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	Remove shader cache and make it optional (#238)
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					 4 changed files with 19 additions and 7 deletions
				
			
		|  | @ -87,11 +87,15 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c | |||
|     DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin | ||||
| ) | ||||
| 
 | ||||
| # Generate mm_shader_cache.c from the MM shader cache | ||||
| add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h | ||||
|     COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h | ||||
|     DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin | ||||
| ) | ||||
| # Generate mm_shader_cache.c from the MM shader cache if it exists | ||||
| if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin) | ||||
|     set(HAS_MM_SHADER_CACHE TRUE) | ||||
|     add_compile_definitions(HAS_MM_SHADER_CACHE) | ||||
|     add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h | ||||
|         COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h | ||||
|         DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin | ||||
|     ) | ||||
| endif() | ||||
| 
 | ||||
| # Recompile patches elf into patches.c | ||||
| add_custom_command(OUTPUT | ||||
|  | @ -159,10 +163,12 @@ set (SOURCES | |||
|     ${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp | ||||
| 
 | ||||
|     ${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp | ||||
| 
 | ||||
|     ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c | ||||
| ) | ||||
| 
 | ||||
| if (HAS_MM_SHADER_CACHE) | ||||
|     list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c) | ||||
| endif() | ||||
| 
 | ||||
| target_include_directories(Zelda64Recompiled PRIVATE | ||||
|     ${CMAKE_SOURCE_DIR}/include | ||||
|     ${CMAKE_SOURCE_DIR}/lib/concurrentqueue | ||||
|  |  | |||
							
								
								
									
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							|  | @ -17,7 +17,9 @@ | |||
| #include "xxHash/xxh3.h" | ||||
| #include "../ultramodern/ultramodern.hpp" | ||||
| #include "../../RecompiledPatches/patches_bin.h" | ||||
| #ifdef HAS_MM_SHADER_CACHE | ||||
| #include "mm_shader_cache.h" | ||||
| #endif | ||||
| 
 | ||||
| #ifdef _MSC_VER | ||||
| inline uint32_t byteswap(uint32_t val) { | ||||
|  | @ -411,7 +413,11 @@ void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::a | |||
|                 if (!recomp::load_stored_rom(recomp::Game::MM)) { | ||||
|                     recomp::message_box("Error opening stored ROM! Please restart this program."); | ||||
|                 } | ||||
| 
 | ||||
|                 #ifdef HAS_MM_SHADER_CACHE | ||||
|                 ultramodern::load_shader_cache({mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)}); | ||||
|                 #endif | ||||
| 
 | ||||
|                 init(rdram, &context); | ||||
|                 try { | ||||
|                     recomp_entrypoint(rdram, &context); | ||||
|  |  | |||
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	 David Chavez
						David Chavez