Handle controller up events even while binding inputs to avoid spamming the bind button

This commit is contained in:
Mr-Wiseguy 2025-04-29 21:46:18 -04:00
parent aef0bf50ea
commit 8cf381005e
2 changed files with 13 additions and 7 deletions

View file

@ -287,6 +287,10 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
case SDL_EventType::SDL_DROPCOMPLETE:
recompui::drop_files(DropState.files_dropped);
break;
case SDL_EventType::SDL_CONTROLLERBUTTONUP:
// Always queue button up events to avoid missing them during binding.
recompui::queue_event(*event);
break;
default:
queue_if_enabled(event);
break;

View file

@ -585,6 +585,15 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
while (recompui::try_deque_event(cur_event)) {
bool context_capturing_input = recompui::is_context_capturing_input();
bool context_capturing_mouse = recompui::is_context_capturing_mouse();
// Handle up button events even when input is disabled to avoid missing them during binding.
if (cur_event.type == SDL_EventType::SDL_CONTROLLERBUTTONUP) {
int sdl_key = cont_button_to_key(cur_event.cbutton);
if (sdl_key == latest_controller_key_pressed) {
latest_controller_key_pressed = SDLK_UNKNOWN;
}
}
if (!recomp::all_input_disabled()) {
bool is_mouse_input = false;
// Implement some additional behavior for specific events on top of what RmlUi normally does with them.
@ -630,13 +639,6 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
cont_interacted = true;
break;
}
case SDL_EventType::SDL_CONTROLLERBUTTONUP: {
int sdl_key = cont_button_to_key(cur_event.cbutton);
if (sdl_key == latest_controller_key_pressed) {
latest_controller_key_pressed = SDLK_UNKNOWN;
}
break;
}
case SDL_EventType::SDL_KEYDOWN:
non_mouse_interacted = true;
kb_interacted = true;