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Change to auto cam when spike rolling (#323)
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@ -1884,6 +1884,10 @@ bool get_analog_cam_active() {
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return analog_cam_active;
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}
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void set_analog_cam_active(bool isActive) {
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analog_cam_active = isActive;
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}
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// Calling this will avoid analog cam taking over for the following game loop.
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// E.g. using left stick inputs while in a deku flower taking priority over right stick.
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void skip_analog_cam_once() {
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