mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2026-03-21 18:41:47 +00:00
Remove unused option.
This commit is contained in:
parent
ee2f143f3d
commit
bae83bd11d
2 changed files with 0 additions and 4 deletions
|
|
@ -3,7 +3,6 @@
|
|||
typedef enum AudioChannelsSetting {
|
||||
audioStereo,
|
||||
audioMatrix51,
|
||||
audioRaw51,
|
||||
audioMax
|
||||
} AudioChannelsSetting;
|
||||
|
||||
|
|
@ -13,8 +12,6 @@ inline const char* AudioChannelsSettingName(AudioChannelsSetting setting) {
|
|||
return "Stereo";
|
||||
case audioMatrix51:
|
||||
return "5.1 Matrix";
|
||||
case audioRaw51:
|
||||
return "5.1 Raw";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -359,7 +359,6 @@ void reset_audio(uint32_t output_freq) {
|
|||
// Set output channels based on audio channel setting
|
||||
switch (audio_channel_setting) {
|
||||
case audioMatrix51:
|
||||
case audioRaw51:
|
||||
output_channels = 6;
|
||||
break;
|
||||
case audioStereo:
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue