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A tool for converting Xbox 360 shaders to HLSL.
* Specialization constant & DXIL library implementation. * Fix alpha to coverage. * Add reverse Z implementation. * Avoid dynamic branches when loading array constants. * Remove "has bone" specialization constant. * Integrate smol-v. |
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| ShaderRecomp | ||
| thirdparty | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CMakeSettings.json | ||
| vcpkg.json | ||