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# Building Guide
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# Building Guide
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> [!NOTE]
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> The need for an elf file from the Majora's Mask decompilation is temporary and will be removed in the future.
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This guide will help you build the project on your local machine. The process will require you to provide two items:
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This guide will help you build the project on your local machine. The process will require you to provide two items:
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- A decompressed ROM of the US version of the game.
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- A decompressed ROM of the US version of the game.
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- An elf file created from [this commit](https://github.com/zeldaret/mm/tree/23beee0717364de43ca9a82957cc910cf818de90) of the Majora's Mask decompilation.
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- An elf file created from [this commit](https://github.com/zeldaret/mm/tree/23beee0717364de43ca9a82957cc910cf818de90) of the Majora's Mask decompilation.
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The steps cover: acquiring these, running the required processes and finally building the project.
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These steps cover: acquiring these, running the required processes and finally building the project.
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## 1. Clone the Zelda64Recomp Repository
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## 1. Clone the Zelda64Recomp Repository
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This project makes use of submodules so you will need to clone the repository with the `--recurse-submodules` flag.
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This project makes use of submodules so you will need to clone the repository with the `--recurse-submodules` flag.
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@ -79,4 +82,5 @@ cmake --build build-cmake --target Zelda64Recompiled -j$(nproc) --config Release
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Voilà! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory!
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Voilà! You should now have a `Zelda64Recompiled` file in the `build-cmake` directory!
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_Note: In the game itself, you should be using a standard ROM, not the decompressed one._
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> [!IMPORTANT]
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> In the game itself, you should be using a standard ROM, not the decompressed one.
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