Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

This commit is contained in:
Reonu 2025-08-04 00:50:06 +01:00 committed by GitHub
parent 3aea1bee48
commit b035cdb605
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 442 additions and 0 deletions

View file

@ -76,6 +76,17 @@ void camera_post_play_update(PlayState* play) {
if (force_interpolation) {
force_camera_interpolation();
}
// Dedicated section for workarounds where the heuristic fails to detect small camera teleports.
bool force_no_interpolation = false;
// Music Box House. The camera gets teleported by a very small amount when Link gets the Gibdo mask.
if (play->sceneId == SCENE_MUSICHOUSE && play->csCtx.scriptIndex == 2 && play->csCtx.curFrame == 525 && active_cam->setting == CAM_SET_FREE0) {
force_no_interpolation = true;
}
if (force_no_interpolation) {
force_camera_skip_interpolation();
}
}
}
}

View file

@ -14,3 +14,33 @@ symbols = [
{ name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 },
{ name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 },
]
[[section]]
name = "..ovl_En_Hg"
rom = 0x01034170
vram = 0x80BCF1D0
size = 0x10E0
symbols = [
{ name = "sPamelasFatherGibdoAnimationInfo", vram = 0x80bd0008 },
]
[[section]]
name = "..ovl_En_Hgo"
rom = 0x01035250
vram = 0x80BD02B0
size = 0xF30
symbols = [
{ name = "sPamelasFatherHumanAnimationInfo", vram = 0x80BD0EA0 },
]
[[section]]
name = "..ovl_En_Pamera"
rom = 0x0103D250
vram = 0x80BD82B0
size = 0x2780
symbols = [
{ name = "sPamelaAnimationInfo", vram = 0x80BDA4B8 },
]

View file

@ -0,0 +1,45 @@
typedef enum PamelasFatherGibdoLimb {
/* 0x00 */ PAMELAS_FATHER_GIBDO_LIMB_NONE,
/* 0x01 */ PAMELAS_FATHER_GIBDO_LIMB_ROOT,
/* 0x02 */ PAMELAS_FATHER_GIBDO_LIMB_ABDOMEN,
/* 0x03 */ PAMELAS_FATHER_GIBDO_LIMB_CHEST,
/* 0x04 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_UPPER_ARM,
/* 0x05 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_FOREARM,
/* 0x06 */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_HAND,
/* 0x07 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_UPPER_ARM,
/* 0x08 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOREARM,
/* 0x09 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_HAND,
/* 0x0A */ PAMELAS_FATHER_GIBDO_LIMB_EYEBROWS,
/* 0x0B */ PAMELAS_FATHER_GIBDO_LIMB_HEAD,
/* 0x0C */ PAMELAS_FATHER_GIBDO_LIMB_PELVIS,
/* 0x0D */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_THIGH,
/* 0x0E */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_SHIN,
/* 0x0F */ PAMELAS_FATHER_GIBDO_LIMB_LEFT_FOOT,
/* 0x10 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_THIGH,
/* 0x11 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_SHIN,
/* 0x12 */ PAMELAS_FATHER_GIBDO_LIMB_RIGHT_FOOT,
/* 0x13 */ PAMELAS_FATHER_GIBDO_LIMB_MAX
} PamelasFatherGibdoLimb;
typedef enum PamelasFatherHumanLimb {
/* 0x00 */ PAMELAS_FATHER_HUMAN_LIMB_NONE,
/* 0x01 */ PAMELAS_FATHER_HUMAN_LIMB_ROOT,
/* 0x02 */ PAMELAS_FATHER_HUMAN_LIMB_ABDOMEN,
/* 0x03 */ PAMELAS_FATHER_HUMAN_LIMB_CHEST,
/* 0x04 */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_UPPER_ARM,
/* 0x05 */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_FOREARM,
/* 0x06 */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_HAND,
/* 0x07 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_UPPER_ARM,
/* 0x08 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_FOREARM,
/* 0x09 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_HAND,
/* 0x0A */ PAMELAS_FATHER_HUMAN_LIMB_EYEBROWS,
/* 0x0B */ PAMELAS_FATHER_HUMAN_LIMB_HEAD,
/* 0x0C */ PAMELAS_FATHER_HUMAN_LIMB_PELVIS,
/* 0x0D */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_THIGH,
/* 0x0E */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_SHIN,
/* 0x0F */ PAMELAS_FATHER_HUMAN_LIMB_LEFT_FOOT,
/* 0x10 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_THIGH,
/* 0x11 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_SHIN,
/* 0x12 */ PAMELAS_FATHER_HUMAN_LIMB_RIGHT_FOOT,
/* 0x13 */ PAMELAS_FATHER_HUMAN_LIMB_MAX
} PamelasFatherHumanLimb;

View file

@ -0,0 +1,26 @@
typedef enum PamelaLimb {
/* 0x00 */ PAMELA_LIMB_NONE,
/* 0x01 */ PAMELA_LIMB_ROOT,
/* 0x02 */ PAMELA_LIMB_UPPER_BODY_ROOT,
/* 0x03 */ PAMELA_LIMB_LEFT_UPPER_ARM,
/* 0x04 */ PAMELA_LIMB_LEFT_FOREARM,
/* 0x05 */ PAMELA_LIMB_LEFT_HAND,
/* 0x06 */ PAMELA_LIMB_RIGHT_UPPER_ARM,
/* 0x07 */ PAMELA_LIMB_RIGHT_FOREARM,
/* 0x08 */ PAMELA_LIMB_RIGHT_HAND,
/* 0x09 */ PAMELA_LIMB_HEAD,
/* 0x0A */ PAMELA_LIMB_HAIR_END,
/* 0x0B */ PAMELA_LIMB_CHEST,
/* 0x0C */ PAMELA_LIMB_NECK,
/* 0x0D */ PAMELA_LIMB_LEFT_THIGH,
/* 0x0E */ PAMELA_LIMB_LEFT_LEG,
/* 0x0F */ PAMELA_LIMB_LEFT_FOOT,
/* 0x10 */ PAMELA_LIMB_RIGHT_THIGH,
/* 0x11 */ PAMELA_LIMB_RIGHT_LEG,
/* 0x12 */ PAMELA_LIMB_RIGHT_FOOT,
/* 0x13 */ PAMELA_LIMB_FRONT_DRESS,
/* 0x14 */ PAMELA_LIMB_BACK_DRESS,
/* 0x15 */ PAMELA_LIMB_ABDOMEN,
/* 0x16 */ PAMELA_LIMB_PELVIS,
/* 0x17 */ PAMELA_LIMB_MAX
} PamelaLimb;

View file

@ -0,0 +1,123 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_En_Hg/z_en_hg.h"
extern AnimationInfo sPamelasFatherGibdoAnimationInfo[];
extern void EnHg_SetupWait(EnHg* this);
typedef enum {
/* 0 */ HG_ANIM_IDLE,
/* 1 */ HG_ANIM_LURCH_FORWARD,
/* 2 */ HG_ANIM_RECOIL,
/* 3 */ HG_ANIM_LEAN_FORWARD,
/* 4 */ HG_ANIM_REACH_FORWARD,
/* 5 */ HG_ANIM_CURL_UP,
/* 6 */ HG_ANIM_CROUCHED_PANIC,
/* 7 */ HG_ANIM_PANIC,
/* 8 */ HG_ANIM_MAX
} HgAnimation;
typedef enum {
/* 0 */ HG_CS_FIRST_ENCOUNTER,
/* 1 */ HG_CS_GET_MASK,
/* 2 */ HG_CS_SUBSEQUENT_ENCOUNTER,
/* 3 */ HG_CS_SONG_OF_HEALING
} HgCsIndex;
// @recomp Skip interpolation when the animations change during the cutscene, as the
// animation changes are meant to happen at the same time as the camera cuts.
void EnHg_HandleCutscene(EnHg* this, PlayState* play) {
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_484)) {
s32 cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_484);
if (this->csIdList[3] != play->csCtx.actorCues[cueChannel]->id) {
this->csIdList[3] = play->csCtx.actorCues[cueChannel]->id;
switch (play->csCtx.actorCues[cueChannel]->id) {
case 1:
this->animIndex = HG_ANIM_IDLE;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_IDLE);
break;
case 2:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_LEAN_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LEAN_FORWARD);
break;
case 3:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_CURL_UP;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CURL_UP);
break;
case 4:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_PANIC;
if ((this->csIdIndex == HG_CS_GET_MASK) || (this->csIdIndex == HG_CS_SONG_OF_HEALING)) {
Audio_PlaySfx_2(NA_SE_EN_HALF_REDEAD_TRANS);
}
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_PANIC);
break;
case 5:
this->animIndex = HG_ANIM_LURCH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LURCH_FORWARD);
break;
case 6:
SET_WEEKEVENTREG(WEEKEVENTREG_75_20);
Actor_Kill(&this->actor);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
} else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
this->animIndex = HG_ANIM_REACH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_REACH_FORWARD);
break;
case HG_ANIM_CURL_UP:
this->animIndex = HG_ANIM_CROUCHED_PANIC;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CROUCHED_PANIC);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
}
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
case HG_ANIM_REACH_FORWARD:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_LOOP - SFX_FLAG);
break;
case HG_ANIM_CURL_UP:
case HG_ANIM_CROUCHED_PANIC:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
break;
case HG_ANIM_PANIC:
if ((this->csIdIndex == HG_CS_FIRST_ENCOUNTER) || (this->csIdIndex == HG_CS_SUBSEQUENT_ENCOUNTER)) {
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
}
break;
default:
break;
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
return;
} else if (play->csCtx.state == CS_STATE_IDLE) {
EnHg_SetupWait(this);
}
this->csIdList[3] = 99;
}

View file

@ -0,0 +1,107 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_En_Hgo/z_en_hgo.h"
typedef enum {
/* 0 */ HGO_ANIM_ARMS_FOLDED,
/* 1 */ HGO_ANIM_ASTONISHED,
/* 2 */ HGO_ANIM_KNEEL_DOWN_AND_HUG,
/* 3 */ HGO_ANIM_CONSOLE,
/* 4 */ HGO_ANIM_CONSOLE_HEAD_UP,
/* 5 */ HGO_ANIM_REACH_DOWN_TO_LIFT,
/* 6 */ HGO_ANIM_TOSS,
/* 7 */ HGO_ANIM_MAX
} HgoAnimation;
extern AnimationInfo sPamelasFatherHumanAnimationInfo[];
extern void EnHgo_Draw(Actor* thisx, PlayState* play);
extern void EnHgo_DoNothing(EnHgo* this, PlayState* play);
extern void EnHgo_SetupInitCollision(EnHgo* this);
// @recomp Skip interpolation when the animations change during the cutscene, as the
// animation changes are meant to happen at the same time as the camera cuts.
RECOMP_PATCH s32 EnHgo_HandleCsAction(EnHgo* this, PlayState* play) {
s32 cueChannel;
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_486)) {
cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_486);
if (this->cueId != play->csCtx.actorCues[cueChannel]->id) {
this->cueId = play->csCtx.actorCues[cueChannel]->id;
switch (play->csCtx.actorCues[cueChannel]->id) {
case 1:
this->animIndex = HGO_ANIM_ARMS_FOLDED;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_ARMS_FOLDED);
break;
case 2:
this->actor.draw = EnHgo_Draw;
this->animIndex = HGO_ANIM_ASTONISHED;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_ASTONISHED);
break;
case 3:
this->animIndex = HGO_ANIM_KNEEL_DOWN_AND_HUG;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_KNEEL_DOWN_AND_HUG);
break;
case 4:
this->animIndex = HGO_ANIM_CONSOLE;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_CONSOLE);
break;
case 5:
this->animIndex = HGO_ANIM_CONSOLE_HEAD_UP;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_CONSOLE_HEAD_UP);
break;
case 6:
this->animIndex = HGO_ANIM_REACH_DOWN_TO_LIFT;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_REACH_DOWN_TO_LIFT);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
} else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
switch (this->animIndex) {
case HGO_ANIM_ASTONISHED:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) && !this->isInCutscene) {
this->isInCutscene = true;
if ((gSaveContext.sceneLayer == 0) &&
((play->csCtx.scriptIndex == 2) || (play->csCtx.scriptIndex == 4))) {
Actor_PlaySfx(&this->actor, NA_SE_VO_GBVO02);
}
}
break;
case HGO_ANIM_KNEEL_DOWN_AND_HUG:
this->animIndex = HGO_ANIM_CONSOLE;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_CONSOLE);
break;
case HGO_ANIM_REACH_DOWN_TO_LIFT:
this->animIndex = HGO_ANIM_TOSS;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherHumanAnimationInfo, HGO_ANIM_TOSS);
default:
break;
}
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
return true;
}
if ((play->csCtx.state == CS_STATE_IDLE) && CHECK_WEEKEVENTREG(WEEKEVENTREG_75_20) &&
(this->actionFunc == EnHgo_DoNothing)) {
this->actor.shape.rot.y = this->actor.world.rot.y;
Actor_Spawn(&play->actorCtx, play, ACTOR_ELF_MSG2, this->actor.focus.pos.x, this->actor.focus.pos.y,
this->actor.focus.pos.z, 7, 0, 0, 0x7F5A);
EnHgo_SetupInitCollision(this);
}
this->cueId = 99;
return false;
}

View file

@ -0,0 +1,26 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_Dm_Char05/z_dm_char05.h"
extern void func_80AADF54(PlayState* play, DmChar05* this);
// @recomp Patched to avoid an interpolation glitch in Pamela's dad's cutscene
// that happens when the mask is meant to teleport offscreen.
RECOMP_PATCH void func_80AADB4C(Actor* thisx, PlayState* play) {
DmChar05* this = (DmChar05*)thisx;
if (this->unk_18E == 0) {
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_518) &&
(play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_518)]->id != 1)) {
// @recomp During this cue the mask does nothing other than teleport offscreen and stay still,
// so we can just skip interpolation the entire time.
if (play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_518)]->id == 3) {
actor_set_interpolation_skipped(thisx);
}
Gfx_SetupDL25_Opa(play->state.gfxCtx);
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, NULL, NULL, &this->actor);
}
} else if (this->unk_18E == 1) {
func_80AADF54(play, this);
}
}

View file

@ -0,0 +1,74 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_En_Pamera/z_en_pamera.h"
extern void EnPamera_Draw(Actor* thisx, PlayState* play);
extern void func_80BD9E88(EnPamera* this);
extern void func_80BD9EE0(EnPamera* this);
extern void func_80BDA038(EnPamera* this);
extern void func_80BDA0A0(EnPamera* this);
extern void func_80BDA170(EnPamera* this);
extern void func_80BDA288(EnPamera* this);
extern void func_80BD994C(EnPamera* this, PlayState* play);
extern void EnPamera_HandleDialogue(EnPamera* this, PlayState* play);
extern void func_80BD9904(EnPamera* this);
extern void func_80BD9E60(EnPamera* this);
// @recomp Skip interpolation when the animations change during the cutscene, as the
// animation changes are meant to happen at the same time as the camera cuts.
RECOMP_PATCH s32 func_80BD9CB8(EnPamera* this, PlayState* play) {
s32 cueChannel;
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_485)) {
cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_485);
if (this->cueId != play->csCtx.actorCues[cueChannel]->id) {
this->cueId = play->csCtx.actorCues[cueChannel]->id;
switch (play->csCtx.actorCues[cueChannel]->id) {
case 1:
func_80BD9E88(this);
break;
case 2:
if (this->actor.draw == NULL) {
this->actor.draw = EnPamera_Draw;
this->actor.flags |= ACTOR_FLAG_TARGETABLE;
}
func_80BD9EE0(this);
break;
case 3:
func_80BDA038(this);
break;
case 4:
func_80BDA0A0(this);
break;
case 5:
func_80BDA170(this);
break;
case 6:
func_80BDA288(this);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
this->setupFunc(this, play);
return true;
}
if ((play->csCtx.state == CS_STATE_IDLE) && CHECK_WEEKEVENTREG(WEEKEVENTREG_75_20)) {
if ((this->actionFunc != func_80BD994C) && (this->actionFunc != EnPamera_HandleDialogue)) {
this->actor.shape.rot.y = this->actor.world.rot.y;
func_80BD9904(this);
func_80BD9E60(this);
}
}
this->cueId = 99;
return false;
}