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Experiment with removing the D-Pad.
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5 changed files with 11 additions and 1285 deletions
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patches/input.c
1289
patches/input.c
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@ -92,9 +92,6 @@ typedef enum {
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"\t.popsection\n"); \
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"\t.popsection\n"); \
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extern u8 identifier[]
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extern u8 identifier[]
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void draw_dpad(PlayState* play);
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void draw_dpad_icons(PlayState* play);
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void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state);
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void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state);
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void set_camera_skipped(bool skipped);
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void set_camera_skipped(bool skipped);
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@ -487,10 +487,8 @@ RECOMP_PATCH void Interface_Draw(PlayState* play) {
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Magic_DrawMeter(play);
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Magic_DrawMeter(play);
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// @recomp Draw the D-Pad and its item icons as well as the autosave icon if the game is unpaused.
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// @recomp Draw the autosave icon if the game is unpaused.
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if (pauseCtx->state != PAUSE_STATE_MAIN) {
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if (pauseCtx->state != PAUSE_STATE_MAIN) {
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draw_dpad(play);
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draw_dpad_icons(play);
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draw_autosave_icon(play);
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draw_autosave_icon(play);
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}
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}
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