mirror of
https://github.com/hedge-dev/XenosRecomp.git
synced 2025-12-17 13:32:27 +00:00
Specialization constants, reverse Z and smol-v implementation. (#2)
* Specialization constant & DXIL library implementation. * Fix alpha to coverage. * Add reverse Z implementation. * Avoid dynamic branches when loading array constants. * Remove "has bone" specialization constant. * Integrate smol-v.
This commit is contained in:
parent
30f5986047
commit
f936ed2212
10 changed files with 179 additions and 48 deletions
3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "thirdparty/smol-v"]
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path = thirdparty/smol-v
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url = https://github.com/aras-p/smol-v
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@ -1,5 +1,7 @@
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project(ShaderRecomp)
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set(SMOLV_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/smol-v/source")
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add_executable(ShaderRecomp
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constant_table.h
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dxc_compiler.cpp
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@ -9,7 +11,8 @@ add_executable(ShaderRecomp
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shader.h
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shader_code.h
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shader_recompiler.cpp
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shader_recompiler.h)
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shader_recompiler.h
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"${SMOLV_SOURCE_DIR}/smolv.cpp")
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find_package(directx-dxc CONFIG REQUIRED)
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find_package(xxhash CONFIG REQUIRED)
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@ -20,6 +23,8 @@ target_link_libraries(ShaderRecomp PRIVATE
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xxHash::xxhash
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$<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)
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target_include_directories(ShaderRecomp PRIVATE ${SMOLV_SOURCE_DIR})
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target_precompile_headers(ShaderRecomp PRIVATE pch.h)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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@ -11,16 +11,30 @@ DxcCompiler::~DxcCompiler()
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dxcCompiler->Release();
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}
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IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv)
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IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv)
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{
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DxcBuffer source{};
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source.Ptr = shaderSource.c_str();
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source.Size = shaderSource.size();
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const wchar_t* args[16]{};
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const wchar_t* args[32]{};
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uint32_t argCount = 0;
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args[argCount++] = isPixelShader ? L"-T ps_6_0" : L"-T vs_6_0";
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const wchar_t* target = nullptr;
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if (compileLibrary)
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{
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assert(!compileSpirv);
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target = L"-T lib_6_3";
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}
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else
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{
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if (compilePixelShader)
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target = L"-T ps_6_0";
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else
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target = L"-T vs_6_0";
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}
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args[argCount++] = target;
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args[argCount++] = L"-HV 2021";
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args[argCount++] = L"-all-resources-bound";
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@ -29,14 +43,17 @@ IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShad
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args[argCount++] = L"-spirv";
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args[argCount++] = L"-fvk-use-dx-layout";
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if (!isPixelShader)
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if (!compilePixelShader)
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args[argCount++] = L"-fvk-invert-y";
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}
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else
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{
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args[argCount++] = L"-Wno-ignored-attributes";
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args[argCount++] = L"-Qstrip_reflect";
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}
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args[argCount++] = L"-Qstrip_debug";
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IDxcResult* result = nullptr;
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HRESULT hr = dxcCompiler->Compile(&source, args, argCount, nullptr, IID_PPV_ARGS(&result));
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@ -7,5 +7,5 @@ struct DxcCompiler
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DxcCompiler();
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~DxcCompiler();
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IDxcBlob* compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv);
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};
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IDxcBlob* compile(const std::string& shaderSource, bool compilePixelShader, bool compileLibrary, bool compileSpirv);
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};
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@ -25,7 +25,8 @@ struct RecompiledShader
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{
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uint8_t* data = nullptr;
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IDxcBlob* dxil = nullptr;
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IDxcBlob* spirv = nullptr;
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std::vector<uint8_t> spirv;
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uint32_t specConstantsMask = 0;
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};
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int main(int argc, char** argv)
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@ -109,13 +110,20 @@ int main(int argc, char** argv)
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recompiler = {};
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recompiler.recompile(shader.data, include);
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thread_local DxcCompiler dxcCompiler;
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shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
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shader.spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
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shader.specConstantsMask = recompiler.specConstantsMask;
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assert(shader.dxil != nullptr && shader.spirv != nullptr);
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thread_local DxcCompiler dxcCompiler;
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shader.dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, recompiler.specConstantsMask != 0, false);
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IDxcBlob* spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false, true);
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assert(shader.dxil != nullptr && spirv != nullptr);
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assert(*(reinterpret_cast<uint32_t*>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
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bool result = smolv::Encode(spirv->GetBufferPointer(), spirv->GetBufferSize(), shader.spirv, smolv::kEncodeFlagStripDebugInfo);
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assert(result);
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spirv->Release();
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size_t currentProgress = ++progress;
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if ((currentProgress % 10) == 0 || (currentProgress == shaders.size() - 1))
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std::println("Recompiling shaders... {}%", currentProgress / float(shaders.size()) * 100.0f);
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@ -132,14 +140,13 @@ int main(int argc, char** argv)
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for (auto& [hash, shader] : shaders)
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{
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f.println("\t{{ 0x{:X}, {}, {}, {}, {} }},",
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hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv->GetBufferSize());
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f.println("\t{{ 0x{:X}, {}, {}, {}, {}, {} }},",
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hash, dxil.size(), shader.dxil->GetBufferSize(), spirv.size(), shader.spirv.size(), shader.specConstantsMask);
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dxil.insert(dxil.end(), reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()),
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reinterpret_cast<uint8_t*>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize());
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spirv.insert(spirv.end(), reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()),
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reinterpret_cast<uint8_t*>(shader.spirv->GetBufferPointer()) + shader.spirv->GetBufferSize());
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spirv.insert(spirv.end(), shader.spirv.begin(), shader.spirv.end());
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}
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f.println("}};");
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@ -15,6 +15,7 @@
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#include <unordered_map>
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#include <xxhash.h>
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#include <zstd.h>
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#include <smolv.h>
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template<typename T>
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struct be
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@ -1,8 +1,17 @@
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#ifndef SHADER_COMMON_H_INCLUDED
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#define SHADER_COMMON_H_INCLUDED
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#define SPEC_CONSTANT_R11G11B10_NORMAL (1 << 0)
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#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 1)
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#define SPEC_CONSTANT_ALPHA_TEST (1 << 2)
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#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
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#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
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#if !defined(__cplusplus) || defined(__INTELLISENSE__)
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#define FLT_MIN asfloat(0xff7fffff)
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#define FLT_MAX asfloat(0x7f7fffff)
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#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
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#ifdef __spirv__
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struct PushConstants
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@ -14,22 +23,22 @@ struct PushConstants
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[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
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#define g_AlphaTestMode vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 260)
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#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 264)
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#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 268)
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#define g_InputLayoutFlags vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 272)
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#define g_EnableGIBicubicFiltering vk::RawBufferLoad<bool>(g_PushConstants.SharedConstants + 276)
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#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
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#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 260)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 264)
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[[vk::constant_id(0)]] const uint g_SpecConstants = 0;
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#define g_SpecConstants() g_SpecConstants
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#else
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#define DEFINE_SHARED_CONSTANTS() \
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uint g_AlphaTestMode : packoffset(c16.x); \
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float g_AlphaThreshold : packoffset(c16.y); \
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uint g_Booleans : packoffset(c16.z); \
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uint g_SwappedTexcoords : packoffset(c16.w); \
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uint g_InputLayoutFlags : packoffset(c17.x); \
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bool g_EnableGIBicubicFiltering : packoffset(c17.y)
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uint g_Booleans : packoffset(c16.x); \
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uint g_SwappedTexcoords : packoffset(c16.y); \
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float g_AlphaThreshold : packoffset(c16.z) \
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uint g_SpecConstants();
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#endif
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@ -145,9 +154,9 @@ float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, flo
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return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]);
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}
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float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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float4 tfetchR11G11B10(uint4 value)
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{
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if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
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if (g_SpecConstants() & SPEC_CONSTANT_R11G11B10_NORMAL)
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{
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return float4(
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(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
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@ -163,7 +172,7 @@ float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
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{
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return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
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return (swappedTexcoords & (1ull << semanticIndex)) != 0 ? value.yxwz : value;
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}
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float4 cube(float4 value, inout CubeMapData cubeMapData)
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@ -202,3 +211,7 @@ float computeMipLevel(float2 pixelCoord)
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float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy));
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return max(0.0, 0.5 * log2(deltaMaxSqr));
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}
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#endif
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#endif
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@ -1,4 +1,5 @@
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#include "shader_recompiler.h"
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#include "shader_common.h"
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static constexpr char SWIZZLES[] =
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{
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@ -182,7 +183,8 @@ void ShaderRecompiler::recompile(const VertexFetchInstruction& instr, uint32_t a
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case DeclUsage::Normal:
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case DeclUsage::Tangent:
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case DeclUsage::Binormal:
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print("tfetchR11G11B10(g_InputLayoutFlags, ");
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specConstantsMask |= SPEC_CONSTANT_R11G11B10_NORMAL;
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print("tfetchR11G11B10(");
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break;
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case DeclUsage::TexCoord:
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@ -251,8 +253,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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if (findResult != samplers.end())
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{
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constNamePtr = findResult->second;
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subtractFromOne = strcmp(constNamePtr, "sampZBuffer") == 0 ||
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strcmp(constNamePtr, "g_DepthSampler") == 0;
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subtractFromOne = hasMtxPrevInvViewProjection && strcmp(constNamePtr, "sampZBuffer") == 0;
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}
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else
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{
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@ -446,8 +447,16 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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const char* constantName = reinterpret_cast<const char*>(constantTableData + findResult->second->name);
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if (findResult->second->registerCount > 1)
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{
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regFormatted = std::format("{}({}{})", constantName,
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reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
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if (hasMtxProjection && strcmp(constantName, "g_MtxProjection") == 0)
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{
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regFormatted = std::format("(iterationIndex == 0 ? mtxProjectionReverseZ[{0}] : mtxProjection[{0}])",
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reg - findResult->second->registerIndex);
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}
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else
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{
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regFormatted = std::format("{}({}{})", constantName,
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reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
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}
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}
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else
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{
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@ -550,6 +559,8 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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break;
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}
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bool closeIfBracket = false;
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std::string_view exportRegister;
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if (instr.exportData)
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{
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@ -580,6 +591,18 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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{
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case ExportRegister::VSPosition:
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exportRegister = "oPos";
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if (hasMtxProjection)
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{
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indent();
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out += "if ((g_SpecConstants() & SPEC_CONSTANT_REVERSE_Z) == 0 || iterationIndex == 0)\n";
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indent();
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out += "{\n";
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++indentation;
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closeIfBracket = true;
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}
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break;
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default:
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@ -1042,6 +1065,13 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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out += "clip(ps != 0.0 ? 1 : -1);\n";
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}
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if (closeIfBracket)
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{
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--indentation;
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indent();
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out += "}\n";
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}
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if (instr.isPredicated)
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{
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--indentation;
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@ -1079,11 +1109,18 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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if (!isPixelShader)
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{
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if (strcmp(constantName, "g_InstanceTypes") == 0)
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if (strcmp(constantName, "g_MtxProjection") == 0)
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hasMtxProjection = true;
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else if (strcmp(constantName, "g_InstanceTypes") == 0)
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isMetaInstancer = true;
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else if (strcmp(constantName, "g_IndexCount") == 0)
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hasIndexCount = true;
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}
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else
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{
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if (strcmp(constantName, "g_MtxPrevInvViewProjection") == 0)
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hasMtxPrevInvViewProjection = true;
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}
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switch (constantInfo->registerSet)
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{
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@ -1093,8 +1130,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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if (constantInfo->registerCount > 1)
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{
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println("#define {}(INDEX) ((INDEX) < {} ? vk::RawBufferLoad<float4>(g_PushConstants.{}ShaderConstants + ({} + (INDEX)) * 16, 0x10) : 0.0)",
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constantName, constantInfo->registerCount.get(), shaderName, constantInfo->registerIndex.get());
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uint32_t tailCount = (isPixelShader ? 224 : 256) - constantInfo->registerIndex;
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println("#define {}(INDEX) select((INDEX) < {}, vk::RawBufferLoad<float4>(g_PushConstants.{}ShaderConstants + ({} + min(INDEX, {})) * 16, 0x10), 0.0)",
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constantName, tailCount, shaderName, constantInfo->registerIndex.get(), tailCount - 1);
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}
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else
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{
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@ -1148,7 +1187,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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println(" : packoffset(c{});", constantInfo->registerIndex.get());
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if (constantInfo->registerCount > 1)
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println("#define {0}(INDEX) ((INDEX) < {1} ? {0}[INDEX] : 0.0)", constantName, constantInfo->registerCount.get());
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{
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uint32_t tailCount = (isPixelShader ? 224 : 256) - constantInfo->registerIndex;
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println("#define {0}(INDEX) select((INDEX) < {1}, {0}[min(INDEX, {2})], 0.0)", constantName, tailCount, tailCount - 1);
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}
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}
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}
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@ -1199,6 +1241,15 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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const auto shader = reinterpret_cast<const Shader*>(shaderData + shaderContainer->shaderOffset);
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out += "#ifndef __spirv__\n";
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if (isPixelShader)
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out += "[shader(\"pixel\")]\n";
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else
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out += "[shader(\"vertex\")]\n";
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out += "#endif\n";
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out += "void main(\n";
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if (isPixelShader)
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@ -1208,7 +1259,11 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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for (auto& [usage, usageIndex] : INTERPOLATORS)
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println("\tin float4 i{0}{1} : {2}{1},", USAGE_VARIABLES[uint32_t(usage)], usageIndex, USAGE_SEMANTICS[uint32_t(usage)]);
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out += "\tin bool iFace : SV_IsFrontFace";
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out += "#ifdef __spirv__\n";
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out += "\tin bool iFace : SV_IsFrontFace\n";
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out += "#else\n";
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out += "\tin uint iFace : SV_IsFrontFace\n";
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out += "#endif\n";
|
||||
|
||||
auto pixelShader = reinterpret_cast<const PixelShader*>(shader);
|
||||
if (pixelShader->outputs & PIXEL_SHADER_OUTPUT_COLOR0)
|
||||
|
|
@ -1270,6 +1325,20 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
out += ")\n";
|
||||
out += "{\n";
|
||||
|
||||
|
||||
if (hasMtxProjection)
|
||||
{
|
||||
specConstantsMask |= SPEC_CONSTANT_REVERSE_Z;
|
||||
|
||||
out += "\toPos = 0.0;\n";
|
||||
|
||||
out += "\tfloat4x4 mtxProjection = float4x4(g_MtxProjection(0), g_MtxProjection(1), g_MtxProjection(2), g_MtxProjection(3));\n";
|
||||
out += "\tfloat4x4 mtxProjectionReverseZ = mul(mtxProjection, float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 1, 1));\n";
|
||||
|
||||
out += "\t[unroll] for (int iterationIndex = 0; iterationIndex < 2; iterationIndex++)\n";
|
||||
out += "\t{\n";
|
||||
}
|
||||
|
||||
if (shaderContainer->definitionTableOffset != NULL)
|
||||
{
|
||||
auto definitionTable = reinterpret_cast<const DefinitionTable*>(shaderData + shaderContainer->definitionTableOffset);
|
||||
|
|
@ -1345,7 +1414,9 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
|
||||
if (!isPixelShader)
|
||||
{
|
||||
out += "\toPos = 0.0;\n";
|
||||
if (!hasMtxProjection)
|
||||
out += "\toPos = 0.0;\n";
|
||||
|
||||
for (auto& [usage, usageIndex] : INTERPOLATORS)
|
||||
println("\to{}{} = 0.0;", USAGE_VARIABLES[uint32_t(usage)], usageIndex);
|
||||
|
||||
|
|
@ -1638,8 +1709,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
{
|
||||
if (textureFetch.constIndex == 10) // g_GISampler
|
||||
{
|
||||
specConstantsMask |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
|
||||
|
||||
indent();
|
||||
out += "[branch] if (g_EnableGIBicubicFiltering)";
|
||||
out += "if (g_SpecConstants() & SPEC_CONSTANT_BICUBIC_GI_FILTER)";
|
||||
indent();
|
||||
out += '{';
|
||||
|
||||
|
|
@ -1680,8 +1753,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
{
|
||||
if (isPixelShader)
|
||||
{
|
||||
specConstantsMask |= (SPEC_CONSTANT_ALPHA_TEST | SPEC_CONSTANT_ALPHA_TO_COVERAGE);
|
||||
|
||||
indent();
|
||||
out += "[branch] if (g_AlphaTestMode == 1)";
|
||||
out += "[branch] if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
|
||||
indent();
|
||||
out += '{';
|
||||
|
||||
|
|
@ -1691,7 +1766,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
indent();
|
||||
out += "}";
|
||||
indent();
|
||||
out += "else if (g_AlphaTestMode == 2)";
|
||||
out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
|
||||
indent();
|
||||
out += '{';
|
||||
|
||||
|
|
@ -1707,7 +1782,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
if (simpleControlFlow)
|
||||
{
|
||||
indent();
|
||||
out += "return;\n";
|
||||
if (hasMtxProjection)
|
||||
out += "continue;\n";
|
||||
else
|
||||
out += "return;\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1735,5 +1813,8 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
|
|||
out += "\t}\n";
|
||||
}
|
||||
|
||||
if (hasMtxProjection)
|
||||
out += "\t}\n";
|
||||
|
||||
out += "}";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,6 +32,9 @@ struct ShaderRecompiler : StringBuffer
|
|||
std::unordered_map<uint32_t, const char*> boolConstants;
|
||||
std::unordered_map<uint32_t, const char*> samplers;
|
||||
std::unordered_map<uint32_t, uint32_t> ifEndLabels;
|
||||
uint32_t specConstantsMask = 0;
|
||||
bool hasMtxProjection = false;
|
||||
bool hasMtxPrevInvViewProjection = false;
|
||||
|
||||
void indent()
|
||||
{
|
||||
|
|
|
|||
1
thirdparty/smol-v
vendored
Submodule
1
thirdparty/smol-v
vendored
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 9dd54c379ac29fa148cb1b829bb939ba7381d8f4
|
||||
Loading…
Add table
Reference in a new issue