow);
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event.window.data1 = width;
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event.window.data2 = height;
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SDL_PushEvent(&event);
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}
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inline void SDL_MoveEvent(SDL_Window* pWindow, int x, int y)
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{
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SDL_Event event{};
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event.type = SDL_WINDOWEVENT;
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event.window.event = SDL_WINDOWEVENT_MOVED;
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event.window.windowID = SDL_GetWindowID(pWindow);
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event.window.data1 = x;
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event.window.data2 = y;
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SDL_PushEvent(&event);
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}
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inline void SDL_User_EvilSonic(bool isEvil)
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{
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SDL_Event event{};
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event.type = SDL_USER_EVILSONIC;
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event.user.code = isEvil;
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SDL_PushEvent(&event);
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}
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