WIP fix for pamela's dad anims

This commit is contained in:
Reonu 2025-08-02 23:39:02 +01:00
parent 8e08d4d685
commit 14b3492792
3 changed files with 154 additions and 0 deletions

View file

@ -14,3 +14,13 @@ symbols = [
{ name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 },
{ name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 },
]
[[section]]
name = "..ovl_En_Hg"
rom = 0x01034170
vram = 0x80BCF1D0
size = 0x10E0
symbols = [
{ name = "sPamelasFatherAnimationInfo", vram = 0x80bd0008 },
]

View file

@ -0,0 +1,22 @@
typedef enum PamelasFatherGibdoLimb {
/* 0x00 */ PAMELAS_FATHER_GIBDO_LIMB_NONE,
/* 0x01 */ PAMELAS_FATHER_GIBDO_LIMB_ROOT,
/* 0x02 */ PAMELAS_FATHER_GIBDO_LIMB_ABDOMEN,
/* 0x03 */ PAMELAS_FATHER_GIBDO_LIMB_CHEST,
/* 0x04 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_UPPER_ARM,
/* 0x05 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_FOREARM,
/* 0x06 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_HAND,
/* 0x07 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_UPPER_ARM,
/* 0x08 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOREARM,
/* 0x09 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_HAND,
/* 0x0A */ PAMELAS_FATHER_GIBDO_LIMB_EYEBROWS,
/* 0x0B */ PAMELAS_FATHER_GIBDO_LIMB_HEAD,
/* 0x0C */ PAMELAS_FATHER_GIBDO_LIMB_PELVIS,
/* 0x0D */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_THIGH,
/* 0x0E */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_SHIN,
/* 0x0F */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_FOOT,
/* 0x10 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_THIGH,
/* 0x11 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_SHIN,
/* 0x12 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOOT,
/* 0x13 */ PAMELAS_FATHER_GIBDO_LIMB_MAX
} PamelasFatherGibdoLimb;

View file

@ -1397,3 +1397,125 @@ RECOMP_PATCH void func_80AADB4C(Actor* thisx, PlayState* play) {
func_80AADF54(play, this);
}
}
#include "overlays/actors/ovl_En_Hg/z_en_hg.h"
extern AnimationInfo sPamelasFatherAnimationInfo[];
extern void EnHg_SetupWait(EnHg* this);
typedef enum {
/* 0 */ HG_ANIM_IDLE,
/* 1 */ HG_ANIM_LURCH_FORWARD,
/* 2 */ HG_ANIM_RECOIL,
/* 3 */ HG_ANIM_LEAN_FORWARD,
/* 4 */ HG_ANIM_REACH_FORWARD,
/* 5 */ HG_ANIM_CURL_UP,
/* 6 */ HG_ANIM_CROUCHED_PANIC,
/* 7 */ HG_ANIM_PANIC,
/* 8 */ HG_ANIM_MAX
} HgAnimation;
typedef enum {
/* 0 */ HG_CS_FIRST_ENCOUNTER,
/* 1 */ HG_CS_GET_MASK,
/* 2 */ HG_CS_SUBSEQUENT_ENCOUNTER,
/* 3 */ HG_CS_SONG_OF_HEALING
} HgCsIndex;
void EnHg_HandleCutscene(EnHg* this, PlayState* play) {
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_484)) {
s32 cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_484);
if (this->csIdList[3] != play->csCtx.actorCues[cueChannel]->id) {
this->csIdList[3] = play->csCtx.actorCues[cueChannel]->id;
switch (play->csCtx.actorCues[cueChannel]->id) {
case 1:
this->animIndex = HG_ANIM_IDLE;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_IDLE);
break;
case 2:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_LEAN_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_LEAN_FORWARD);
break;
case 3:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_CURL_UP;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_CURL_UP);
break;
case 4:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_PANIC;
if ((this->csIdIndex == HG_CS_GET_MASK) || (this->csIdIndex == HG_CS_SONG_OF_HEALING)) {
Audio_PlaySfx_2(NA_SE_EN_HALF_REDEAD_TRANS);
}
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_PANIC);
break;
case 5:
this->animIndex = HG_ANIM_LURCH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_LURCH_FORWARD);
break;
case 6:
SET_WEEKEVENTREG(WEEKEVENTREG_75_20);
Actor_Kill(&this->actor);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
} else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
this->animIndex = HG_ANIM_REACH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_REACH_FORWARD);
break;
case HG_ANIM_CURL_UP:
this->animIndex = HG_ANIM_CROUCHED_PANIC;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherAnimationInfo, HG_ANIM_CROUCHED_PANIC);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
}
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
case HG_ANIM_REACH_FORWARD:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_LOOP - SFX_FLAG);
break;
case HG_ANIM_CURL_UP:
case HG_ANIM_CROUCHED_PANIC:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
break;
case HG_ANIM_PANIC:
if ((this->csIdIndex == HG_CS_FIRST_ENCOUNTER) || (this->csIdIndex == HG_CS_SUBSEQUENT_ENCOUNTER)) {
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
}
break;
default:
break;
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
return;
} else if (play->csCtx.state == CS_STATE_IDLE) {
EnHg_SetupWait(this);
}
this->csIdList[3] = 99;
}