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Include assets folder in artifact
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2 changed files with 8 additions and 5 deletions
11
.github/workflows/validate.yml
vendored
11
.github/workflows/validate.yml
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@ -78,11 +78,16 @@ jobs:
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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- name: Prepare Assets Folder
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run: |
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rm -rf assets/scss
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- name: Archive Zelda64Recomp
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- name: Archive Zelda64Recomp
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v4
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with:
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with:
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name: Zelda64Recompiled
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name: Zelda64Recompiled-${{ matrix.type }}
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path: cmake-build/Zelda64Recompiled
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path: |
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cmake-build/Zelda64Recompiled
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assets/
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# build-windows:
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# build-windows:
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# runs-on: windows-latest
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# runs-on: windows-latest
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# strategy:
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# strategy:
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@ -43,9 +43,7 @@ add_library(RecompiledFuncs STATIC)
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target_compile_options(RecompiledFuncs PRIVATE
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target_compile_options(RecompiledFuncs PRIVATE
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# -Wno-unused-but-set-variable
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# -Wno-unused-but-set-variable
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-fno-strict-aliasing
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-fno-strict-aliasing
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-Wno-implicit-declarations
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-Wno-implicit-function-declaration
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-Wno-implicit-function-declaration
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-Wunknown-warning-option
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)
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)
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target_include_directories(RecompiledFuncs PRIVATE
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target_include_directories(RecompiledFuncs PRIVATE
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