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https://github.com/Zelda64Recomp/Zelda64Recomp.git
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Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
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parent
5ec43a1182
commit
a0bd63f725
2 changed files with 3 additions and 3 deletions
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@ -44,7 +44,7 @@ namespace recompui {
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if (exists) {
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if (exists) {
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installation.mod_id = std::string((const char *)(target_path.stem().u8string().c_str()));
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installation.mod_id = std::string((const char *)(target_path.stem().u8string().c_str()));
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installation.display_name = installation.mod_id;
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installation.display_name = installation.mod_id;
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installation.mod_version = recomp::Version(0, 0, 0);
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installation.mod_version = recomp::Version{0, 0, 0, ""};
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installation.mod_file = target_path;
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installation.mod_file = target_path;
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}
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}
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}
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}
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@ -582,7 +582,7 @@ ModMenu::~ModMenu() {
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recompui::ModMenu* mod_menu;
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recompui::ModMenu* mod_menu;
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void recompui::update_mod_list() {
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void update_mod_list() {
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if (mod_menu) {
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if (mod_menu) {
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recompui::ContextId ui_context = recompui::get_config_context_id();
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recompui::ContextId ui_context = recompui::get_config_context_id();
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bool opened = ui_context.open_if_not_already();
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bool opened = ui_context.open_if_not_already();
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@ -596,7 +596,7 @@ void recompui::update_mod_list() {
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}
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}
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}
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}
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void recompui::process_game_started() {
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void process_game_started() {
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if (mod_menu) {
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if (mod_menu) {
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recompui::ContextId ui_context = recompui::get_config_context_id();
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recompui::ContextId ui_context = recompui::get_config_context_id();
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bool opened = ui_context.open_if_not_already();
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bool opened = ui_context.open_if_not_already();
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