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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Defer remaining set_text calls to prevent another race conditionresource
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parent
88c47bcc4e
commit
2b334dedfd
3 changed files with 37 additions and 24 deletions
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@ -37,7 +37,7 @@ namespace recompui {
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Element* autofocus_element = nullptr;
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std::vector<Element*> loose_elements;
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std::unordered_set<ResourceId> to_update;
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std::vector<std::pair<ResourceId, std::string>> to_set_text;
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std::vector<std::tuple<Element*, ResourceId, std::string>> to_set_text;
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bool captures_input = true;
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bool captures_mouse = true;
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Context(Rml::ElementDocument* document) : document(document), root_element(document) {}
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@ -417,20 +417,38 @@ void recompui::ContextId::process_updates() {
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static_cast<Element*>(cur_resource->get())->handle_event(update_event);
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}
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std::vector<std::pair<ResourceId, std::string>> to_set_text = std::move(opened_context->to_set_text);
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std::vector<std::tuple<Element*, ResourceId, std::string>> to_set_text = std::move(opened_context->to_set_text);
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// Delete the Rml elements that are pending deletion.
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for (auto cur_text_update : to_set_text) {
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resource_slotmap::key cur_key{ cur_text_update.first.slot_id };
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std::unique_ptr<Style>* cur_resource = opened_context->resources.get(cur_key);
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Element* element_ptr = std::get<0>(cur_text_update);
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ResourceId resource = std::get<1>(cur_text_update);
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std::string& text = std::get<2>(cur_text_update);
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// Make sure the resource exists before setting its text, as it may have been deleted.
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if (cur_resource == nullptr) {
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continue;
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// If the resource ID is valid, prefer that as we can quickly validate if the resource still exists.
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if (resource != ResourceId::null()) {
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resource_slotmap::key cur_key{ resource.slot_id };
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std::unique_ptr<Style>* cur_resource = opened_context->resources.get(cur_key);
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// Make sure the resource exists before setting its text, as it may have been deleted.
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if (cur_resource == nullptr) {
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continue;
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}
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// Perform the text update.
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static_cast<Element*>(cur_resource->get())->base->SetInnerRML(text);
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}
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// Otherwise we use the element pointer, but we need to validate that it still exists before doing so.
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else {
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// Scan the current resources to find the target element.
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for (const std::unique_ptr<Style>& cur_e : opened_context->resources) {
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if (cur_e.get() == element_ptr) {
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element_ptr->base->SetInnerRML(text);
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// We can stop after finding the element.
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break;
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}
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}
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}
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// Perform the text update.
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static_cast<Element*>(cur_resource->get())->base->SetInnerRML(cur_text_update.second);
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}
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}
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@ -539,7 +557,7 @@ void recompui::ContextId::queue_element_update(ResourceId element) {
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opened_context->to_update.emplace(element);
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}
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void recompui::ContextId::queue_set_text(ResourceId resource, std::string&& text) {
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void recompui::ContextId::queue_set_text(Element* element, std::string&& text) {
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// Ensure a context is currently opened by this thread.
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if (opened_context_id == ContextId::null()) {
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context_error(*this, ContextErrorType::SetTextElementWithoutContext);
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@ -550,7 +568,7 @@ void recompui::ContextId::queue_set_text(ResourceId resource, std::string&& text
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context_error(*this, ContextErrorType::SetTextElementInWrongContext);
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}
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opened_context->to_set_text.emplace_back(std::make_pair(resource, std::move(text)));
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opened_context->to_set_text.emplace_back(std::make_tuple(element, element->resource_id, std::move(text)));
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}
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recompui::Style* recompui::ContextId::create_style() {
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@ -31,7 +31,7 @@ namespace recompui {
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void add_loose_element(Element* element);
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void queue_element_update(ResourceId element);
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void queue_set_text(ResourceId resource, std::string&& text);
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void queue_set_text(Element* element, std::string&& text);
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Style* create_style();
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@ -377,17 +377,12 @@ std::string escape_rml(std::string_view string)
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void Element::set_text(std::string_view text) {
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if (can_set_text) {
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if (base->GetNumChildren() != 0) {
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// Queue the text update. If it's applied immediately, it might happen
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// while the document is being updated or rendered. This can cause a crash
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// due to the child elements being deleted while the document is being updated.
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// Queueing them defers it to the update thread, which prevents that issue.
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// Escape the string into Rml to prevent element injection.
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get_current_context().queue_set_text(resource_id, escape_rml(text));
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}
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else {
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base->SetInnerRML(escape_rml(text));
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}
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// Queue the text update. If it's applied immediately, it might happen
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// while the document is being updated or rendered. This can cause a crash
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// due to the child elements being deleted while the document is being updated.
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// Queueing them defers it to the update thread, which prevents that issue.
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// Escape the string into Rml to prevent element injection.
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get_current_context().queue_set_text(this, escape_rml(text));
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}
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else {
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assert(false && "Attempted to set text of an element that cannot have its text set.");
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