A tool for converting Xbox 360 shaders to HLSL.
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Skyth (Asilkan) f936ed2212
Specialization constants, reverse Z and smol-v implementation. (#2)
* Specialization constant & DXIL library implementation.

* Fix alpha to coverage.

* Add reverse Z implementation.

* Avoid dynamic branches when loading array constants.

* Remove "has bone" specialization constant.

* Integrate smol-v.
2024-11-29 23:14:08 +03:00
ShaderRecomp Specialization constants, reverse Z and smol-v implementation. (#2) 2024-11-29 23:14:08 +03:00
thirdparty Specialization constants, reverse Z and smol-v implementation. (#2) 2024-11-29 23:14:08 +03:00
.gitignore Initial commit. 2024-10-16 16:40:31 +03:00
.gitmodules Specialization constants, reverse Z and smol-v implementation. (#2) 2024-11-29 23:14:08 +03:00
CMakeLists.txt Remove vcpkg submodule. 2024-10-17 00:35:26 +03:00
CMakeSettings.json Remove vcpkg submodule. 2024-10-17 00:35:26 +03:00
vcpkg.json Save compressed shader cache to a .cpp file. 2024-10-20 00:52:24 +03:00