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Add export to get bowstring transform ID
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@ -185,3 +185,6 @@ RECOMP_PATCH void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gf
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CLOSE_DISPS(play->state.gfxCtx);
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}
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RECOMP_EXPORT u32 z64recomp_get_bowstring_transform_id() {
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return BOWSTRING_TRANSFORM_ID;
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}
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