mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
* Map CSD structures by full path. * Initial work for unstretching & aligning to edges. * Add extend flag, fix cast lookups. * Add right extend flag. * Fill the flags map with a bunch of casts. * Implement unstretching. * Set more title casts to unscretch. * Add some more flags. * Move CSD patches to its own file. * Replace CSD vertex shaders to get rid of pixel snapping. * Snap to pixel on the CPU. * Current work trying to get 3D screen position casts working correctly. * Fix and properly align font, handle most 3D screen positions. * Add stretch flags for background casts. * Use 4:3 as the base aspect ratio instead of 16:9. * Replicate the game's 4:3 downscaling behavior. * World map now identical to original 4:3. * Replace camera aspect ratio/field of view logic. * Make original 4:3 scaling a separate option, use custom behavior for auto. * Keep UI scale same only above Steam Deck aspect ratio. * Release paths when the YNCP file gets freed. * Add more path flags. * Interpolate to original 4:3 scale. * Scaling animation offset to prevent offscreen casts from showing up in ultrawide. * Queue draw calls without actually executing anything to extract the corner. * Clean unnecessary hooks. * Add result screen modifiers. * Stretch loading primitive 2D. * Scale DoF correctly at different aspect ratios. * Remove stretch option. * Make aspect ratio a global variable. * Ultrawide patch for HUD 3D items. * Fix world map 3D to 2D projection. * Right align world map info box. * Set medal positions. * Respect center option in more places. * Implement the aspect ratio option. * Use viewport dimensions for snapping CSD pixels. * Fix DoF fix not using viewport height. * Implement aspect ratio patches for 2D drop ring emitter. * Implement inspire letterbox. * Add cutscene aspect ratio option. * Shift subtitles by aspect ratio. * Fix crash in earth restoration cutscenes. * Offset scale patches for Tornado Defense. * Scale new record arrow casts. * Expose aspect ratio variables globally. * Properly center the achievements menu. * 4:3 scaling for options menu. * Fix procedural filtering logic in ImGui pixel shader. * Fix button guide offset. * UI scaling for installer. * Remove grid snaps in the installer. * Handle center UI scale option for rings going to HUD. * Remove unnecessary diff. * Revert temporary changes. * Fix typo.
694 lines
20 KiB
C++
694 lines
20 KiB
C++
#pragma once
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#include <locale/locale.h>
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#include <user/paths.h>
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#include <exports.h>
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class IConfigDef
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{
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public:
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virtual ~IConfigDef() = default;
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virtual bool IsHidden() = 0;
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virtual void ReadValue(toml::v3::ex::parse_result& toml) = 0;
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virtual void MakeDefault() = 0;
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virtual std::string_view GetSection() const = 0;
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virtual std::string_view GetName() const = 0;
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virtual std::string GetNameLocalised(ELanguage language) const = 0;
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virtual std::string GetDescription(ELanguage language) const = 0;
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virtual bool IsDefaultValue() const = 0;
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virtual const void* GetValue() const = 0;
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virtual std::string GetValueLocalised(ELanguage language) const = 0;
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virtual std::string GetValueDescription(ELanguage language) const = 0;
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virtual std::string GetDefinition(bool withSection = false) const = 0;
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virtual std::string ToString(bool strWithQuotes = true) const = 0;
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virtual void GetLocaleStrings(std::vector<std::string_view>& localeStrings) const = 0;
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};
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#define CONFIG_LOCALE std::unordered_map<ELanguage, std::tuple<std::string, std::string>>
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#define CONFIG_ENUM_LOCALE(type) std::unordered_map<ELanguage, std::unordered_map<type, std::tuple<std::string, std::string>>>
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#define CONFIG_DEFINE(section, type, name, defaultValue) \
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static inline ConfigDef<type> name{section, #name, defaultValue};
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#define CONFIG_DEFINE_HIDDEN(section, type, name, defaultValue) \
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static inline ConfigDef<type, true> name{section, #name, defaultValue};
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#define CONFIG_DEFINE_LOCALISED(section, type, name, defaultValue) \
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static CONFIG_LOCALE g_##name##_locale; \
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static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue};
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#define CONFIG_DEFINE_ENUM(section, type, name, defaultValue) \
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static inline ConfigDef<type> name{section, #name, defaultValue, &g_##type##_template};
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#define CONFIG_DEFINE_ENUM_LOCALISED(section, type, name, defaultValue) \
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static CONFIG_LOCALE g_##name##_locale; \
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static CONFIG_ENUM_LOCALE(type) g_##type##_locale; \
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static inline ConfigDef<type> name{section, #name, &g_##name##_locale, defaultValue, &g_##type##_template, &g_##type##_locale};
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#define CONFIG_DEFINE_CALLBACK(section, type, name, defaultValue, readCallback) \
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static CONFIG_LOCALE g_##name##_locale; \
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static inline ConfigDef<type> name{section, #name, defaultValue, [](ConfigDef<type>* def) readCallback};
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#define CONFIG_DEFINE_ENUM_TEMPLATE(type) \
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inline std::unordered_map<std::string, type> g_##type##_template =
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#define WINDOWPOS_CENTRED 0x2FFF0000
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inline std::vector<IConfigDef*> g_configDefinitions;
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CONFIG_DEFINE_ENUM_TEMPLATE(ELanguage)
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{
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{ "English", ELanguage::English },
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{ "Japanese", ELanguage::Japanese },
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{ "German", ELanguage::German },
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{ "French", ELanguage::French },
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{ "Spanish", ELanguage::Spanish },
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{ "Italian", ELanguage::Italian }
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};
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enum class EUnleashGaugeBehaviour : uint32_t
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{
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Original,
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Revised
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EUnleashGaugeBehaviour)
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{
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{ "Original", EUnleashGaugeBehaviour::Original },
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{ "Revised", EUnleashGaugeBehaviour::Revised }
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};
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enum class ETimeOfDayTransition : uint32_t
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{
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Xbox,
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PlayStation
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ETimeOfDayTransition)
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{
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{ "Xbox", ETimeOfDayTransition::Xbox },
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{ "PlayStation", ETimeOfDayTransition::PlayStation }
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};
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enum class EControllerIcons : uint32_t
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{
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Auto,
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Xbox,
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PlayStation
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EControllerIcons)
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{
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{ "Auto", EControllerIcons::Auto },
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{ "Xbox", EControllerIcons::Xbox },
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{ "PlayStation", EControllerIcons::PlayStation }
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};
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enum class EVoiceLanguage : uint32_t
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{
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English,
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Japanese
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EVoiceLanguage)
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{
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{ "English", EVoiceLanguage::English },
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{ "Japanese", EVoiceLanguage::Japanese }
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};
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enum class EGraphicsAPI : uint32_t
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{
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#ifdef SWA_D3D12
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D3D12,
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#endif
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Vulkan
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EGraphicsAPI)
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{
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#ifdef SWA_D3D12
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{ "D3D12", EGraphicsAPI::D3D12 },
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#endif
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{ "Vulkan", EGraphicsAPI::Vulkan }
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};
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enum class EWindowState : uint32_t
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{
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Normal,
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Maximised
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EWindowState)
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{
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{ "Normal", EWindowState::Normal },
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{ "Maximised", EWindowState::Maximised },
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{ "Maximized", EWindowState::Maximised }
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};
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enum class EAspectRatio : uint32_t
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{
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Auto,
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Wide,
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Narrow,
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OriginalNarrow
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EAspectRatio)
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{
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{ "Auto", EAspectRatio::Auto },
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{ "16:9", EAspectRatio::Wide },
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{ "4:3", EAspectRatio::Narrow },
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{ "Original 4:3", EAspectRatio::OriginalNarrow },
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};
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enum class ETripleBuffering : uint32_t
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{
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Auto,
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On,
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Off
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ETripleBuffering)
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{
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{ "Auto", ETripleBuffering::Auto },
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{ "On", ETripleBuffering::On },
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{ "Off", ETripleBuffering::Off }
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};
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static constexpr int32_t FPS_MIN = 15;
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static constexpr int32_t FPS_MAX = 240;
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enum class EAntiAliasing : uint32_t
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{
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None = 0,
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MSAA2x = 2,
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MSAA4x = 4,
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MSAA8x = 8
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EAntiAliasing)
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{
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{ "None", EAntiAliasing::None },
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{ "2x MSAA", EAntiAliasing::MSAA2x },
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{ "4x MSAA", EAntiAliasing::MSAA4x },
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{ "8x MSAA", EAntiAliasing::MSAA8x }
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};
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enum class EShadowResolution : int32_t
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{
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Original = -1,
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x512 = 512,
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x1024 = 1024,
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x2048 = 2048,
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x4096 = 4096,
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x8192 = 8192
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EShadowResolution)
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{
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{ "Original", EShadowResolution::Original },
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{ "512", EShadowResolution::x512 },
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{ "1024", EShadowResolution::x1024 },
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{ "2048", EShadowResolution::x2048 },
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{ "4096", EShadowResolution::x4096 },
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{ "8192", EShadowResolution::x8192 },
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};
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enum class EGITextureFiltering : uint32_t
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{
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Bilinear,
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Bicubic
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EGITextureFiltering)
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{
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{ "Bilinear", EGITextureFiltering::Bilinear },
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{ "Bicubic", EGITextureFiltering::Bicubic }
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};
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enum class EDepthOfFieldQuality : uint32_t
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{
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Auto,
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Low,
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Medium,
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High,
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Ultra
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EDepthOfFieldQuality)
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{
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{ "Auto", EDepthOfFieldQuality::Auto },
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{ "Low", EDepthOfFieldQuality::Low },
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{ "Medium", EDepthOfFieldQuality::Medium },
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{ "High", EDepthOfFieldQuality::High },
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{ "Ultra", EDepthOfFieldQuality::Ultra }
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};
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enum class EMotionBlur : uint32_t
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{
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Off,
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Original,
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Enhanced
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EMotionBlur)
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{
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{ "Off", EMotionBlur::Off },
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{ "Original", EMotionBlur::Original },
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{ "Enhanced", EMotionBlur::Enhanced }
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};
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enum class ECutsceneAspectRatio : uint32_t
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{
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Original,
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Unlocked
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(ECutsceneAspectRatio)
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{
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{ "Original", ECutsceneAspectRatio::Original },
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{ "Unlocked", ECutsceneAspectRatio::Unlocked }
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};
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enum class EUIScaleMode : uint32_t
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{
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Edge,
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Centre
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};
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CONFIG_DEFINE_ENUM_TEMPLATE(EUIScaleMode)
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{
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{ "Edge", EUIScaleMode::Edge },
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{ "Centre", EUIScaleMode::Centre },
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{ "Center", EUIScaleMode::Centre }
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};
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template<typename T, bool isHidden = false>
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class ConfigDef final : public IConfigDef
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{
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public:
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std::string Section{};
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std::string Name{};
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CONFIG_LOCALE* Locale{};
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T DefaultValue{};
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T Value{ DefaultValue };
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std::unordered_map<std::string, T>* EnumTemplate;
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std::map<T, std::string> EnumTemplateReverse{};
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CONFIG_ENUM_LOCALE(T)* EnumLocale{};
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std::function<void(ConfigDef<T, isHidden>*)> Callback;
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std::function<void(ConfigDef<T, isHidden>*)> LockCallback;
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std::function<void(ConfigDef<T, isHidden>*)> ApplyCallback;
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bool IsLoadedFromConfig{};
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// CONFIG_DEFINE
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ConfigDef(std::string section, std::string name, T defaultValue) : Section(section), Name(name), DefaultValue(defaultValue)
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{
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g_configDefinitions.emplace_back(this);
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}
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// CONFIG_DEFINE_LOCALISED
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ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue) : Section(section), Name(name), Locale(nameLocale), DefaultValue(defaultValue)
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{
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g_configDefinitions.emplace_back(this);
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}
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// CONFIG_DEFINE_ENUM
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ConfigDef(std::string section, std::string name, T defaultValue, std::unordered_map<std::string, T>* enumTemplate) : Section(section), Name(name), DefaultValue(defaultValue), EnumTemplate(enumTemplate)
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{
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for (const auto& pair : *EnumTemplate)
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EnumTemplateReverse[pair.second] = pair.first;
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g_configDefinitions.emplace_back(this);
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}
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// CONFIG_DEFINE_ENUM_LOCALISED
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ConfigDef(std::string section, std::string name, CONFIG_LOCALE* nameLocale, T defaultValue, std::unordered_map<std::string, T>* enumTemplate, CONFIG_ENUM_LOCALE(T)* enumLocale) : Section(section), Name(name), Locale(nameLocale), DefaultValue(defaultValue), EnumTemplate(enumTemplate), EnumLocale(enumLocale)
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{
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for (const auto& pair : *EnumTemplate)
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EnumTemplateReverse[pair.second] = pair.first;
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g_configDefinitions.emplace_back(this);
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}
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// CONFIG_DEFINE_CALLBACK
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ConfigDef(std::string section, std::string name, T defaultValue, std::function<void(ConfigDef<T, isHidden>*)> callback) : Section(section), Name(name), DefaultValue(defaultValue), Callback(callback)
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{
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g_configDefinitions.emplace_back(this);
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}
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bool IsHidden() override
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{
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return isHidden;
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}
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void ReadValue(toml::v3::ex::parse_result& toml) override
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{
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if (auto pSection = toml[Section].as_table())
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{
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const auto& section = *pSection;
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if constexpr (std::is_same<T, std::string>::value)
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{
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Value = section[Name].value_or<std::string>(DefaultValue);
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}
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else if constexpr (std::is_enum_v<T>)
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{
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auto value = section[Name].value_or(std::string());
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auto it = EnumTemplate->find(value);
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if (it != EnumTemplate->end())
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{
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Value = it->second;
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}
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else
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{
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Value = DefaultValue;
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}
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}
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else
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{
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Value = section[Name].value_or(DefaultValue);
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}
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if (Callback)
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Callback(this);
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IsLoadedFromConfig = true;
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}
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}
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void MakeDefault() override
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{
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Value = DefaultValue;
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}
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std::string_view GetSection() const override
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{
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return Section;
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}
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std::string_view GetName() const override
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{
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return Name;
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}
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std::string GetNameLocalised(ELanguage language) const override
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{
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if (!Locale)
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return Name;
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if (!Locale->count(language))
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{
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if (Locale->count(ELanguage::English))
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{
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return std::get<0>(Locale->at(ELanguage::English));
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}
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else
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{
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return Name;
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}
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}
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return std::get<0>(Locale->at(language));
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}
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std::string GetDescription(ELanguage language) const override
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{
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if (!Locale)
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return "";
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if (!Locale->count(language))
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{
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if (Locale->count(ELanguage::English))
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{
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return std::get<1>(Locale->at(ELanguage::English));
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}
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else
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{
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return "";
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}
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}
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return std::get<1>(Locale->at(language));
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}
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bool IsDefaultValue() const override
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{
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return Value == DefaultValue;
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}
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const void* GetValue() const override
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{
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return &Value;
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}
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std::string GetValueLocalised(ELanguage language) const override
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{
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CONFIG_ENUM_LOCALE(T)* locale = nullptr;
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if constexpr (std::is_enum_v<T>)
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{
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locale = EnumLocale;
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}
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else if constexpr (std::is_same_v<T, bool>)
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{
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return Value
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? Localise("Common_On")
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: Localise("Common_Off");
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}
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if (!locale)
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return ToString(false);
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if (!locale->count(language))
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{
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if (locale->count(ELanguage::English))
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{
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language = ELanguage::English;
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}
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else
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{
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return ToString(false);
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}
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}
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auto strings = locale->at(language);
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if (!strings.count(Value))
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return ToString(false);
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return std::get<0>(strings.at(Value));
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}
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std::string GetValueDescription(ELanguage language) const override
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{
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CONFIG_ENUM_LOCALE(T)* locale = nullptr;
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if constexpr (std::is_enum_v<T>)
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{
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locale = EnumLocale;
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}
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else if constexpr (std::is_same_v<T, bool>)
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{
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return "";
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}
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if (!locale)
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return "";
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if (!locale->count(language))
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{
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if (locale->count(ELanguage::English))
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{
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language = ELanguage::English;
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}
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else
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{
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return "";
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}
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}
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auto strings = locale->at(language);
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if (!strings.count(Value))
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return "";
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return std::get<1>(strings.at(Value));
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}
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std::string GetDefinition(bool withSection = false) const override
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{
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std::string result;
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if (withSection)
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result += "[" + Section + "]\n";
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result += Name + " = " + ToString();
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return result;
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}
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std::string ToString(bool strWithQuotes = true) const override
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|
{
|
|
std::string result = "N/A";
|
|
|
|
if constexpr (std::is_same_v<T, std::string>)
|
|
{
|
|
result = fmt::format("{}", Value);
|
|
|
|
if (strWithQuotes)
|
|
result = fmt::format("\"{}\"", result);
|
|
}
|
|
else if constexpr (std::is_enum_v<T>)
|
|
{
|
|
auto it = EnumTemplateReverse.find(Value);
|
|
|
|
if (it != EnumTemplateReverse.end())
|
|
result = fmt::format("{}", it->second);
|
|
|
|
if (strWithQuotes)
|
|
result = fmt::format("\"{}\"", result);
|
|
}
|
|
else
|
|
{
|
|
result = fmt::format("{}", Value);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void GetLocaleStrings(std::vector<std::string_view>& localeStrings) const override
|
|
{
|
|
if (Locale != nullptr)
|
|
{
|
|
for (auto& [language, nameAndDesc] : *Locale)
|
|
{
|
|
localeStrings.push_back(std::get<0>(nameAndDesc));
|
|
localeStrings.push_back(std::get<1>(nameAndDesc));
|
|
}
|
|
}
|
|
|
|
if (EnumLocale != nullptr)
|
|
{
|
|
for (auto& [language, locale] : *EnumLocale)
|
|
{
|
|
for (auto& [value, nameAndDesc] : locale)
|
|
{
|
|
localeStrings.push_back(std::get<0>(nameAndDesc));
|
|
localeStrings.push_back(std::get<1>(nameAndDesc));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ConfigDef& operator=(const ConfigDef& other)
|
|
{
|
|
if (this != &other)
|
|
Value = other.Value;
|
|
|
|
return *this;
|
|
}
|
|
|
|
operator T() const
|
|
{
|
|
return Value;
|
|
}
|
|
|
|
void operator=(const T& other)
|
|
{
|
|
Value = other;
|
|
}
|
|
};
|
|
|
|
class Config
|
|
{
|
|
public:
|
|
CONFIG_DEFINE_ENUM_LOCALISED("System", ELanguage, Language, ELanguage::English);
|
|
CONFIG_DEFINE_LOCALISED("System", bool, Hints, true);
|
|
CONFIG_DEFINE_LOCALISED("System", bool, ControlTutorial, true);
|
|
CONFIG_DEFINE_LOCALISED("System", bool, AchievementNotifications, true);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("System", ETimeOfDayTransition, TimeOfDayTransition, ETimeOfDayTransition::Xbox);
|
|
|
|
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraX, false);
|
|
CONFIG_DEFINE_LOCALISED("Input", bool, InvertCameraY, false);
|
|
CONFIG_DEFINE_LOCALISED("Input", bool, Vibration, true);
|
|
CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false);
|
|
CONFIG_DEFINE_LOCALISED("Input", bool, AllowDPadMovement, false);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto);
|
|
|
|
CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f);
|
|
CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
|
|
CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Audio", EVoiceLanguage, VoiceLanguage, EVoiceLanguage::English);
|
|
CONFIG_DEFINE_LOCALISED("Audio", bool, Subtitles, true);
|
|
CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);
|
|
CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true);
|
|
|
|
#ifdef SWA_D3D12
|
|
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::D3D12);
|
|
#else
|
|
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Vulkan);
|
|
#endif
|
|
|
|
CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED);
|
|
CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED);
|
|
CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1);
|
|
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
|
|
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
|
|
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
|
|
|
|
CONFIG_DEFINE_CALLBACK("Video", int32_t, Monitor, 0,
|
|
{
|
|
def->Locale = &g_Monitor_locale;
|
|
|
|
Window_SetDisplay(def->Value);
|
|
});
|
|
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
|
|
|
|
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,
|
|
{
|
|
def->Locale = &g_ResolutionScale_locale;
|
|
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
|
|
});
|
|
|
|
CONFIG_DEFINE_CALLBACK("Video", bool, Fullscreen, true,
|
|
{
|
|
def->Locale = &g_Fullscreen_locale;
|
|
|
|
Window_SetFullscreen(def->Value);
|
|
Window_SetDisplay(Monitor);
|
|
});
|
|
|
|
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
|
|
CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
|
|
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
|
|
CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
|
|
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
|
|
CONFIG_DEFINE_LOCALISED("Video", bool, TransparencyAntiAliasing, true);
|
|
CONFIG_DEFINE("Video", uint32_t, AnisotropicFiltering, 16);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EShadowResolution, ShadowResolution, EShadowResolution::x4096);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
|
|
CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original);
|
|
CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original);
|
|
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIScaleMode, UIScaleMode, EUIScaleMode::Edge);
|
|
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, AllowCancellingUnleash, false);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableAutoSaveWarning, false);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, DisableDLCIcon, false);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, FixUnleashOutOfControlDrain, false);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, HomingAttackOnBoost, true);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, SaveScoreAtCheckpoints, false);
|
|
CONFIG_DEFINE_HIDDEN("Exports", bool, SkipIntroLogos, false);
|
|
|
|
static std::filesystem::path GetConfigPath()
|
|
{
|
|
return GetUserPath() / "config.toml";
|
|
}
|
|
|
|
static void Load();
|
|
static void Save();
|
|
};
|