Experiment with removing the D-Pad.

This commit is contained in:
Dario 2025-04-22 21:31:24 -03:00
parent 42e4dac717
commit 829a6f7945
5 changed files with 11 additions and 1285 deletions

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@ -92,9 +92,6 @@ typedef enum {
"\t.popsection\n"); \
extern u8 identifier[]
void draw_dpad(PlayState* play);
void draw_dpad_icons(PlayState* play);
void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state);
void set_camera_skipped(bool skipped);

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@ -487,10 +487,8 @@ RECOMP_PATCH void Interface_Draw(PlayState* play) {
Magic_DrawMeter(play);
// @recomp Draw the D-Pad and its item icons as well as the autosave icon if the game is unpaused.
// @recomp Draw the autosave icon if the game is unpaused.
if (pauseCtx->state != PAUSE_STATE_MAIN) {
draw_dpad(play);
draw_dpad_icons(play);
draw_autosave_icon(play);
}