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			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| #define FLT_MIN asfloat(0xff7fffff)
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| #define FLT_MAX asfloat(0x7f7fffff)
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| 
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| #ifdef __spirv__
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| 
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| struct PushConstants
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| {
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|     uint64_t VertexShaderConstants;
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|     uint64_t PixelShaderConstants;
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|     uint64_t SharedConstants;
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| };
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| 
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| [[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants;
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| 
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| #define CONSTANT_BUFFER(NAME, REGISTER) struct NAME
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| #define PACK_OFFSET(REGISTER)
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| 
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| #define GET_CONSTANT(NAME) constants.NAME
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| #define GET_SHARED_CONSTANT(NAME) sharedConstants.NAME
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| 
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| #else
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| 
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| #define CONSTANT_BUFFER(NAME, REGISTER) cbuffer NAME : register(REGISTER, space4)
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| #define PACK_OFFSET(REGISTER) : packoffset(REGISTER)
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| 
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| #define GET_CONSTANT(NAME) NAME
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| #define GET_SHARED_CONSTANT(NAME) NAME
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| 
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| #endif
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| 
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| #define INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL (1 << 0)
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| 
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| #define SHARED_CONSTANTS \
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|     [[vk::offset(128)]] uint g_AlphaTestMode PACK_OFFSET(c8.x); \
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|     [[vk::offset(132)]] float g_AlphaThreshold PACK_OFFSET(c8.y); \
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|     [[vk::offset(136)]] uint g_Booleans PACK_OFFSET(c8.z); \
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|     [[vk::offset(140)]] uint g_SwappedTexcoords PACK_OFFSET(c8.w); \
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|     [[vk::offset(144)]] uint g_InputLayoutFlags PACK_OFFSET(c9.x)
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| 
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| Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
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| Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1);
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| TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2);
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| SamplerState g_SamplerDescriptorHeap[] : register(s0, space3);
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| 
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| float4 tfetch2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord)
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| {
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|     return g_Texture2DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
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| }
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| 
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| float4 tfetch3D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord)
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| {
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|     return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord);
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| }
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| 
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| float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float4 texCoord)
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| {
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|     return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord.xyz);
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| }
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| 
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| float4 tfetchR11G11B10(uint inputLayoutFlags, uint4 value)
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| {
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|     if (inputLayoutFlags & INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL)
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|     {
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|         return float4(
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|             (value.x & 0x00000400 ? -1.0 : 0.0) + ((value.x & 0x3FF) / 1024.0),
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|             (value.x & 0x00200000 ? -1.0 : 0.0) + (((value.x >> 11) & 0x3FF) / 1024.0),
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|             (value.x & 0x80000000 ? -1.0 : 0.0) + (((value.x >> 22) & 0x1FF) / 512.0),
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|             0.0);
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|     }
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|     else
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|     {
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|         return asfloat(value);
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|     }
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| }
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| 
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| float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex)
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| {
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|     return (swappedTexcoords & (1 << semanticIndex)) != 0 ? value.yxwz : value;
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| }
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| 
 | 
