mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
* Map CSD structures by full path. * Initial work for unstretching & aligning to edges. * Add extend flag, fix cast lookups. * Add right extend flag. * Fill the flags map with a bunch of casts. * Implement unstretching. * Set more title casts to unscretch. * Add some more flags. * Move CSD patches to its own file. * Replace CSD vertex shaders to get rid of pixel snapping. * Snap to pixel on the CPU. * Current work trying to get 3D screen position casts working correctly. * Fix and properly align font, handle most 3D screen positions. * Add stretch flags for background casts. * Use 4:3 as the base aspect ratio instead of 16:9. * Replicate the game's 4:3 downscaling behavior. * World map now identical to original 4:3. * Replace camera aspect ratio/field of view logic. * Make original 4:3 scaling a separate option, use custom behavior for auto. * Keep UI scale same only above Steam Deck aspect ratio. * Release paths when the YNCP file gets freed. * Add more path flags. * Interpolate to original 4:3 scale. * Scaling animation offset to prevent offscreen casts from showing up in ultrawide. * Queue draw calls without actually executing anything to extract the corner. * Clean unnecessary hooks. * Add result screen modifiers. * Stretch loading primitive 2D. * Scale DoF correctly at different aspect ratios. * Remove stretch option. * Make aspect ratio a global variable. * Ultrawide patch for HUD 3D items. * Fix world map 3D to 2D projection. * Right align world map info box. * Set medal positions. * Respect center option in more places. * Implement the aspect ratio option. * Use viewport dimensions for snapping CSD pixels. * Fix DoF fix not using viewport height. * Implement aspect ratio patches for 2D drop ring emitter. * Implement inspire letterbox. * Add cutscene aspect ratio option. * Shift subtitles by aspect ratio. * Fix crash in earth restoration cutscenes. * Offset scale patches for Tornado Defense. * Scale new record arrow casts. * Expose aspect ratio variables globally. * Properly center the achievements menu. * 4:3 scaling for options menu. * Fix procedural filtering logic in ImGui pixel shader. * Fix button guide offset. * UI scaling for installer. * Remove grid snaps in the installer. * Handle center UI scale option for rings going to HUD. * Remove unnecessary diff. * Revert temporary changes. * Fix typo. |
||
|---|---|---|
| flatpak | ||
| thirdparty | ||
| toolchains | ||
| tools | ||
| UnleashedRecomp | ||
| UnleashedRecompLib | ||
| UnleashedRecompResources@2817764f59 | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| README.md | ||
| update_submodules.bat | ||
| vcpkg.json | ||
UnleashedRecomp
Building
- Clone UnleashedRecomp with submodules (or run
update_submodules.batto ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
- Decompress and decrypt
default.xex, apply the title update patch (default.xexp), and place the resulting file in./UnleashedRecompLib/private/. - Decompress
shader.arand place the resulting file in./UnleashedRecompLib/private/. - Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the
x64-Clang-Releaseconfiguration. - Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
- Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
- Add a
currentDirproperty to the first element underconfigurationsin the generated JSON and set its value to the path to your game directory (where root is the directory containingdlc,game,save,update, etc). - Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.