mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
* Implement audio timing with integer math. * Add busy loop to audio thread. * Implement a frame limiter. * Implement implot. * Add more stuff to the profiler window. * Redo frame limiter logic to fix drifting. * Move frame limiter, add limiters for SFD & loading screen. * Update waiting logic for audio thread. * Correct small delta time errors. * Decrease delta time error threshold. * Set busy wait threshold to 2ms. * Change spin wait in D3D12 present to infinite wait. * Replace FPS literals with constants. |
||
|---|---|---|
| .. | ||
| concurrentqueue@6dd38b8a1d | ||
| D3D12MemoryAllocator@e00c4a7c85 | ||
| ddspp@1390499ec9 | ||
| imgui@8199457a7d | ||
| implot@77674d270e | ||
| libmspack@305907723a | ||
| magic_enum@1a1824df7a | ||
| msdf-atlas-gen@7e8d34645a | ||
| nativefiledialog-extended@388549a5ba | ||
| o1heap | ||
| SDL@1edaad1721 | ||
| SDL_mixer@437992692c | ||
| stb@5c205738c1 | ||
| tiny-AES-c@23856752fb | ||
| TinySHA1 | ||
| unordered_dense@d911053e39 | ||
| vcpkg@b322364f06 | ||
| volk@447e21b5d9 | ||
| Vulkan-Headers@14345dab23 | ||
| VulkanMemoryAllocator@1c35ba99ce | ||
| .gitignore | ||
| CMakeLists.txt | ||