Include assets folder in artifact

This commit is contained in:
dcvz 2024-05-17 18:47:37 +02:00
parent 70e7d2bc19
commit 5691d2f1af
2 changed files with 8 additions and 5 deletions

View file

@ -78,11 +78,16 @@ jobs:
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8 cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
- name: Prepare Assets Folder
run: |
rm -rf assets/scss
- name: Archive Zelda64Recomp - name: Archive Zelda64Recomp
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v4
with: with:
name: Zelda64Recompiled name: Zelda64Recompiled-${{ matrix.type }}
path: cmake-build/Zelda64Recompiled path: |
cmake-build/Zelda64Recompiled
assets/
# build-windows: # build-windows:
# runs-on: windows-latest # runs-on: windows-latest
# strategy: # strategy:

View file

@ -43,9 +43,7 @@ add_library(RecompiledFuncs STATIC)
target_compile_options(RecompiledFuncs PRIVATE target_compile_options(RecompiledFuncs PRIVATE
# -Wno-unused-but-set-variable # -Wno-unused-but-set-variable
-fno-strict-aliasing -fno-strict-aliasing
-Wno-implicit-declarations
-Wno-implicit-function-declaration -Wno-implicit-function-declaration
-Wunknown-warning-option
) )
target_include_directories(RecompiledFuncs PRIVATE target_include_directories(RecompiledFuncs PRIVATE