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	Implemented D-Pad transformation masks and ocarina
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							|  | @ -19,4 +19,27 @@ static inline void* actor_relocate(Actor* actor, void* addr) { | |||
|             (intptr_t)((uintptr_t)actor->overlayEntry->vramStart - (uintptr_t)actor->overlayEntry->loadedRamAddr)); | ||||
| } | ||||
| 
 | ||||
| typedef enum { | ||||
|     /* 0 */ PICTO_BOX_STATE_OFF,         // Not using the pictograph
 | ||||
|     /* 1 */ PICTO_BOX_STATE_LENS,        // Looking through the lens of the pictograph
 | ||||
|     /* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken
 | ||||
|     /* 3 */ PICTO_BOX_STATE_PHOTO | ||||
| } PictoBoxState; | ||||
| 
 | ||||
| 
 | ||||
| #define INCBIN(identifier, filename)          \ | ||||
|     asm(".pushsection .rodata\n"              \ | ||||
|         "\t.local " #identifier "\n"          \ | ||||
|         "\t.type " #identifier ", @object\n"  \ | ||||
|         "\t.balign 8\n"                       \ | ||||
|         #identifier ":\n"                     \ | ||||
|         "\t.incbin \"" filename "\"\n\n"      \ | ||||
|                                               \ | ||||
|         "\t.balign 8\n"                       \ | ||||
|         "\t.popsection\n");                   \ | ||||
|     extern u8 identifier[] | ||||
| 
 | ||||
| void draw_dpad(PlayState* play); | ||||
| void draw_dpad_icons(PlayState* play); | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -169,14 +169,6 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| typedef enum { | ||||
|     /* 0 */ PICTO_BOX_STATE_OFF,         // Not using the pictograph
 | ||||
|     /* 1 */ PICTO_BOX_STATE_LENS,        // Looking through the lens of the pictograph
 | ||||
|     /* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken
 | ||||
|     /* 3 */ PICTO_BOX_STATE_PHOTO | ||||
| } PictoBoxState; | ||||
| 
 | ||||
| extern s16 sPictoState; | ||||
| 
 | ||||
| // Modify interface drawing (rupees, key counter, etc.)
 | ||||
|  | @ -472,6 +464,12 @@ void Interface_Draw(PlayState* play) { | |||
|         gEXSetRectAlign(OVERLAY_DISP++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_LEFT, -margin_reduction * 4, -margin_reduction * 4, -margin_reduction * 4, -margin_reduction * 4); | ||||
| 
 | ||||
|         Magic_DrawMeter(play); | ||||
|          | ||||
|         // @recomp Draw the D-Pad and its item icons
 | ||||
|         if (pauseCtx->state != PAUSE_STATE_MAIN) { | ||||
|             draw_dpad(play); | ||||
|             draw_dpad_icons(play); | ||||
|         } | ||||
| 
 | ||||
|         // @recomp Right align and shift right/down for minimap
 | ||||
|         gEXSetRectAlign(OVERLAY_DISP++, G_EX_ORIGIN_RIGHT, G_EX_ORIGIN_RIGHT, | ||||
|  |  | |||
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