Add mod export for loading UI image from bytes (png/dds)

This commit is contained in:
Mr-Wiseguy 2025-04-16 16:13:49 -04:00
parent dcaace5b3f
commit 6166fffc99

View file

@ -45,8 +45,9 @@ static void release_texture(uint32_t texture_id) {
recompui::release_image(texture_name);
}
thread_local std::vector<char> swapped_image_bytes;
void recompui_create_texture_rgba32(uint8_t* rdram, recomp_context* ctx) {
thread_local std::vector<char> data;
PTR(void) data_in = _arg<0, PTR(void)>(rdram, ctx);
uint32_t width = _arg<1, uint32_t>(rdram, ctx);
uint32_t height = _arg<2, uint32_t>(rdram, ctx);
@ -54,16 +55,37 @@ void recompui_create_texture_rgba32(uint8_t* rdram, recomp_context* ctx) {
// The size in bytes of the image's pixel data.
size_t size_bytes = width * height * 4 * sizeof(uint8_t);
data.resize(size_bytes);
swapped_image_bytes.resize(size_bytes);
// Byteswap copy the pixel data.
for (size_t i = 0; i < size_bytes; i++) {
data[i] = MEM_B(i, data_in);
swapped_image_bytes[i] = MEM_B(i, data_in);
}
// Create a texture name from the ID and queue its bytes.
std::string texture_name = get_texture_name(cur_id);
recompui::queue_image_from_bytes_rgba32(texture_name, data, width, height);
recompui::queue_image_from_bytes_rgba32(texture_name, swapped_image_bytes, width, height);
// Return the new texture ID.
_return(ctx, cur_id);
}
void recompui_create_texture_image_bytes(uint8_t* rdram, recomp_context* ctx) {
PTR(void) data_in = _arg<0, PTR(void)>(rdram, ctx);
uint32_t size_bytes = _arg<1, u32>(rdram, ctx);
uint32_t cur_id = get_new_texture_id();
// The size in bytes of the image's data.
swapped_image_bytes.resize(size_bytes);
// Byteswap copy the image's data.
for (size_t i = 0; i < size_bytes; i++) {
swapped_image_bytes[i] = MEM_B(i, data_in);
}
// Create a texture name from the ID and queue its bytes.
std::string texture_name = get_texture_name(cur_id);
recompui::queue_image_from_bytes_file(texture_name, swapped_image_bytes);
// Return the new texture ID.
_return(ctx, cur_id);
@ -102,6 +124,7 @@ void recompui_set_imageview_texture(uint8_t* rdram, recomp_context* ctx) {
void recompui::register_ui_image_exports() {
REGISTER_FUNC(recompui_create_texture_rgba32);
REGISTER_FUNC(recompui_create_texture_image_bytes);
REGISTER_FUNC(recompui_destroy_texture);
REGISTER_FUNC(recompui_create_imageview);
REGISTER_FUNC(recompui_set_imageview_texture);