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	* Update RT64 for multimonitor frame pacing issue and bump version number * Add community discord server link to readme * Bump version number to 1.2.2
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		|  | @ -3,6 +3,8 @@ Zelda 64: Recompiled is a project that uses [N64: Recompiled](https://github.com | |||
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| ### [Check out the latest release here](https://github.com/Mr-Wiseguy/Zelda64Recomp/releases/latest). | ||||
| 
 | ||||
| Join the [N64: Recompiled Community Discord](https://discord.gg/AWZThJ4dPf) to discuss this and other N64: Recompiled projects! | ||||
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 | ||||
| ### **This repository and its releases do not contain game assets. The original game is required to build or run this project.** | ||||
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| <div align="left" valign="middle"> | ||||
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| Subproject commit b552151c3498dc45ba06e98f57aaf0fa709cdf9f | ||||
| Subproject commit 23cab603c4f9f4a8b369b38e036f1aa484603878 | ||||
|  | @ -56,7 +56,7 @@ | |||
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| #include "../../lib/rt64/src/contrib/stb/stb_image.h" | ||||
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| const std::string version_string = "1.2.1"; | ||||
| const std::string version_string = "1.2.2"; | ||||
| 
 | ||||
| template<typename... Ts> | ||||
| void exit_error(const char* str, Ts ...args) { | ||||
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