mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2026-03-04 18:32:08 +00:00
Rename macro.
This commit is contained in:
parent
91fc309f0e
commit
1458801ebe
2 changed files with 2 additions and 2 deletions
|
|
@ -28,7 +28,7 @@
|
|||
"./N64Recomp us.rev1.toml",
|
||||
"./RSPRecomp aspMain.us.rev1.toml",
|
||||
"./RSPRecomp njpgdspMain.us.rev1.toml",
|
||||
"cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER=clang -DPATCHES_LD=ld.lld -DZELDA64RECOMP_FLATPAK -G Ninja -S . -B cmake-build",
|
||||
"cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER=clang -DPATCHES_LD=ld.lld -DRECOMP_FLATPAK -G Ninja -S . -B cmake-build",
|
||||
"cmake --build cmake-build --config Release --target Zelda64Recompiled --parallel",
|
||||
"rm -rf assets/scss",
|
||||
"mkdir -p /app/bin",
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace zelda64 {
|
|||
std::filesystem::path get_program_path() {
|
||||
#if defined(__APPLE__)
|
||||
return get_bundle_resource_directory();
|
||||
#elif defined(__linux__) && defined(ZELDA64RECOMP_FLATPAK)
|
||||
#elif defined(__linux__) && defined(RECOMP_FLATPAK)
|
||||
return "/app/bin";
|
||||
#else
|
||||
return "";
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue