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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Add slot_map and begin ui context
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parent
e7ca012e52
commit
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5 changed files with 17 additions and 0 deletions
3
.gitmodules
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3
.gitmodules
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@ -19,3 +19,6 @@
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[submodule "Zelda64RecompSyms"]
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path = Zelda64RecompSyms
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url = https://github.com/Zelda64Recomp/Zelda64RecompSyms
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[submodule "lib/slot_map"]
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path = lib/slot_map
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url = https://github.com/SergeyMakeev/slot_map
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@ -172,6 +172,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp
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${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
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${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigGroup.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementConfigOption.cpp
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${CMAKE_SOURCE_DIR}/src/ui/elements/ElementDescription.cpp
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@ -218,6 +219,7 @@ target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/lib/rt64/src/render
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${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
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${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map
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${CMAKE_BINARY_DIR}/shaders
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${CMAKE_CURRENT_BINARY_DIR}
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)
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1
lib/slot_map
Submodule
1
lib/slot_map
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@ -0,0 +1 @@
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Subproject commit b8ac8ebd89aa1cd18f20ce6e4ad1cac716f1933f
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3
src/ui/core/ui_context.cpp
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3
src/ui/core/ui_context.cpp
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@ -0,0 +1,3 @@
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#include "slot_map.h"
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#include "ui_context.hpp"
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8
src/ui/core/ui_context.hpp
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8
src/ui/core/ui_context.hpp
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@ -0,0 +1,8 @@
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#pragma once
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#include "../elements/ui_element.h"
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namespace recompui {
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} // namespace recompui
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