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	Add export to get bowstring transform ID
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		|  | @ -185,3 +185,6 @@ RECOMP_PATCH void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gf | |||
|     CLOSE_DISPS(play->state.gfxCtx); | ||||
| } | ||||
| 
 | ||||
| RECOMP_EXPORT u32 z64recomp_get_bowstring_transform_id() { | ||||
|     return BOWSTRING_TRANSFORM_ID; | ||||
| } | ||||
|  |  | |||
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