Specialization constants, reverse Z and smol-v implementation. (#2)

* Specialization constant & DXIL library implementation.

* Fix alpha to coverage.

* Add reverse Z implementation.

* Avoid dynamic branches when loading array constants.

* Remove "has bone" specialization constant.

* Integrate smol-v.
This commit is contained in:
Skyth (Asilkan) 2024-11-29 23:14:08 +03:00 committed by GitHub
parent 30f5986047
commit f936ed2212
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 179 additions and 48 deletions

3
.gitmodules vendored Normal file
View file

@ -0,0 +1,3 @@
[submodule "thirdparty/smol-v"]
path = thirdparty/smol-v
url = https://github.com/aras-p/smol-v

View file

@ -1,5 +1,7 @@
project(ShaderRecomp)
set(SMOLV_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/smol-v/source")
add_executable(ShaderRecomp
constant_table.h
dxc_compiler.cpp
@ -9,7 +11,8 @@ add_executable(ShaderRecomp
shader.h
shader_code.h
shader_recompiler.cpp
shader_recompiler.h)
shader_recompiler.h
"${SMOLV_SOURCE_DIR}/smolv.cpp")
find_package(directx-dxc CONFIG REQUIRED)
find_package(xxhash CONFIG REQUIRED)
@ -20,6 +23,8 @@ target_link_libraries(ShaderRecomp PRIVATE
xxHash::xxhash
$<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)
target_include_directories(ShaderRecomp PRIVATE ${SMOLV_SOURCE_DIR})
target_precompile_headers(ShaderRecomp PRIVATE pch.h)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")

View file

@ -11,16 +11,30 @@ DxcCompiler::~DxcCompiler()
dxcCompiler->Release();
}
IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv)
IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv)
{
DxcBuffer source{};
source.Ptr = shaderSource.c_str();
source.Size = shaderSource.size();
const wchar_t* args[16]{};
const wchar_t* args[32]{};
uint32_t argCount = 0;
args[argCount++] = isPixelShader ? L"-T ps_6_0" : L"-T vs_6_0";
const wchar_t* target = nullptr;
if (compileLibrary)
{
assert(!compileSpirv);
target = L"-T lib_6_3";
}
else
{
if (compilePixelShader)
target = L"-T ps_6_0";
else
target = L"-T vs_6_0";
}
args[argCount++] = target;
args[argCount++] = L"-HV 2021";
args[argCount++] = L"-all-resources-bound";
@ -29,14 +43,17 @@ IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShad
args[argCount++] = L"-spirv";
args[argCount++] = L"-fvk-use-dx-layout";
if (!isPixelShader)
if (!compilePixelShader)
args[argCount++] = L"-fvk-invert-y";
}
else
{
args[argCount++] = L"-Wno-ignored-attributes";
args[argCount++] = L"-Qstrip_reflect";
}
args[argCount++] = L"-Qstrip_debug";
IDxcResult* result = nullptr;
HRESULT hr = dxcCompiler->Compile(&source, args, argCount, nullptr, IID_PPV_ARGS(&result));

View file

@ -7,5 +7,5 @@ struct DxcCompiler
DxcCompiler();
~DxcCompiler();
IDxcBlob* compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv);
};
IDxcBlob* compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv);
};

View file

@ -25,7 +25,8 @@ struct RecompiledShader
{
uint8_t* data = nullptr;
IDxcBlob* dxil = nullptr;
IDxcBlob* spirv = nullptr;
std::vector<uint8_t> spirv;
uint32_t specConstantsMask = 0;
};
int main(int argc, char** argv)
@ -109,13 +110,20 @@ int main(int argc, char** argv)
recompiler = {};
recompiler.recompile(shader.data, include);
thread_local DxcCompiler dxcCompiler;
shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
shader.specConstantsMask = recompiler.specConstantsMask;
assert(shader.dxil != nullptr && shader.spirv != nullptr);
thread_local DxcCompiler dxcCompiler;
shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, recompiler.specConstantsMask != 0, false);
IDxcBlob* spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false, true);
assert(shader.dxil != nullptr && spirv != nullptr);
assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
bool result = smolv::Encode(spirv->GetBufferPointer(), spirv->GetBufferSize(), shader.spirv, smolv::kEncodeFlagStripDebugInfo);
assert(result);
spirv->Release();
size_t currentProgress = ++progress;
if ((currentProgress % 10) == 0 || (currentProgress == shaders.size() - 1))
std::println("Recompiling shaders... {}%", currentProgress / float(shaders.size()) * 100.0f);
@ -132,14 +140,13 @@ int main(int argc, char** argv)
for (auto& [hash, shader] : shaders)
{
f.println("\t{{ 0x{:X}, {}, {}, {}, {} }},",
hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv->GetBufferSize());
f.println("\t{{ 0x{:X}, {}, {}, {}, {}, {} }},",
hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv.size(), shader.specConstantsMask);
dxil.insert(dxil.end(), reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()),
reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize());
spirv.insert(spirv.end(), reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()),
reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()) + shader.spirv->GetBufferSize());
spirv.insert(spirv.end(), shader.spirv.begin(), shader.spirv.end());
}
f.println("}};");

View file

@ -15,6 +15,7 @@
#include <unordered_map>
#include <xxhash.h>
#include <zstd.h>
#include <smolv.h>
template<typename T>
struct be

View file

@ -1,8 +1,17 @@
#ifndef SHADER_COMMON_H_INCLUDED
#define SHADER_COMMON_H_INCLUDED
#define SPEC_CONSTANT_R11G11B10_NORMAL (1 << 0)
#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 1)
#define SPEC_CONSTANT_ALPHA_TEST (1 << 2)
#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
#if !defined(__cplusplus) || defined(__INTELLISENSE__)
#define FLT_MIN asfloat(0xff7fffff)
#define FLT_MAX asfloat(0x7f7fffff)
#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
#ifdef __spirv__
struct PushConstants
@ -14,22 +23,22 @@ struct PushConstants
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
#define g_AlphaTestMode vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 260)
#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 264)
#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 268)
#define g_InputLayoutFlags vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 272)
#define g_EnableGIBicubicFiltering vk::RawBufferLoad<bool>(g_PushConstants.SharedConstants + 276)
#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 260)
#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 264)
[[vk::constant_id(0)]] const uint g_SpecConstants = 0;
#define g_SpecConstants() g_SpecConstants
#else
#define DEFINE_SHARED_CONSTANTS() \
uint g_AlphaTestMode : packoffset(c16.x); \
float g_AlphaThreshold : packoffset(c16.y); \
uint g_Booleans : packoffset(c16.z); \
uint g_SwappedTexcoords : packoffset(c16.w); \
uint g_InputLayoutFlags : packoffset(c17.x); \
bool g_EnableGIBicubicFiltering : packoffset(c17.y)
uint g_Booleans : packoffset(c16.x); \
uint g_SwappedTexcoords : packoffset(c16.y); \
float g_AlphaThreshold : packoffset(c16.z) \
uint g_SpecConstants();
#endif
@ -145,9 +154,9 @@ float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, flo
return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
}
float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
float4 tfetchR11G11B10(uint4 value)
{
if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
if (g_SpecConstants() & SPEC_CONSTANT_R11G11B10_NORMAL)
{
return float4(
(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
@ -163,7 +172,7 @@ float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
{
return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
return (swappedTexcoords & (1ull << semanticIndex)) != 0 ? value.yxwz : value;
}
float4 cube(float4 value, inout CubeMapData cubeMapData)
@ -202,3 +211,7 @@ float computeMipLevel(float2 pixelCoord)
float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy));
return max(0.0, 0.5 * log2(deltaMaxSqr));
}
#endif
#endif

View file

@ -1,4 +1,5 @@
#include "shader_recompiler.h"
#include "shader_common.h"
static constexpr char SWIZZLES[] =
{
@ -182,7 +183,8 @@ void ShaderRecompiler::recompile(const VertexFetchInstruction& instr, uint32_t a
case DeclUsage::Normal:
case DeclUsage::Tangent:
case DeclUsage::Binormal:
print("tfetchR11G11B10(g_InputLayoutFlags, ");
specConstantsMask |= SPEC_CONSTANT_R11G11B10_NORMAL;
print("tfetchR11G11B10(");
break;
case DeclUsage::TexCoord:
@ -251,8 +253,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
if (findResult != samplers.end())
{
constNamePtr = findResult->second;
subtractFromOne = strcmp(constNamePtr, "sampZBuffer") == 0 ||
strcmp(constNamePtr, "g_DepthSampler") == 0;
subtractFromOne = hasMtxPrevInvViewProjection && strcmp(constNamePtr, "sampZBuffer") == 0;
}
else
{
@ -446,8 +447,16 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
const char* constantName = reinterpret_cast<const char*>(constantTableData + findResult->second->name);
if (findResult->second->registerCount > 1)
{
regFormatted = std::format("{}({}{})", constantName,
reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
if (hasMtxProjection && strcmp(constantName, "g_MtxProjection") == 0)
{
regFormatted = std::format("(iterationIndex == 0 ? mtxProjectionReverseZ[{0}] : mtxProjection[{0}])",
reg - findResult->second->registerIndex);
}
else
{
regFormatted = std::format("{}({}{})", constantName,
reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
}
}
else
{
@ -550,6 +559,8 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
break;
}
bool closeIfBracket = false;
std::string_view exportRegister;
if (instr.exportData)
{
@ -580,6 +591,18 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
{
case ExportRegister::VSPosition:
exportRegister = "oPos";
if (hasMtxProjection)
{
indent();
out += "if ((g_SpecConstants() & SPEC_CONSTANT_REVERSE_Z) == 0 || iterationIndex == 0)\n";
indent();
out += "{\n";
++indentation;
closeIfBracket = true;
}
break;
default:
@ -1042,6 +1065,13 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
out += "clip(ps != 0.0 ? 1 : -1);\n";
}
if (closeIfBracket)
{
--indentation;
indent();
out += "}\n";
}
if (instr.isPredicated)
{
--indentation;
@ -1079,11 +1109,18 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (!isPixelShader)
{
if (strcmp(constantName, "g_InstanceTypes") == 0)
if (strcmp(constantName, "g_MtxProjection") == 0)
hasMtxProjection = true;
else if (strcmp(constantName, "g_InstanceTypes") == 0)
isMetaInstancer = true;
else if (strcmp(constantName, "g_IndexCount") == 0)
hasIndexCount = true;
}
else
{
if (strcmp(constantName, "g_MtxPrevInvViewProjection") == 0)
hasMtxPrevInvViewProjection = true;
}
switch (constantInfo->registerSet)
{
@ -1093,8 +1130,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (constantInfo->registerCount > 1)
{
println("#define {}(INDEX) ((INDEX) < {} ? vk::RawBufferLoad<float4>(g_PushConstants.{}ShaderConstants + ({} + (INDEX)) * 16, 0x10) : 0.0)",
constantName, constantInfo->registerCount.get(), shaderName, constantInfo->registerIndex.get());
uint32_t tailCount = (isPixelShader ? 224 : 256) - constantInfo->registerIndex;
println("#define {}(INDEX) select((INDEX) < {}, vk::RawBufferLoad<float4>(g_PushConstants.{}ShaderConstants + ({} + min(INDEX, {})) * 16, 0x10), 0.0)",
constantName, tailCount, shaderName, constantInfo->registerIndex.get(), tailCount - 1);
}
else
{
@ -1148,7 +1187,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
println(" : packoffset(c{});", constantInfo->registerIndex.get());
if (constantInfo->registerCount > 1)
println("#define {0}(INDEX) ((INDEX) < {1} ? {0}[INDEX] : 0.0)", constantName, constantInfo->registerCount.get());
{
uint32_t tailCount = (isPixelShader ? 224 : 256) - constantInfo->registerIndex;
println("#define {0}(INDEX) select((INDEX) < {1}, {0}[min(INDEX, {2})], 0.0)", constantName, tailCount, tailCount - 1);
}
}
}
@ -1199,6 +1241,15 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
const auto shader = reinterpret_cast<const Shader*>(shaderData + shaderContainer->shaderOffset);
out += "#ifndef __spirv__\n";
if (isPixelShader)
out += "[shader(\"pixel\")]\n";
else
out += "[shader(\"vertex\")]\n";
out += "#endif\n";
out += "void main(\n";
if (isPixelShader)
@ -1208,7 +1259,11 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
for (auto& [usage, usageIndex] : INTERPOLATORS)
println("\tin float4 i{0}{1} : {2}{1},", USAGE_VARIABLES[uint32_t(usage)], usageIndex, USAGE_SEMANTICS[uint32_t(usage)]);
out += "\tin bool iFace : SV_IsFrontFace";
out += "#ifdef __spirv__\n";
out += "\tin bool iFace : SV_IsFrontFace\n";
out += "#else\n";
out += "\tin uint iFace : SV_IsFrontFace\n";
out += "#endif\n";
auto pixelShader = reinterpret_cast<const PixelShader*>(shader);
if (pixelShader->outputs & PIXEL_SHADER_OUTPUT_COLOR0)
@ -1270,6 +1325,20 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += ")\n";
out += "{\n";
if (hasMtxProjection)
{
specConstantsMask |= SPEC_CONSTANT_REVERSE_Z;
out += "\toPos = 0.0;\n";
out += "\tfloat4x4 mtxProjection = float4x4(g_MtxProjection(0), g_MtxProjection(1), g_MtxProjection(2), g_MtxProjection(3));\n";
out += "\tfloat4x4 mtxProjectionReverseZ = mul(mtxProjection, float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 1, 1));\n";
out += "\t[unroll] for (int iterationIndex = 0; iterationIndex < 2; iterationIndex++)\n";
out += "\t{\n";
}
if (shaderContainer->definitionTableOffset != NULL)
{
auto definitionTable = reinterpret_cast<const DefinitionTable*>(shaderData + shaderContainer->definitionTableOffset);
@ -1345,7 +1414,9 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (!isPixelShader)
{
out += "\toPos = 0.0;\n";
if (!hasMtxProjection)
out += "\toPos = 0.0;\n";
for (auto& [usage, usageIndex] : INTERPOLATORS)
println("\to{}{} = 0.0;", USAGE_VARIABLES[uint32_t(usage)], usageIndex);
@ -1638,8 +1709,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
{
if (textureFetch.constIndex == 10) // g_GISampler
{
specConstantsMask |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
indent();
out += "[branch] if (g_EnableGIBicubicFiltering)";
out += "if (g_SpecConstants() & SPEC_CONSTANT_BICUBIC_GI_FILTER)";
indent();
out += '{';
@ -1680,8 +1753,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
{
if (isPixelShader)
{
specConstantsMask |= (SPEC_CONSTANT_ALPHA_TEST | SPEC_CONSTANT_ALPHA_TO_COVERAGE);
indent();
out += "[branch] if (g_AlphaTestMode == 1)";
out += "[branch] if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
indent();
out += '{';
@ -1691,7 +1766,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
indent();
out += "}";
indent();
out += "else if (g_AlphaTestMode == 2)";
out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
indent();
out += '{';
@ -1707,7 +1782,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (simpleControlFlow)
{
indent();
out += "return;\n";
if (hasMtxProjection)
out += "continue;\n";
else
out += "return;\n";
}
else
{
@ -1735,5 +1813,8 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += "\t}\n";
}
if (hasMtxProjection)
out += "\t}\n";
out += "}";
}

View file

@ -32,6 +32,9 @@ struct ShaderRecompiler : StringBuffer
std::unordered_map<uint32_t, const char*> boolConstants;
std::unordered_map<uint32_t, const char*> samplers;
std::unordered_map<uint32_t, uint32_t> ifEndLabels;
uint32_t specConstantsMask = 0;
bool hasMtxProjection = false;
bool hasMtxPrevInvViewProjection = false;
void indent()
{

1
thirdparty/smol-v vendored Submodule

@ -0,0 +1 @@
Subproject commit 9dd54c379ac29fa148cb1b829bb939ba7381d8f4