different way of using clang-12 compiler

This commit is contained in:
dcvz 2024-05-17 17:29:11 +02:00
parent cb9ed7aea2
commit 11b763fb42

View file

@ -59,16 +59,13 @@ jobs:
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-12 -DCMAKE_C_COMPILER=clang-12 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j 8
cmake --build cmake-build --config Release --target RSPRecomp -j 8
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
env:
CC: clang-12
CXX: clang++-12
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
@ -79,11 +76,8 @@ jobs:
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
env:
CC: clang-12
CXX: clang++-12
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v2
with: