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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Update to address review comments.
Fixed nav menuing, and removed recomp APIs.
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parent
4b9eb20748
commit
1fe0b740ad
3 changed files with 2 additions and 7 deletions
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@ -18,7 +18,7 @@
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp; nav-up: #tab_sound; nav-down: #lhb_on;"
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style="flex: 1; margin: 0dp; nav-up: #tab_sound; nav-down: #bgm_volume_input;"
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data-value="main_volume"
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/>
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</div>
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@ -35,7 +35,7 @@
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp; nav-up: #tab_sound; nav-down: #lhb_on;"
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style="flex: 1; margin: 0dp; nav-up: #main_volume_input; nav-down: #lhb_on;"
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data-value="bgm_volume"
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/>
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</div>
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@ -3,7 +3,6 @@
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#include "patch_helpers.h"
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DECLARE_FUNC(float, recomp_get_main_volume);
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DECLARE_FUNC(float, recomp_get_bgm_volume);
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DECLARE_FUNC(u32, recomp_get_low_health_beeps_enabled);
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@ -78,10 +78,6 @@ extern "C" void recomp_get_targeting_mode(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<int>(recomp::get_targeting_mode()));
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}
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extern "C" void recomp_get_main_volume(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, recomp::get_main_volume() / 100.0f);
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}
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extern "C" void recomp_get_bgm_volume(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, recomp::get_bgm_volume() / 100.0f);
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}
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