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disabled movement while riding Epona.
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1 changed files with 2 additions and 1 deletions
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@ -17,7 +17,8 @@ s32 func_8082EF20(Player* this);
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bool recomp_first_person_movement_allowed(PlayState* play, Player* this, bool in_free_look) {
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bool recomp_first_person_movement_allowed(PlayState* play, Player* this, bool in_free_look) {
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return recomp_move_in_first_person_enabled()
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return recomp_move_in_first_person_enabled()
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//return recomp_analog_cam_enabled()
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//return recomp_analog_cam_enabled()
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&& play->unk_1887C == 0
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&& play->unk_1887C == 0 // Prevents movement in shooting gallery.
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&& this->rideActor == NULL // Prevents movement on horseback.
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&& (
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&& (
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in_free_look
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in_free_look
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|| this->currentMask != PLAYER_MASK_ZORA
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|| this->currentMask != PLAYER_MASK_ZORA
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