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removing unintentional debug messages
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1 changed files with 0 additions and 3 deletions
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@ -74,9 +74,6 @@ RECOMP_DECLARE_EVENT(recomp_on_autosave(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_after_autosave(PlayState* play));
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RECOMP_DECLARE_EVENT(recomp_after_autosave(PlayState* play));
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RECOMP_EXPORT void recomp_do_autosave(PlayState* play) {
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RECOMP_EXPORT void recomp_do_autosave(PlayState* play) {
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// Tell console we are autosaving for debugging
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recomp_printf("Triggering auto save at %d \n", gSaveContext.save.time);
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//recomp_printf("Loaded entrance: %d in scene: %d\n", autosave_entrance, scene_id);
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// @recomp_event recomp_on_autosave(PlayState* play): Autosave triggered.
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// @recomp_event recomp_on_autosave(PlayState* play): Autosave triggered.
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recomp_on_autosave(play);
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recomp_on_autosave(play);
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