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* Update RT64 for multimonitor frame pacing issue and bump version number * Add community discord server link to readme * Bump version number to 1.2.2
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@ -3,6 +3,8 @@ Zelda 64: Recompiled is a project that uses [N64: Recompiled](https://github.com
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### [Check out the latest release here](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases/latest).
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Join the [N64: Recompiled Community Discord](https://discord.gg/AWZThJ4dPf) to discuss this and other N64: Recompiled projects!
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### **This repository and its releases do not contain game assets. The original game is required to build or run this project.**
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<div align="left" valign="middle">
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lib/rt64
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lib/rt64
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@ -1 +1 @@
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Subproject commit b552151c3498dc45ba06e98f57aaf0fa709cdf9f
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Subproject commit 23cab603c4f9f4a8b369b38e036f1aa484603878
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@ -56,7 +56,7 @@
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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const std::string version_string = "1.2.1";
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const std::string version_string = "1.2.2";
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template<typename... Ts>
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void exit_error(const char* str, Ts ...args) {
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