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3
.gitmodules
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Normal file
3
.gitmodules
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|
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@ -0,0 +1,3 @@
|
|||
[submodule "vcpkg"]
|
||||
path = vcpkg
|
||||
url = https://github.com/microsoft/vcpkg
|
||||
8
CMakeLists.txt
Normal file
8
CMakeLists.txt
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
cmake_minimum_required(VERSION 3.29)
|
||||
|
||||
include(vcpkg/scripts/buildsystems/vcpkg.cmake)
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
|
||||
project(ShaderRecomp-ALL)
|
||||
|
||||
add_subdirectory(ShaderRecomp)
|
||||
28
CMakeSettings.json
Normal file
28
CMakeSettings.json
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "x64-Clang-Debug",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "Debug",
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": "",
|
||||
"inheritEnvironments": [ "clang_cl_x64_x64" ],
|
||||
"variables": []
|
||||
},
|
||||
{
|
||||
"name": "x64-Clang-Release",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "RelWithDebInfo",
|
||||
"buildRoot": "${projectDir}\\out\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\out\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": "",
|
||||
"inheritEnvironments": [ "clang_cl_x64_x64" ],
|
||||
"variables": []
|
||||
}
|
||||
]
|
||||
}
|
||||
1
ShaderRecomp/.gitignore
vendored
Normal file
1
ShaderRecomp/.gitignore
vendored
Normal file
|
|
@ -0,0 +1 @@
|
|||
*.hlsli.h
|
||||
23
ShaderRecomp/CMakeLists.txt
Normal file
23
ShaderRecomp/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
project(ShaderRecomp)
|
||||
|
||||
include(bin2h.cmake)
|
||||
bin2h(SOURCE_FILE shader_common.hlsli HEADER_FILE shader_common.hlsli.h VARIABLE_NAME SHADER_COMMON_HLSLI)
|
||||
|
||||
add_executable(ShaderRecomp
|
||||
constant_table.h
|
||||
dxc_compiler.cpp
|
||||
dxc_compiler.h
|
||||
main.cpp
|
||||
pch.h
|
||||
shader.h
|
||||
shader_code.h
|
||||
shader_common.hlsli.h
|
||||
shader_recompiler.cpp
|
||||
shader_recompiler.h)
|
||||
|
||||
find_package(directx-dxc CONFIG REQUIRED)
|
||||
target_link_libraries(ShaderRecomp PRIVATE Microsoft::DirectXShaderCompiler)
|
||||
|
||||
target_precompile_headers(ShaderRecomp PRIVATE pch.h)
|
||||
|
||||
add_compile_definitions(ShaderRecomp _CRT_SECURE_NO_WARNINGS)
|
||||
83
ShaderRecomp/bin2h.cmake
Normal file
83
ShaderRecomp/bin2h.cmake
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
# https://github.com/sivachandran/cmake-bin2h
|
||||
include(CMakeParseArguments)
|
||||
|
||||
# Function to wrap a given string into multiple lines at the given column position.
|
||||
# Parameters:
|
||||
# VARIABLE - The name of the CMake variable holding the string.
|
||||
# AT_COLUMN - The column position at which string will be wrapped.
|
||||
function(WRAP_STRING)
|
||||
set(oneValueArgs VARIABLE AT_COLUMN)
|
||||
cmake_parse_arguments(WRAP_STRING "${options}" "${oneValueArgs}" "" ${ARGN})
|
||||
|
||||
string(LENGTH ${${WRAP_STRING_VARIABLE}} stringLength)
|
||||
math(EXPR offset "0")
|
||||
|
||||
while(stringLength GREATER 0)
|
||||
|
||||
if(stringLength GREATER ${WRAP_STRING_AT_COLUMN})
|
||||
math(EXPR length "${WRAP_STRING_AT_COLUMN}")
|
||||
else()
|
||||
math(EXPR length "${stringLength}")
|
||||
endif()
|
||||
|
||||
string(SUBSTRING ${${WRAP_STRING_VARIABLE}} ${offset} ${length} line)
|
||||
set(lines "${lines}\n${line}")
|
||||
|
||||
math(EXPR stringLength "${stringLength} - ${length}")
|
||||
math(EXPR offset "${offset} + ${length}")
|
||||
endwhile()
|
||||
|
||||
set(${WRAP_STRING_VARIABLE} "${lines}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# Function to embed contents of a file as byte array in C/C++ header file(.h). The header file
|
||||
# will contain a byte array and integer variable holding the size of the array.
|
||||
# Parameters
|
||||
# SOURCE_FILE - The path of source file whose contents will be embedded in the header file.
|
||||
# VARIABLE_NAME - The name of the variable for the byte array. The string "_SIZE" will be append
|
||||
# to this name and will be used a variable name for size variable.
|
||||
# HEADER_FILE - The path of header file.
|
||||
# APPEND - If specified appends to the header file instead of overwriting it
|
||||
# NULL_TERMINATE - If specified a null byte(zero) will be append to the byte array. This will be
|
||||
# useful if the source file is a text file and we want to use the file contents
|
||||
# as string. But the size variable holds size of the byte array without this
|
||||
# null byte.
|
||||
# Usage:
|
||||
# bin2h(SOURCE_FILE "Logo.png" HEADER_FILE "Logo.h" VARIABLE_NAME "LOGO_PNG")
|
||||
function(BIN2H)
|
||||
set(options APPEND NULL_TERMINATE)
|
||||
set(oneValueArgs SOURCE_FILE VARIABLE_NAME HEADER_FILE)
|
||||
cmake_parse_arguments(BIN2H "${options}" "${oneValueArgs}" "" ${ARGN})
|
||||
|
||||
# reads source file contents as hex string
|
||||
file(READ ${BIN2H_SOURCE_FILE} hexString HEX)
|
||||
string(LENGTH ${hexString} hexStringLength)
|
||||
|
||||
# appends null byte if asked
|
||||
if(BIN2H_NULL_TERMINATE)
|
||||
set(hexString "${hexString}00")
|
||||
endif()
|
||||
|
||||
# wraps the hex string into multiple lines at column 32(i.e. 16 bytes per line)
|
||||
wrap_string(VARIABLE hexString AT_COLUMN 32)
|
||||
math(EXPR arraySize "${hexStringLength} / 2")
|
||||
|
||||
# adds '0x' prefix and comma suffix before and after every byte respectively
|
||||
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1, " arrayValues ${hexString})
|
||||
# removes trailing comma
|
||||
string(REGEX REPLACE ", $" "" arrayValues ${arrayValues})
|
||||
|
||||
# converts the variable name into proper C identifier
|
||||
string(MAKE_C_IDENTIFIER "${BIN2H_VARIABLE_NAME}" BIN2H_VARIABLE_NAME)
|
||||
|
||||
# declares byte array and the length variables
|
||||
set(arrayDefinition "const char ${BIN2H_VARIABLE_NAME}[] = { ${arrayValues} };")
|
||||
set(arraySizeDefinition "const size_t ${BIN2H_VARIABLE_NAME}_SIZE = ${arraySize};")
|
||||
|
||||
set(declarations "${arrayDefinition}\n\n${arraySizeDefinition}\n\n")
|
||||
if(BIN2H_APPEND)
|
||||
file(APPEND ${BIN2H_HEADER_FILE} "${declarations}")
|
||||
else()
|
||||
file(WRITE ${BIN2H_HEADER_FILE} "${declarations}")
|
||||
endif()
|
||||
endfunction()
|
||||
88
ShaderRecomp/constant_table.h
Normal file
88
ShaderRecomp/constant_table.h
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
#pragma once
|
||||
|
||||
enum class ParameterClass : uint16_t // D3DXPARAMETER_CLASS
|
||||
{
|
||||
Scalar,
|
||||
Vector,
|
||||
MatrixRows,
|
||||
MatrixColumns,
|
||||
Object,
|
||||
Struct
|
||||
};
|
||||
|
||||
enum class ParameterType : uint16_t // D3DXPARAMETER_TYPE
|
||||
{
|
||||
Void,
|
||||
Bool,
|
||||
Int,
|
||||
Float,
|
||||
String,
|
||||
Texture,
|
||||
Texture1D,
|
||||
Texture2D,
|
||||
Texture3D,
|
||||
TextureCube,
|
||||
Sampler,
|
||||
Sampler1D,
|
||||
Sampler2D,
|
||||
Sampler3D,
|
||||
SamplerCube,
|
||||
PixelShader,
|
||||
VertexShader,
|
||||
PixelFragment,
|
||||
VertexFragment,
|
||||
Unsupported
|
||||
};
|
||||
|
||||
struct StructMemberInfo // D3DXSHADER_STRUCTMEMBERINFO
|
||||
{
|
||||
be<uint32_t> name;
|
||||
be<uint32_t> typeInfo;
|
||||
};
|
||||
|
||||
struct TypeInfo // D3DXSHADER_TYPEINFO
|
||||
{
|
||||
be<ParameterClass> parameterClass;
|
||||
be<ParameterType> parameterType;
|
||||
be<uint16_t> rows;
|
||||
be<uint16_t> columns;
|
||||
be<uint16_t> elements;
|
||||
be<uint16_t> structMembers;
|
||||
be<uint32_t> structMemberInfo;
|
||||
};
|
||||
|
||||
enum class RegisterSet : uint16_t // D3DXREGISTER_SET
|
||||
{
|
||||
Bool,
|
||||
Int4,
|
||||
Float4,
|
||||
Sampler
|
||||
};
|
||||
|
||||
struct ConstantInfo // D3DXSHADER_CONSTANTINFO
|
||||
{
|
||||
be<uint32_t> name;
|
||||
be<RegisterSet> registerSet;
|
||||
be<uint16_t> registerIndex;
|
||||
be<uint16_t> registerCount;
|
||||
be<uint16_t> reserved;
|
||||
be<uint32_t> typeInfo;
|
||||
be<uint32_t> defaultValue;
|
||||
};
|
||||
|
||||
struct ConstantTable // D3DXSHADER_CONSTANTTABLE
|
||||
{
|
||||
be<uint32_t> size;
|
||||
be<uint32_t> creator;
|
||||
be<uint32_t> version;
|
||||
be<uint32_t> constants;
|
||||
be<uint32_t> constantInfo;
|
||||
be<uint32_t> flags;
|
||||
be<uint32_t> target;
|
||||
};
|
||||
|
||||
struct ConstantTableContainer
|
||||
{
|
||||
be<uint32_t> size;
|
||||
ConstantTable constantTable;
|
||||
};
|
||||
79
ShaderRecomp/dxc_compiler.cpp
Normal file
79
ShaderRecomp/dxc_compiler.cpp
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
#include "dxc_compiler.h"
|
||||
|
||||
DxcCompiler::DxcCompiler()
|
||||
{
|
||||
HRESULT hr = DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&dxcCompiler));
|
||||
assert(SUCCEEDED(hr));
|
||||
}
|
||||
|
||||
DxcCompiler::~DxcCompiler()
|
||||
{
|
||||
dxcCompiler->Release();
|
||||
}
|
||||
|
||||
IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv)
|
||||
{
|
||||
DxcBuffer source{};
|
||||
source.Ptr = shaderSource.c_str();
|
||||
source.Size = shaderSource.size();
|
||||
|
||||
const wchar_t* args[16]{};
|
||||
uint32_t argCount = 0;
|
||||
|
||||
args[argCount++] = isPixelShader ? L"-T ps_6_0" : L"-T vs_6_0";
|
||||
args[argCount++] = L"-HV 2021";
|
||||
args[argCount++] = L"-all-resources-bound";
|
||||
|
||||
if (compileSpirv)
|
||||
{
|
||||
args[argCount++] = L"-spirv";
|
||||
args[argCount++] = L"-fvk-use-dx-layout";
|
||||
|
||||
if (!isPixelShader)
|
||||
args[argCount++] = L"-fvk-invert-y";
|
||||
}
|
||||
else
|
||||
{
|
||||
args[argCount++] = L"-Wno-ignored-attributes";
|
||||
}
|
||||
|
||||
IDxcResult* result = nullptr;
|
||||
HRESULT hr = dxcCompiler->Compile(&source, args, argCount, nullptr, IID_PPV_ARGS(&result));
|
||||
|
||||
IDxcBlob* object = nullptr;
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
assert(result != nullptr);
|
||||
|
||||
HRESULT status;
|
||||
hr = result->GetStatus(&status);
|
||||
assert(SUCCEEDED(hr));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
if (result->HasOutput(DXC_OUT_ERRORS))
|
||||
{
|
||||
IDxcBlobUtf8* errors = nullptr;
|
||||
hr = result->GetOutput(DXC_OUT_ERRORS, IID_PPV_ARGS(&errors), nullptr);
|
||||
assert(SUCCEEDED(hr) && errors != nullptr);
|
||||
|
||||
fputs(errors->GetStringPointer(), stderr);
|
||||
|
||||
errors->Release();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = result->GetOutput(DXC_OUT_OBJECT, IID_PPV_ARGS(&object), nullptr);
|
||||
assert(SUCCEEDED(hr) && object != nullptr);
|
||||
}
|
||||
|
||||
result->Release();
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(result == nullptr);
|
||||
}
|
||||
|
||||
return object;
|
||||
}
|
||||
11
ShaderRecomp/dxc_compiler.h
Normal file
11
ShaderRecomp/dxc_compiler.h
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
struct DxcCompiler
|
||||
{
|
||||
IDxcCompiler3* dxcCompiler = nullptr;
|
||||
|
||||
DxcCompiler();
|
||||
~DxcCompiler();
|
||||
|
||||
IDxcBlob* compile(const std::string& shaderSource, bool isPixelShader, bool compileSpirv);
|
||||
};
|
||||
83
ShaderRecomp/main.cpp
Normal file
83
ShaderRecomp/main.cpp
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
#include "shader.h"
|
||||
#include "shader_recompiler.h"
|
||||
#include "dxc_compiler.h"
|
||||
|
||||
static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath)
|
||||
{
|
||||
FILE* file = fopen(filePath, "rb");
|
||||
fseek(file, 0, SEEK_END);
|
||||
long fileSize = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
auto data = std::make_unique<uint8_t[]>(fileSize);
|
||||
fread(data.get(), 1, fileSize, file);
|
||||
fclose(file);
|
||||
return data;
|
||||
}
|
||||
|
||||
static void writeAllBytes(const char* filePath, const void* data, size_t dataSize)
|
||||
{
|
||||
FILE* file = fopen(filePath, "wb");
|
||||
fwrite(data, 1, dataSize, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (std::filesystem::is_directory(argv[1]))
|
||||
{
|
||||
std::vector<std::string> filePaths;
|
||||
|
||||
for (auto& file : std::filesystem::directory_iterator(argv[1]))
|
||||
{
|
||||
auto extension = file.path().extension();
|
||||
if (extension == ".xpu" || extension == ".xvu")
|
||||
filePaths.push_back(file.path().string());
|
||||
}
|
||||
|
||||
std::for_each(std::execution::par_unseq, filePaths.begin(), filePaths.end(), [&](auto& filePath)
|
||||
{
|
||||
printf("%s\n", filePath.c_str());
|
||||
|
||||
thread_local ShaderRecompiler recompiler;
|
||||
recompiler = {};
|
||||
recompiler.recompile(readAllBytes(filePath.c_str()).get());
|
||||
writeAllBytes((filePath + ".hlsl").c_str(), recompiler.out.data(), recompiler.out.size());
|
||||
|
||||
thread_local DxcCompiler dxcCompiler;
|
||||
|
||||
auto dxil = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false);
|
||||
auto spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, true);
|
||||
|
||||
assert(dxil != nullptr && spirv != nullptr);
|
||||
assert(*(reinterpret_cast<uint32_t*>(dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!");
|
||||
|
||||
std::string outFilePath = argv[2];
|
||||
outFilePath += '/';
|
||||
outFilePath += filePath.substr(filePath.find_last_of("\\/") + 1);
|
||||
|
||||
FILE* file = fopen(outFilePath.c_str(), "wb");
|
||||
|
||||
struct
|
||||
{
|
||||
uint32_t version;
|
||||
uint32_t dxilSize;
|
||||
uint32_t spirvSize;
|
||||
} header;
|
||||
|
||||
header.version = 0;
|
||||
header.dxilSize = uint32_t(dxil->GetBufferSize());
|
||||
header.spirvSize = uint32_t(spirv->GetBufferSize());
|
||||
|
||||
fwrite(&header, sizeof(header), 1, file);
|
||||
fwrite(dxil->GetBufferPointer(), 1, dxil->GetBufferSize(), file);
|
||||
fwrite(spirv->GetBufferPointer(), 1, spirv->GetBufferSize(), file);
|
||||
|
||||
fclose(file);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
32
ShaderRecomp/pch.h
Normal file
32
ShaderRecomp/pch.h
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include <dxcapi.h>
|
||||
|
||||
#include <bit>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <execution>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
template<typename T>
|
||||
struct be
|
||||
{
|
||||
T value;
|
||||
|
||||
T get() const
|
||||
{
|
||||
if constexpr (std::is_enum_v<T>)
|
||||
return T(std::byteswap(std::underlying_type_t<T>(value)));
|
||||
else
|
||||
return std::byteswap(value);
|
||||
}
|
||||
|
||||
operator T() const
|
||||
{
|
||||
return get();
|
||||
}
|
||||
};
|
||||
107
ShaderRecomp/shader.h
Normal file
107
ShaderRecomp/shader.h
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
#pragma once
|
||||
|
||||
#include "constant_table.h"
|
||||
|
||||
struct Float4Definition
|
||||
{
|
||||
be<uint16_t> registerIndex;
|
||||
be<uint16_t> count;
|
||||
be<uint32_t> physicalOffset;
|
||||
};
|
||||
|
||||
struct Int4Definition
|
||||
{
|
||||
be<uint16_t> registerIndex;
|
||||
be<uint16_t> count;
|
||||
be<uint32_t> values[];
|
||||
};
|
||||
|
||||
struct DefinitionTable
|
||||
{
|
||||
be<uint32_t> field0;
|
||||
be<uint32_t> field4;
|
||||
be<uint32_t> field8;
|
||||
be<uint32_t> fieldC;
|
||||
be<uint32_t> size;
|
||||
be<uint32_t> definitions[]; // float4, int4 and bool separated by null terminators
|
||||
};
|
||||
|
||||
struct Shader
|
||||
{
|
||||
be<uint32_t> physicalOffset;
|
||||
be<uint32_t> size;
|
||||
be<uint32_t> field8;
|
||||
be<uint32_t> fieldC;
|
||||
be<uint32_t> field10;
|
||||
be<uint32_t> interpolatorInfo; // interpolator count: (interpolatorInfo >> 5) & 0x1F
|
||||
};
|
||||
|
||||
enum class DeclUsage : uint32_t
|
||||
{
|
||||
Position = 0,
|
||||
BlendWeight = 1,
|
||||
BlendIndices = 2,
|
||||
Normal = 3,
|
||||
PointSize = 4,
|
||||
TexCoord = 5,
|
||||
Tangent = 6,
|
||||
Binormal = 7,
|
||||
TessFactor = 8,
|
||||
PositionT = 9,
|
||||
Color = 10,
|
||||
Fog = 11,
|
||||
Depth = 12,
|
||||
Sample = 13
|
||||
};
|
||||
|
||||
struct VertexElement
|
||||
{
|
||||
uint32_t address : 12;
|
||||
DeclUsage usage : 4;
|
||||
uint32_t usageIndex : 4;
|
||||
};
|
||||
|
||||
struct Interpolator
|
||||
{
|
||||
uint32_t usageIndex : 4;
|
||||
DeclUsage usage : 4;
|
||||
uint32_t reg : 4;
|
||||
uint32_t : 20;
|
||||
};
|
||||
|
||||
struct VertexShader : Shader
|
||||
{
|
||||
be<uint32_t> field18;
|
||||
be<uint32_t> vertexElementCount;
|
||||
be<uint32_t> field20;
|
||||
be<uint32_t> vertexElementsAndInterpolators[]; // field18 + vertex elements + interpolators
|
||||
};
|
||||
|
||||
enum PixelShaderOutputs : uint32_t
|
||||
{
|
||||
PIXEL_SHADER_OUTPUT_COLOR0 = 0x1,
|
||||
PIXEL_SHADER_OUTPUT_COLOR1 = 0x2,
|
||||
PIXEL_SHADER_OUTPUT_COLOR2 = 0x4,
|
||||
PIXEL_SHADER_OUTPUT_COLOR3 = 0x8,
|
||||
PIXEL_SHADER_OUTPUT_DEPTH = 0x10
|
||||
};
|
||||
|
||||
struct PixelShader : Shader
|
||||
{
|
||||
be<uint32_t> field18;
|
||||
be<PixelShaderOutputs> outputs;
|
||||
be<uint32_t> interpolators[];
|
||||
};
|
||||
|
||||
struct ShaderContainer
|
||||
{
|
||||
be<uint32_t> flags;
|
||||
be<uint32_t> virtualSize;
|
||||
be<uint32_t> physicalSize;
|
||||
be<uint32_t> fieldC;
|
||||
be<uint32_t> constantTableOffset;
|
||||
be<uint32_t> definitionTableOffset;
|
||||
be<uint32_t> shaderOffset;
|
||||
be<uint32_t> field1C;
|
||||
be<uint32_t> field20;
|
||||
};
|
||||
458
ShaderRecomp/shader_code.h
Normal file
458
ShaderRecomp/shader_code.h
Normal file
|
|
@ -0,0 +1,458 @@
|
|||
#pragma once
|
||||
|
||||
enum class ControlFlowOpcode : uint32_t
|
||||
{
|
||||
Nop = 0,
|
||||
Exec = 1,
|
||||
ExecEnd = 2,
|
||||
CondExec = 3,
|
||||
CondExecEnd = 4,
|
||||
CondExecPred = 5,
|
||||
CondExecPredEnd = 6,
|
||||
LoopStart = 7,
|
||||
LoopEnd = 8,
|
||||
CondCall = 9,
|
||||
Return = 10,
|
||||
CondJmp = 11,
|
||||
Alloc = 12,
|
||||
CondExecPredClean = 13,
|
||||
CondExecPredCleanEnd = 14,
|
||||
MarkVsFetchDone = 15,
|
||||
};
|
||||
|
||||
struct ControlFlowExecInstruction
|
||||
{
|
||||
uint32_t address : 12;
|
||||
uint32_t count : 3;
|
||||
uint32_t isYield : 1;
|
||||
uint32_t sequence : 12;
|
||||
uint32_t vertexCacheHigh : 4;
|
||||
uint32_t vertexCacheLow : 2;
|
||||
uint32_t : 7;
|
||||
uint32_t isPredicateClean : 1;
|
||||
uint32_t : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowExecPredInstruction
|
||||
{
|
||||
uint32_t address : 12;
|
||||
uint32_t count : 3;
|
||||
uint32_t isYield : 1;
|
||||
uint32_t sequence : 12;
|
||||
uint32_t vertexCacheHigh : 4;
|
||||
uint32_t vertexCacheLow : 2;
|
||||
uint32_t : 7;
|
||||
uint32_t isPredicateClean : 1;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowCondExecInstruction
|
||||
{
|
||||
uint32_t address : 12;
|
||||
uint32_t count : 3;
|
||||
uint32_t isYield : 1;
|
||||
uint32_t sequence : 12;
|
||||
uint32_t vertexCacheHigh : 4;
|
||||
uint32_t vertexCacheLow : 2;
|
||||
uint32_t boolAddress : 8;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowCondExecPredInstruction
|
||||
{
|
||||
uint32_t address : 12;
|
||||
uint32_t count : 3;
|
||||
uint32_t isYield : 1;
|
||||
uint32_t sequence : 12;
|
||||
uint32_t vertexCacheHigh : 4;
|
||||
uint32_t vertexCacheLow : 2;
|
||||
uint32_t : 7;
|
||||
uint32_t isPredicateClean : 1;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowLoopStartInstruction
|
||||
{
|
||||
uint32_t address : 13;
|
||||
uint32_t isRepeat : 1;
|
||||
uint32_t : 2;
|
||||
uint32_t loopId : 5;
|
||||
uint32_t : 11;
|
||||
uint32_t : 11;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowLoopEndInstruction
|
||||
{
|
||||
uint32_t address : 13;
|
||||
uint32_t : 3;
|
||||
uint32_t loopId : 5;
|
||||
uint32_t isPredicatedBreak : 1;
|
||||
uint32_t : 10;
|
||||
uint32_t : 10;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowCondCallInstruction
|
||||
{
|
||||
uint32_t address : 13;
|
||||
uint32_t isUnconditional : 1;
|
||||
uint32_t isPredicated : 1;
|
||||
uint32_t : 17;
|
||||
uint32_t : 2;
|
||||
uint32_t boolAddress : 8;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowReturnInstruction
|
||||
{
|
||||
uint32_t : 32;
|
||||
uint32_t : 11;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowCondJmpInstruction
|
||||
{
|
||||
uint32_t address : 13;
|
||||
uint32_t isUnconditional : 1;
|
||||
uint32_t isPredicated : 1;
|
||||
uint32_t : 17;
|
||||
uint32_t : 1;
|
||||
uint32_t direction : 1;
|
||||
uint32_t boolAddress : 8;
|
||||
uint32_t condition : 1;
|
||||
uint32_t absoluteAddressing : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
struct ControlFlowAllocInstruction
|
||||
{
|
||||
uint32_t size : 3;
|
||||
uint32_t : 29;
|
||||
uint32_t : 8;
|
||||
uint32_t isUnserialized : 1;
|
||||
uint32_t allocType : 2;
|
||||
uint32_t : 1;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
|
||||
union ControlFlowInstruction
|
||||
{
|
||||
ControlFlowExecInstruction exec;
|
||||
ControlFlowCondExecInstruction condExec;
|
||||
ControlFlowCondExecPredInstruction condExecPred;
|
||||
ControlFlowLoopStartInstruction loopStart;
|
||||
ControlFlowLoopEndInstruction loopEnd;
|
||||
ControlFlowCondCallInstruction condCall;
|
||||
ControlFlowReturnInstruction ret;
|
||||
ControlFlowCondJmpInstruction condJmp;
|
||||
ControlFlowAllocInstruction alloc;
|
||||
|
||||
struct
|
||||
{
|
||||
uint32_t : 32;
|
||||
uint32_t : 12;
|
||||
ControlFlowOpcode opcode : 4;
|
||||
};
|
||||
};
|
||||
|
||||
enum class FetchOpcode : uint32_t
|
||||
{
|
||||
VertexFetch = 0,
|
||||
TextureFetch = 1,
|
||||
GetTextureBorderColorFrac = 16,
|
||||
GetTextureComputedLod = 17,
|
||||
GetTextureGradients = 18,
|
||||
GetTextureWeights = 19,
|
||||
SetTextureLod = 24,
|
||||
SetTextureGradientsHorz = 25,
|
||||
SetTextureGradientsVert = 26
|
||||
};
|
||||
|
||||
enum class FetchDestinationSwizzle : uint32_t
|
||||
{
|
||||
X = 0,
|
||||
Y = 1,
|
||||
Z = 2,
|
||||
W = 3,
|
||||
Zero = 4,
|
||||
One = 5,
|
||||
Keep = 7
|
||||
};
|
||||
|
||||
struct VertexFetchInstruction
|
||||
{
|
||||
struct
|
||||
{
|
||||
FetchOpcode opcode : 5;
|
||||
uint32_t srcRegister : 6;
|
||||
uint32_t srcRegisterAm : 1;
|
||||
uint32_t dstRegister : 6;
|
||||
uint32_t dstRegisterAam : 1;
|
||||
uint32_t mustBeOne : 1;
|
||||
uint32_t constIndex : 5;
|
||||
uint32_t constIndexSelect : 2;
|
||||
uint32_t prefetchCount : 3;
|
||||
uint32_t srcSwizzle : 2;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t dstSwizzle : 12;
|
||||
uint32_t formatCompAll : 1;
|
||||
uint32_t numFormatAll : 1;
|
||||
uint32_t signedRfModeAll : 1;
|
||||
uint32_t isIndexRounded : 1;
|
||||
uint32_t format : 6;
|
||||
uint32_t reserved2 : 2;
|
||||
int32_t expAdjust : 6;
|
||||
uint32_t isMiniFetch : 1;
|
||||
uint32_t isPredicated : 1;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t stride : 8;
|
||||
int32_t offset : 23;
|
||||
uint32_t predicateCondition : 1;
|
||||
};
|
||||
};
|
||||
|
||||
enum class TextureDimension : uint32_t
|
||||
{
|
||||
Texture1D,
|
||||
Texture2D,
|
||||
Texture3D,
|
||||
TextureCube
|
||||
};
|
||||
|
||||
struct TextureFetchInstruction
|
||||
{
|
||||
struct
|
||||
{
|
||||
FetchOpcode opcode : 5;
|
||||
uint32_t srcRegister : 6;
|
||||
uint32_t srcRegisterAm : 1;
|
||||
uint32_t dstRegister : 6;
|
||||
uint32_t dstRegisterAm : 1;
|
||||
uint32_t fetchValidOnly : 1;
|
||||
uint32_t constIndex : 5;
|
||||
uint32_t texCoordDenorm : 1;
|
||||
uint32_t srcSwizzle : 6;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t dstSwizzle : 12;
|
||||
uint32_t magFilter : 2;
|
||||
uint32_t minFilter : 2;
|
||||
uint32_t mipFilter : 2;
|
||||
uint32_t anisoFilter : 3;
|
||||
uint32_t arbitraryFilter : 3;
|
||||
uint32_t volMagFilter : 2;
|
||||
uint32_t volMinFilter : 2;
|
||||
uint32_t useCompLod : 1;
|
||||
uint32_t useRegLod : 1;
|
||||
uint32_t : 1;
|
||||
uint32_t isPredicated : 1;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t useRegGradients : 1;
|
||||
uint32_t sampleLocation : 1;
|
||||
int32_t lodBias : 7;
|
||||
uint32_t : 5;
|
||||
TextureDimension dimension : 2;
|
||||
int32_t offsetX : 5;
|
||||
int32_t offsetY : 5;
|
||||
int32_t offsetZ : 5;
|
||||
uint32_t predCondition : 1;
|
||||
};
|
||||
};
|
||||
|
||||
union FetchInstruction
|
||||
{
|
||||
VertexFetchInstruction vertexFetch;
|
||||
TextureFetchInstruction textureFetch;
|
||||
|
||||
struct
|
||||
{
|
||||
FetchOpcode opcode : 5;
|
||||
uint32_t : 27;
|
||||
uint32_t : 32;
|
||||
};
|
||||
};
|
||||
|
||||
enum class AluScalarOpcode : uint32_t
|
||||
{
|
||||
Adds = 0,
|
||||
AddsPrev = 1,
|
||||
Muls = 2,
|
||||
MulsPrev = 3,
|
||||
MulsPrev2 = 4,
|
||||
Maxs = 5,
|
||||
Mins = 6,
|
||||
Seqs = 7,
|
||||
Sgts = 8,
|
||||
Sges = 9,
|
||||
Snes = 10,
|
||||
Frcs = 11,
|
||||
Truncs = 12,
|
||||
Floors = 13,
|
||||
Exp = 14,
|
||||
Logc = 15,
|
||||
Log = 16,
|
||||
Rcpc = 17,
|
||||
Rcpf = 18,
|
||||
Rcp = 19,
|
||||
Rsqc = 20,
|
||||
Rsqf = 21,
|
||||
Rsq = 22,
|
||||
MaxAs = 23,
|
||||
MaxAsf = 24,
|
||||
Subs = 25,
|
||||
SubsPrev = 26,
|
||||
SetpEq = 27,
|
||||
SetpNe = 28,
|
||||
SetpGt = 29,
|
||||
SetpGe = 30,
|
||||
SetpInv = 31,
|
||||
SetpPop = 32,
|
||||
SetpClr = 33,
|
||||
SetpRstr = 34,
|
||||
KillsEq = 35,
|
||||
KillsGt = 36,
|
||||
KillsGe = 37,
|
||||
KillsNe = 38,
|
||||
KillsOne = 39,
|
||||
Sqrt = 40,
|
||||
Mulsc0 = 42,
|
||||
Mulsc1 = 43,
|
||||
Addsc0 = 44,
|
||||
Addsc1 = 45,
|
||||
Subsc0 = 46,
|
||||
Subsc1 = 47,
|
||||
Sin = 48,
|
||||
Cos = 49,
|
||||
RetainPrev = 50
|
||||
};
|
||||
|
||||
enum class AluVectorOpcode : uint32_t
|
||||
{
|
||||
Add = 0,
|
||||
Mul = 1,
|
||||
Max = 2,
|
||||
Min = 3,
|
||||
Seq = 4,
|
||||
Sgt = 5,
|
||||
Sge = 6,
|
||||
Sne = 7,
|
||||
Frc = 8,
|
||||
Trunc = 9,
|
||||
Floor = 10,
|
||||
Mad = 11,
|
||||
CndEq = 12,
|
||||
CndGe = 13,
|
||||
CndGt = 14,
|
||||
Dp4 = 15,
|
||||
Dp3 = 16,
|
||||
Dp2Add = 17,
|
||||
Cube = 18,
|
||||
Max4 = 19,
|
||||
SetpEqPush = 20,
|
||||
SetpNePush = 21,
|
||||
SetpGtPush = 22,
|
||||
SetpGePush = 23,
|
||||
KillEq = 24,
|
||||
KillGt = 25,
|
||||
KillGe = 26,
|
||||
KillNe = 27,
|
||||
Dst = 28,
|
||||
MaxA = 29
|
||||
};
|
||||
|
||||
enum class ExportRegister : uint32_t
|
||||
{
|
||||
VSInterpolator0 = 0,
|
||||
VSInterpolator1,
|
||||
VSInterpolator2,
|
||||
VSInterpolator3,
|
||||
VSInterpolator4,
|
||||
VSInterpolator5,
|
||||
VSInterpolator6,
|
||||
VSInterpolator7,
|
||||
VSInterpolator8,
|
||||
VSInterpolator9,
|
||||
VSInterpolator10,
|
||||
VSInterpolator11,
|
||||
VSInterpolator12,
|
||||
VSInterpolator13,
|
||||
VSInterpolator14,
|
||||
VSInterpolator15,
|
||||
VSPosition = 62,
|
||||
VSPointSizeEdgeFlagKillVertex = 63,
|
||||
PSColor0 = 0,
|
||||
PSColor1,
|
||||
PSColor2,
|
||||
PSColor3,
|
||||
PSDepth = 61,
|
||||
ExportAddress = 32,
|
||||
ExportData0 = 33,
|
||||
ExportData1,
|
||||
ExportData2,
|
||||
ExportData3,
|
||||
ExportData4,
|
||||
};
|
||||
|
||||
struct AluInstruction
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint32_t vectorDest : 6;
|
||||
uint32_t vectorDestRelative : 1;
|
||||
uint32_t absConstants : 1;
|
||||
uint32_t scalarDest : 6;
|
||||
uint32_t scalarDestRelative : 1;
|
||||
uint32_t exportData : 1;
|
||||
uint32_t vectorWriteMask : 4;
|
||||
uint32_t scalarWriteMask : 4;
|
||||
uint32_t vectorSaturate : 1;
|
||||
uint32_t scalarSaturate : 1;
|
||||
AluScalarOpcode scalarOpcode : 6;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t src3Swizzle : 8;
|
||||
uint32_t src2Swizzle : 8;
|
||||
uint32_t src1Swizzle : 8;
|
||||
uint32_t src3Negate : 1;
|
||||
uint32_t src2Negate : 1;
|
||||
uint32_t src1Negate : 1;
|
||||
uint32_t predicateCondition : 1;
|
||||
uint32_t isPredicated : 1;
|
||||
uint32_t constAddressRegisterRelative : 1;
|
||||
uint32_t const1Relative : 1;
|
||||
uint32_t const0Relative : 1;
|
||||
};
|
||||
struct
|
||||
{
|
||||
uint32_t src3Register : 8;
|
||||
uint32_t src2Register : 8;
|
||||
uint32_t src1Register : 8;
|
||||
AluVectorOpcode vectorOpcode : 5;
|
||||
uint32_t src3Select : 1;
|
||||
uint32_t src2Select : 1;
|
||||
uint32_t src1Select : 1;
|
||||
};
|
||||
};
|
||||
80
ShaderRecomp/shader_common.hlsli
Normal file
80
ShaderRecomp/shader_common.hlsli
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
#define FLT_MIN asfloat(0xff7fffff)
|
||||
#define FLT_MAX asfloat(0x7f7fffff)
|
||||
|
||||
#ifdef __spirv__
|
||||
|
||||
struct PushConstants
|
||||
{
|
||||
uint64_t VertexShaderConstants;
|
||||
uint64_t PixelShaderConstants;
|
||||
uint64_t SharedConstants;
|
||||
};
|
||||
|
||||
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
|
||||
|
||||
#define CONSTANT_BUFFER(NAME, REGISTER) struct NAME
|
||||
#define PACK_OFFSET(REGISTER)
|
||||
|
||||
#define GET_CONSTANT(NAME) constants.NAME
|
||||
#define GET_SHARED_CONSTANT(NAME) sharedConstants.NAME
|
||||
|
||||
#else
|
||||
|
||||
#define CONSTANT_BUFFER(NAME, REGISTER) cbuffer NAME : register(REGISTER, space4)
|
||||
#define PACK_OFFSET(REGISTER) : packoffset(REGISTER)
|
||||
|
||||
#define GET_CONSTANT(NAME) NAME
|
||||
#define GET_SHARED_CONSTANT(NAME) NAME
|
||||
|
||||
#endif
|
||||
|
||||
#define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
|
||||
|
||||
#define SHARED_CONSTANTS \
|
||||
[[vk::offset(128)]] uint g_AlphaTestMode PACK_OFFSET(c8.x); \
|
||||
[[vk::offset(132)]] float g_AlphaThreshold PACK_OFFSET(c8.y); \
|
||||
[[vk::offset(136)]] uint g_Booleans PACK_OFFSET(c8.z); \
|
||||
[[vk::offset(140)]] uint g_SwappedTexcoords PACK_OFFSET(c8.w); \
|
||||
[[vk::offset(144)]] uint g_InputLayoutFlags PACK_OFFSET(c9.x)
|
||||
|
||||
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
|
||||
Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1);
|
||||
TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2);
|
||||
SamplerState g_SamplerDescriptorHeap[] : register(s0, space3);
|
||||
|
||||
float4 tfetch2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord)
|
||||
{
|
||||
return g_Texture2DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
|
||||
}
|
||||
|
||||
float4 tfetch3D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord)
|
||||
{
|
||||
return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
|
||||
}
|
||||
|
||||
float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float4 texCoord)
|
||||
{
|
||||
return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord.xyz);
|
||||
}
|
||||
|
||||
float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
|
||||
{
|
||||
if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
|
||||
{
|
||||
return float4(
|
||||
(value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
|
||||
(value.x & 0x00200000 ? -1.0 : 0.0) + (((value.x >> 11) & 0x3FF) / 1024.0),
|
||||
(value.x & 0x80000000 ? -1.0 : 0.0) + (((value.x >> 22) & 0x1FF) / 512.0),
|
||||
0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return asfloat(value);
|
||||
}
|
||||
}
|
||||
|
||||
float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
|
||||
{
|
||||
return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
|
||||
}
|
||||
|
||||
1296
ShaderRecomp/shader_recompiler.cpp
Normal file
1296
ShaderRecomp/shader_recompiler.cpp
Normal file
File diff suppressed because it is too large
Load diff
45
ShaderRecomp/shader_recompiler.h
Normal file
45
ShaderRecomp/shader_recompiler.h
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
#pragma once
|
||||
|
||||
#include "shader.h"
|
||||
#include "shader_code.h"
|
||||
|
||||
struct ShaderRecompiler
|
||||
{
|
||||
std::string out;
|
||||
uint32_t indentation = 0;
|
||||
bool isPixelShader = false;
|
||||
const uint8_t* constantTableData = nullptr;
|
||||
std::unordered_map<uint32_t, VertexElement> vertexElements;
|
||||
std::unordered_map<uint32_t, std::string> interpolators;
|
||||
std::unordered_map<uint32_t, const ConstantInfo*> float4Constants;
|
||||
std::unordered_map<uint32_t, const char*> boolConstants;
|
||||
std::unordered_map<uint32_t, const char*> samplers;
|
||||
|
||||
void indent()
|
||||
{
|
||||
for (uint32_t i = 0; i < indentation; i++)
|
||||
out += '\t';
|
||||
}
|
||||
|
||||
template<class... Args>
|
||||
void print(std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
std::vformat_to(std::back_inserter(out), fmt.get(), std::make_format_args(args...));
|
||||
}
|
||||
|
||||
template<class... Args>
|
||||
void println(std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
std::vformat_to(std::back_inserter(out), fmt.get(), std::make_format_args(args...));
|
||||
out += '\n';
|
||||
}
|
||||
|
||||
void printDstSwizzle(uint32_t dstSwizzle, bool operand);
|
||||
void printDstSwizzle01(uint32_t dstRegister, uint32_t dstSwizzle);
|
||||
|
||||
void recompile(const VertexFetchInstruction& instr, uint32_t address);
|
||||
void recompile(const TextureFetchInstruction& instr);
|
||||
void recompile(const AluInstruction& instr);
|
||||
|
||||
void recompile(const uint8_t* shaderData);
|
||||
};
|
||||
1
vcpkg
Submodule
1
vcpkg
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit e63bd09dc0b7204467705c1c7c71d0e2a3f8860b
|
||||
6
vcpkg.json
Normal file
6
vcpkg.json
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"builtin-baseline": "e63bd09dc0b7204467705c1c7c71d0e2a3f8860b",
|
||||
"dependencies": [
|
||||
"directx-dxc"
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue