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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Handle controller up events even while binding inputs to avoid spamming the bind button
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parent
aef0bf50ea
commit
8cf381005e
2 changed files with 13 additions and 7 deletions
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@ -287,6 +287,10 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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case SDL_EventType::SDL_DROPCOMPLETE:
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recompui::drop_files(DropState.files_dropped);
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break;
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case SDL_EventType::SDL_CONTROLLERBUTTONUP:
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// Always queue button up events to avoid missing them during binding.
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recompui::queue_event(*event);
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break;
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default:
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queue_if_enabled(event);
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break;
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@ -585,6 +585,15 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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while (recompui::try_deque_event(cur_event)) {
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bool context_capturing_input = recompui::is_context_capturing_input();
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bool context_capturing_mouse = recompui::is_context_capturing_mouse();
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// Handle up button events even when input is disabled to avoid missing them during binding.
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if (cur_event.type == SDL_EventType::SDL_CONTROLLERBUTTONUP) {
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int sdl_key = cont_button_to_key(cur_event.cbutton);
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if (sdl_key == latest_controller_key_pressed) {
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latest_controller_key_pressed = SDLK_UNKNOWN;
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}
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}
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if (!recomp::all_input_disabled()) {
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bool is_mouse_input = false;
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// Implement some additional behavior for specific events on top of what RmlUi normally does with them.
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@ -630,13 +639,6 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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cont_interacted = true;
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break;
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}
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case SDL_EventType::SDL_CONTROLLERBUTTONUP: {
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int sdl_key = cont_button_to_key(cur_event.cbutton);
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if (sdl_key == latest_controller_key_pressed) {
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latest_controller_key_pressed = SDLK_UNKNOWN;
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}
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break;
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}
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case SDL_EventType::SDL_KEYDOWN:
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non_mouse_interacted = true;
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kb_interacted = true;
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