mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2025-12-18 22:12:36 +00:00
Update to RT64 Plume branch.
This commit is contained in:
parent
42646e2cb1
commit
c3d98d511a
5 changed files with 128 additions and 129 deletions
2
lib/rt64
2
lib/rt64
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@ -1 +1 @@
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Subproject commit 23cab603c4f9f4a8b369b38e036f1aa484603878
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Subproject commit 7af9cb63e57006ccf94cd054f42a37f866f0487d
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@ -58,10 +58,10 @@ unsigned int DPC_TMEM_REG = 0;
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void dummy_check_interrupts() {}
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RT64::UserConfiguration::Antialiasing compute_max_supported_aa(RT64::RenderSampleCounts bits) {
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if (bits & RT64::RenderSampleCount::Bits::COUNT_2) {
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if (bits & RT64::RenderSampleCount::Bits::COUNT_4) {
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if (bits & RT64::RenderSampleCount::Bits::COUNT_8) {
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RT64::UserConfiguration::Antialiasing compute_max_supported_aa(plume::RenderSampleCounts bits) {
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if (bits & plume::RenderSampleCount::Bits::COUNT_2) {
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if (bits & plume::RenderSampleCount::Bits::COUNT_4) {
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if (bits & plume::RenderSampleCount::Bits::COUNT_8) {
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return RT64::UserConfiguration::Antialiasing::MSAA8X;
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}
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return RT64::UserConfiguration::Antialiasing::MSAA4X;
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@ -302,9 +302,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
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// and downgrade the configuration accordingly.
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if (app->device->getCapabilities().sampleLocations) {
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RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
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RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
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RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
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plume::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(plume::RenderFormat::R8G8B8A8_UNORM);
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plume::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(plume::RenderFormat::D32_FLOAT);
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plume::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
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device_max_msaa = compute_max_supported_aa(common_sample_counts);
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sample_positions_supported = true;
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}
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@ -9,7 +9,6 @@
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#include <concurrentqueue.h>
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#include "rt64_render_hooks.h"
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#include "rt64_render_interface_builders.h"
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#include "rt64_texture_cache.h"
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#include "RmlUi/Core/RenderInterfaceCompatibility.h"
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@ -29,23 +28,23 @@
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#ifdef _WIN32
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# define GET_SHADER_BLOB(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
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(format) == RT64::RenderShaderFormat::DXIL ? name##BlobDXIL : nullptr)
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((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
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(format) == plume::RenderShaderFormat::DXIL ? name##BlobDXIL : nullptr)
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# define GET_SHADER_SIZE(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
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((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == plume::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
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#elif defined(__APPLE__)
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# define GET_SHADER_BLOB(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
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(format) == RT64::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
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((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
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(format) == plume::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
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# define GET_SHADER_SIZE(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == RT64::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
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((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == plume::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
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#else
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# define GET_SHADER_BLOB(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
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((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
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# define GET_SHADER_SIZE(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : 0)
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((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : 0)
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#endif
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// TODO deduplicate from rt64_common.h
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@ -62,8 +61,8 @@ struct RmlPushConstants {
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};
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struct TextureHandle {
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std::unique_ptr<RT64::RenderTexture> texture;
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std::unique_ptr<RT64::RenderDescriptorSet> set;
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std::unique_ptr<plume::RenderTexture> texture;
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std::unique_ptr<plume::RenderDescriptorSet> set;
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bool transitioned = false;
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};
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@ -89,11 +88,11 @@ struct ImageFromBytes {
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namespace recompui {
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class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
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struct DynamicBuffer {
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std::unique_ptr<RT64::RenderBuffer> buffer_{};
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std::unique_ptr<plume::RenderBuffer> buffer_{};
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uint32_t size_ = 0;
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uint32_t bytes_used_ = 0;
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uint8_t* mapped_data_ = nullptr;
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RT64::RenderBufferFlags flags_ = RT64::RenderBufferFlag::NONE;
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plume::RenderBufferFlags flags_ = plume::RenderBufferFlag::NONE;
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};
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static constexpr uint32_t per_frame_descriptor_set = 0;
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@ -102,20 +101,20 @@ class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
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static constexpr uint32_t initial_upload_buffer_size = 1024 * 1024;
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static constexpr uint32_t initial_vertex_buffer_size = 512 * sizeof(Rml::Vertex);
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static constexpr uint32_t initial_index_buffer_size = 1024 * sizeof(int);
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static constexpr RT64::RenderFormat RmlTextureFormat = RT64::RenderFormat::R8G8B8A8_UNORM;
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static constexpr RT64::RenderFormat RmlTextureFormatBgra = RT64::RenderFormat::B8G8R8A8_UNORM;
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static constexpr RT64::RenderFormat SwapChainFormat = RT64::RenderFormat::B8G8R8A8_UNORM;
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static constexpr plume::RenderFormat RmlTextureFormat = plume::RenderFormat::R8G8B8A8_UNORM;
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static constexpr plume::RenderFormat RmlTextureFormatBgra = plume::RenderFormat::B8G8R8A8_UNORM;
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static constexpr plume::RenderFormat SwapChainFormat = plume::RenderFormat::B8G8R8A8_UNORM;
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static constexpr uint32_t RmlTextureFormatBytesPerPixel = RenderFormatSize(RmlTextureFormat);
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static_assert(RenderFormatSize(RmlTextureFormatBgra) == RmlTextureFormatBytesPerPixel);
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RT64::RenderInterface* interface_;
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RT64::RenderDevice* device_;
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plume::RenderInterface* interface_;
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plume::RenderDevice* device_;
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int scissor_x_ = 0;
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int scissor_y_ = 0;
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int scissor_width_ = 0;
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int scissor_height_ = 0;
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int window_width_ = 0;
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int window_height_ = 0;
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RT64::RenderMultisampling multisampling_ = RT64::RenderMultisampling();
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plume::RenderMultisampling multisampling_ = plume::RenderMultisampling();
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Rml::Matrix4f projection_mtx_ = Rml::Matrix4f::Identity();
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Rml::Matrix4f transform_ = Rml::Matrix4f::Identity();
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Rml::Matrix4f mvp_ = Rml::Matrix4f::Identity();
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@ -124,46 +123,46 @@ class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
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DynamicBuffer upload_buffer_;
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DynamicBuffer vertex_buffer_;
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DynamicBuffer index_buffer_;
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std::unique_ptr<RT64::RenderSampler> nearestSampler_{};
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std::unique_ptr<RT64::RenderSampler> linearSampler_{};
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std::unique_ptr<RT64::RenderShader> vertex_shader_{};
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std::unique_ptr<RT64::RenderShader> pixel_shader_{};
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std::unique_ptr<RT64::RenderDescriptorSet> sampler_set_{};
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std::unique_ptr<RT64::RenderDescriptorSetBuilder> texture_set_builder_{};
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std::unique_ptr<RT64::RenderPipelineLayout> layout_{};
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std::unique_ptr<RT64::RenderPipeline> pipeline_{};
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std::unique_ptr<RT64::RenderPipeline> pipeline_ms_{};
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std::unique_ptr<RT64::RenderTexture> screen_texture_ms_{};
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std::unique_ptr<RT64::RenderTexture> screen_texture_{};
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std::unique_ptr<RT64::RenderFramebuffer> screen_framebuffer_{};
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std::unique_ptr<RT64::RenderDescriptorSet> screen_descriptor_set_{};
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std::unique_ptr<RT64::RenderBuffer> screen_vertex_buffer_{};
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std::unique_ptr<RT64::RenderCommandQueue> copy_command_queue_{};
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std::unique_ptr<RT64::RenderCommandList> copy_command_list_{};
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std::unique_ptr<RT64::RenderBuffer> copy_buffer_{};
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std::unique_ptr<RT64::RenderCommandFence> copy_command_fence_;
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std::unique_ptr<plume::RenderSampler> nearestSampler_{};
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std::unique_ptr<plume::RenderSampler> linearSampler_{};
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std::unique_ptr<plume::RenderShader> vertex_shader_{};
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std::unique_ptr<plume::RenderShader> pixel_shader_{};
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std::unique_ptr<plume::RenderDescriptorSet> sampler_set_{};
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std::unique_ptr<plume::RenderDescriptorSetBuilder> texture_set_builder_{};
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std::unique_ptr<plume::RenderPipelineLayout> layout_{};
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std::unique_ptr<plume::RenderPipeline> pipeline_{};
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std::unique_ptr<plume::RenderPipeline> pipeline_ms_{};
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std::unique_ptr<plume::RenderTexture> screen_texture_ms_{};
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std::unique_ptr<plume::RenderTexture> screen_texture_{};
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std::unique_ptr<plume::RenderFramebuffer> screen_framebuffer_{};
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std::unique_ptr<plume::RenderDescriptorSet> screen_descriptor_set_{};
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std::unique_ptr<plume::RenderBuffer> screen_vertex_buffer_{};
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std::unique_ptr<plume::RenderCommandQueue> copy_command_queue_{};
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std::unique_ptr<plume::RenderCommandList> copy_command_list_{};
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std::unique_ptr<plume::RenderBuffer> copy_buffer_{};
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std::unique_ptr<plume::RenderCommandFence> copy_command_fence_;
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uint64_t copy_buffer_size_ = 0;
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uint64_t screen_vertex_buffer_size_ = 0;
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uint32_t gTexture_descriptor_index;
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RT64::RenderInputSlot vertex_slot_{ 0, sizeof(Rml::Vertex) };
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RT64::RenderCommandList* list_ = nullptr;
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plume::RenderInputSlot vertex_slot_{ 0, sizeof(Rml::Vertex) };
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plume::RenderCommandList* list_ = nullptr;
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bool scissor_enabled_ = false;
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std::vector<std::unique_ptr<RT64::RenderBuffer>> stale_buffers_{};
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std::vector<std::unique_ptr<plume::RenderBuffer>> stale_buffers_{};
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moodycamel::ConcurrentQueue<ImageFromBytes> image_from_bytes_queue;
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std::unordered_map<std::string, ImageFromBytes> image_from_bytes_map;
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public:
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RmlRenderInterface_RT64_impl(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
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RmlRenderInterface_RT64_impl(plume::RenderInterface* interface, plume::RenderDevice* device) {
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interface_ = interface;
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device_ = device;
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// Enable 4X MSAA if supported by the device.
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const RT64::RenderSampleCounts desired_sample_count = RT64::RenderSampleCount::COUNT_8;
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const plume::RenderSampleCounts desired_sample_count = plume::RenderSampleCount::COUNT_8;
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if (device_->getSampleCountsSupported(SwapChainFormat) & desired_sample_count) {
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multisampling_.sampleCount = desired_sample_count;
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}
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vertex_buffer_.flags_ = RT64::RenderBufferFlag::VERTEX;
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index_buffer_.flags_ = RT64::RenderBufferFlag::INDEX;
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vertex_buffer_.flags_ = plume::RenderBufferFlag::VERTEX;
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index_buffer_.flags_ = plume::RenderBufferFlag::INDEX;
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// Create the texture upload buffer, vertex buffer and index buffer
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resize_dynamic_buffer(upload_buffer_, initial_upload_buffer_size, false);
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@ -171,33 +170,33 @@ public:
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resize_dynamic_buffer(index_buffer_, initial_index_buffer_size, false);
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// Describe the vertex format
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std::vector<RT64::RenderInputElement> vertex_elements{};
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vertex_elements.emplace_back(RT64::RenderInputElement{ "POSITION", 0, 0, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, position) });
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vertex_elements.emplace_back(RT64::RenderInputElement{ "COLOR", 0, 1, RT64::RenderFormat::R8G8B8A8_UNORM, 0, offsetof(Rml::Vertex, colour) });
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vertex_elements.emplace_back(RT64::RenderInputElement{ "TEXCOORD", 0, 2, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, tex_coord) });
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std::vector<plume::RenderInputElement> vertex_elements{};
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vertex_elements.emplace_back(plume::RenderInputElement{ "POSITION", 0, 0, plume::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, position) });
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vertex_elements.emplace_back(plume::RenderInputElement{ "COLOR", 0, 1, plume::RenderFormat::R8G8B8A8_UNORM, 0, offsetof(Rml::Vertex, colour) });
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vertex_elements.emplace_back(plume::RenderInputElement{ "TEXCOORD", 0, 2, plume::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, tex_coord) });
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// Create a nearest sampler and a linear sampler
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RT64::RenderSamplerDesc samplerDesc;
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samplerDesc.minFilter = RT64::RenderFilter::NEAREST;
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samplerDesc.magFilter = RT64::RenderFilter::NEAREST;
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samplerDesc.addressU = RT64::RenderTextureAddressMode::CLAMP;
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samplerDesc.addressV = RT64::RenderTextureAddressMode::CLAMP;
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samplerDesc.addressW = RT64::RenderTextureAddressMode::CLAMP;
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plume::RenderSamplerDesc samplerDesc;
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samplerDesc.minFilter = plume::RenderFilter::NEAREST;
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samplerDesc.magFilter = plume::RenderFilter::NEAREST;
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samplerDesc.addressU = plume::RenderTextureAddressMode::CLAMP;
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samplerDesc.addressV = plume::RenderTextureAddressMode::CLAMP;
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samplerDesc.addressW = plume::RenderTextureAddressMode::CLAMP;
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nearestSampler_ = device_->createSampler(samplerDesc);
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samplerDesc.minFilter = RT64::RenderFilter::LINEAR;
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samplerDesc.magFilter = RT64::RenderFilter::LINEAR;
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samplerDesc.minFilter = plume::RenderFilter::LINEAR;
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samplerDesc.magFilter = plume::RenderFilter::LINEAR;
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linearSampler_ = device_->createSampler(samplerDesc);
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// Create the shaders
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RT64::RenderShaderFormat shaderFormat = interface_->getCapabilities().shaderFormat;
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plume::RenderShaderFormat shaderFormat = interface_->getCapabilities().shaderFormat;
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vertex_shader_ = device_->createShader(GET_SHADER_BLOB(InterfaceVS, shaderFormat), GET_SHADER_SIZE(InterfaceVS, shaderFormat), "VSMain", shaderFormat);
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pixel_shader_ = device_->createShader(GET_SHADER_BLOB(InterfacePS, shaderFormat), GET_SHADER_SIZE(InterfacePS, shaderFormat), "PSMain", shaderFormat);
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// Create the descriptor set that contains the sampler
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RT64::RenderDescriptorSetBuilder sampler_set_builder{};
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plume::RenderDescriptorSetBuilder sampler_set_builder{};
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sampler_set_builder.begin();
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sampler_set_builder.addImmutableSampler(1, linearSampler_.get());
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sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set
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@ -205,15 +204,15 @@ public:
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sampler_set_ = sampler_set_builder.create(device_);
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// Create a builder for the descriptor sets that will contain textures
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texture_set_builder_ = std::make_unique<RT64::RenderDescriptorSetBuilder>();
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texture_set_builder_ = std::make_unique<plume::RenderDescriptorSetBuilder>();
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texture_set_builder_->begin();
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gTexture_descriptor_index = texture_set_builder_->addTexture(2);
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texture_set_builder_->end();
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// Create the pipeline layout
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RT64::RenderPipelineLayoutBuilder layout_builder{};
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plume::RenderPipelineLayoutBuilder layout_builder{};
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layout_builder.begin(false, true);
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layout_builder.addPushConstant(0, 0, sizeof(RmlPushConstants), RT64::RenderShaderStageFlag::VERTEX);
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layout_builder.addPushConstant(0, 0, sizeof(RmlPushConstants), plume::RenderShaderStageFlag::VERTEX);
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// Add the descriptor set for descriptors changed once per frame.
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layout_builder.addDescriptorSet(sampler_set_builder);
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// Add the descriptor set for descriptors changed once per draw.
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@ -222,29 +221,29 @@ public:
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layout_ = layout_builder.create(device_);
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// Create the pipeline description
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RT64::RenderGraphicsPipelineDesc pipeline_desc{};
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plume::RenderGraphicsPipelineDesc pipeline_desc{};
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// Set up alpha blending for non-premultiplied alpha. RmlUi recommends using premultiplied alpha normally,
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// but that would require preprocessing all input files, which would be difficult for user-provided content (such as mods).
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// This blending setup produces similar results as premultipled alpha but for normal assets as it multiplies during blending and
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// computes the output alpha value the same way that a premultipled alpha blender would.
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pipeline_desc.renderTargetBlend[0] = RT64::RenderBlendDesc {
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pipeline_desc.renderTargetBlend[0] = plume::RenderBlendDesc {
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.blendEnabled = true,
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.srcBlend = RT64::RenderBlend::SRC_ALPHA,
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.dstBlend = RT64::RenderBlend::INV_SRC_ALPHA,
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.blendOp = RT64::RenderBlendOperation::ADD,
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.srcBlendAlpha = RT64::RenderBlend::ONE,
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.dstBlendAlpha = RT64::RenderBlend::INV_SRC_ALPHA,
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.blendOpAlpha = RT64::RenderBlendOperation::ADD,
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.srcBlend = plume::RenderBlend::SRC_ALPHA,
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.dstBlend = plume::RenderBlend::INV_SRC_ALPHA,
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.blendOp = plume::RenderBlendOperation::ADD,
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.srcBlendAlpha = plume::RenderBlend::ONE,
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.dstBlendAlpha = plume::RenderBlend::INV_SRC_ALPHA,
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.blendOpAlpha = plume::RenderBlendOperation::ADD,
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};
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pipeline_desc.renderTargetFormat[0] = SwapChainFormat; // TODO: Use whatever format the swap chain was created with.
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pipeline_desc.renderTargetCount = 1;
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pipeline_desc.cullMode = RT64::RenderCullMode::NONE;
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pipeline_desc.cullMode = plume::RenderCullMode::NONE;
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pipeline_desc.inputSlots = &vertex_slot_;
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pipeline_desc.inputSlotsCount = 1;
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pipeline_desc.inputElements = vertex_elements.data();
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pipeline_desc.inputElementsCount = uint32_t(vertex_elements.size());
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pipeline_desc.pipelineLayout = layout_.get();
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pipeline_desc.primitiveTopology = RT64::RenderPrimitiveTopology::TRIANGLE_LIST;
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pipeline_desc.primitiveTopology = plume::RenderPrimitiveTopology::TRIANGLE_LIST;
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pipeline_desc.vertexShader = vertex_shader_.get();
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pipeline_desc.pixelShader = pixel_shader_.get();
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@ -255,12 +254,12 @@ public:
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pipeline_ms_ = device_->createGraphicsPipeline(pipeline_desc);
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// Create the descriptor set for the screen drawer.
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RT64::RenderDescriptorRange screen_descriptor_range(RT64::RenderDescriptorRangeType::TEXTURE, 2, 1);
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screen_descriptor_set_ = device_->createDescriptorSet(RT64::RenderDescriptorSetDesc(&screen_descriptor_range, 1));
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plume::RenderDescriptorRange screen_descriptor_range(plume::RenderDescriptorRangeType::TEXTURE, 2, 1);
|
||||
screen_descriptor_set_ = device_->createDescriptorSet(plume::RenderDescriptorSetDesc(&screen_descriptor_range, 1));
|
||||
|
||||
// Create vertex buffer for the screen drawer (full-screen triangle).
|
||||
screen_vertex_buffer_size_ = sizeof(Rml::Vertex) * 3;
|
||||
screen_vertex_buffer_ = device_->createBuffer(RT64::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, RT64::RenderHeapType::UPLOAD));
|
||||
screen_vertex_buffer_ = device_->createBuffer(plume::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, plume::RenderHeapType::UPLOAD));
|
||||
Rml::Vertex *vertices = (Rml::Vertex *)(screen_vertex_buffer_->map());
|
||||
const Rml::ColourbPremultiplied white(255, 255, 255, 255);
|
||||
vertices[0] = Rml::Vertex{ Rml::Vector2f(-1.0f, 1.0f), white, Rml::Vector2f(0.0f, 0.0f) };
|
||||
|
|
@ -269,8 +268,8 @@ public:
|
|||
screen_vertex_buffer_->unmap();
|
||||
}
|
||||
|
||||
copy_command_queue_ = device->createCommandQueue(RT64::RenderCommandListType::COPY);
|
||||
copy_command_list_ = copy_command_queue_->createCommandList(RT64::RenderCommandListType::COPY);
|
||||
copy_command_queue_ = device->createCommandQueue(plume::RenderCommandListType::COPY);
|
||||
copy_command_list_ = copy_command_queue_->createCommandList();
|
||||
copy_command_fence_ = device->createCommandFence();
|
||||
}
|
||||
|
||||
|
|
@ -298,7 +297,7 @@ public:
|
|||
}
|
||||
|
||||
// Create the new buffer, update the size and map it.
|
||||
dynamic_buffer.buffer_ = device_->createBuffer(RT64::RenderBufferDesc::UploadBuffer(new_size, dynamic_buffer.flags_));
|
||||
dynamic_buffer.buffer_ = device_->createBuffer(plume::RenderBufferDesc::UploadBuffer(new_size, dynamic_buffer.flags_));
|
||||
dynamic_buffer.size_ = new_size;
|
||||
dynamic_buffer.bytes_used_ = 0;
|
||||
|
||||
|
|
@ -368,27 +367,27 @@ public:
|
|||
memcpy(vertex_buffer_.mapped_data_ + vertex_buffer_offset, vertices, vert_size_bytes);
|
||||
memcpy(index_buffer_.mapped_data_ + index_buffer_offset, indices, index_size_bytes);
|
||||
|
||||
list_->setViewports(RT64::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
|
||||
list_->setViewports(plume::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
|
||||
if (scissor_enabled_) {
|
||||
list_->setScissors(RT64::RenderRect{
|
||||
list_->setScissors(plume::RenderRect{
|
||||
scissor_x_,
|
||||
scissor_y_,
|
||||
(scissor_width_ + scissor_x_),
|
||||
(scissor_height_ + scissor_y_) });
|
||||
}
|
||||
else {
|
||||
list_->setScissors(RT64::RenderRect{ 0, 0, window_width_, window_height_ });
|
||||
list_->setScissors(plume::RenderRect{ 0, 0, window_width_, window_height_ });
|
||||
}
|
||||
|
||||
RT64::RenderIndexBufferView index_view{index_buffer_.buffer_->at(index_buffer_offset), index_size_bytes, RT64::RenderFormat::R32_UINT};
|
||||
plume::RenderIndexBufferView index_view{index_buffer_.buffer_->at(index_buffer_offset), index_size_bytes, plume::RenderFormat::R32_UINT};
|
||||
list_->setIndexBuffer(&index_view);
|
||||
RT64::RenderVertexBufferView vertex_view{vertex_buffer_.buffer_->at(vertex_buffer_offset), vert_size_bytes};
|
||||
plume::RenderVertexBufferView vertex_view{vertex_buffer_.buffer_->at(vertex_buffer_offset), vert_size_bytes};
|
||||
list_->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_);
|
||||
|
||||
TextureHandle &texture_handle = textures_.at(texture);
|
||||
if (!texture_handle.transitioned) {
|
||||
// Prepare the texture for being read from a pixel shader.
|
||||
list_->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(texture_handle.texture.get(), RT64::RenderTextureLayout::SHADER_READ));
|
||||
list_->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(texture_handle.texture.get(), plume::RenderTextureLayout::SHADER_READ));
|
||||
texture_handle.transitioned = true;
|
||||
}
|
||||
|
||||
|
|
@ -428,7 +427,7 @@ public:
|
|||
}
|
||||
|
||||
RT64::Texture* texture = nullptr;
|
||||
std::unique_ptr<RT64::RenderBuffer> texture_buffer;
|
||||
std::unique_ptr<plume::RenderBuffer> texture_buffer;
|
||||
ImageFromBytes& img = it->second;
|
||||
copy_command_list_->begin();
|
||||
|
||||
|
|
@ -463,8 +462,8 @@ public:
|
|||
texture_dimensions.x = texture->width;
|
||||
texture_dimensions.y = texture->height;
|
||||
|
||||
std::unique_ptr<RT64::RenderDescriptorSet> set = texture_set_builder_->create(device_);
|
||||
set->setTexture(gTexture_descriptor_index, texture->texture.get(), RT64::RenderTextureLayout::SHADER_READ);
|
||||
std::unique_ptr<plume::RenderDescriptorSet> set = texture_set_builder_->create(device_);
|
||||
set->setTexture(gTexture_descriptor_index, texture->texture.get(), plume::RenderTextureLayout::SHADER_READ);
|
||||
textures_.emplace(texture_handle, TextureHandle{ std::move(texture->texture), std::move(set), false });
|
||||
delete texture;
|
||||
|
||||
|
|
@ -482,8 +481,8 @@ public:
|
|||
}
|
||||
|
||||
bool create_texture(Rml::TextureHandle texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions, bool flip_y = false, bool bgra = false) {
|
||||
std::unique_ptr<RT64::RenderTexture> texture =
|
||||
device_->createTexture(RT64::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, bgra ? RmlTextureFormatBgra : RmlTextureFormat));
|
||||
std::unique_ptr<plume::RenderTexture> texture =
|
||||
device_->createTexture(plume::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, bgra ? RmlTextureFormatBgra : RmlTextureFormat));
|
||||
|
||||
if (texture != nullptr) {
|
||||
uint32_t image_size_bytes = source_dimensions.x * source_dimensions.y * RmlTextureFormatBytesPerPixel;
|
||||
|
|
@ -500,7 +499,7 @@ public:
|
|||
// Allocate room in the upload buffer for the uploaded data.
|
||||
if (uploaded_size_bytes > copy_buffer_size_) {
|
||||
copy_buffer_size_ = (uploaded_size_bytes * 3) / 2;
|
||||
copy_buffer_ = device_->createBuffer(RT64::RenderBufferDesc::UploadBuffer(copy_buffer_size_));
|
||||
copy_buffer_ = device_->createBuffer(plume::RenderBufferDesc::UploadBuffer(copy_buffer_size_));
|
||||
}
|
||||
|
||||
// Copy the source data into the upload buffer.
|
||||
|
|
@ -535,12 +534,12 @@ public:
|
|||
copy_command_list_->begin();
|
||||
|
||||
// Prepare the texture to be a destination for copying.
|
||||
copy_command_list_->barriers(RT64::RenderBarrierStage::COPY, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::COPY_DEST));
|
||||
copy_command_list_->barriers(plume::RenderBarrierStage::COPY, plume::RenderTextureBarrier(texture.get(), plume::RenderTextureLayout::COPY_DEST));
|
||||
|
||||
// Copy the upload buffer into the texture.
|
||||
copy_command_list_->copyTextureRegion(
|
||||
RT64::RenderTextureCopyLocation::Subresource(texture.get()),
|
||||
RT64::RenderTextureCopyLocation::PlacedFootprint(copy_buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width));
|
||||
plume::RenderTextureCopyLocation::Subresource(texture.get()),
|
||||
plume::RenderTextureCopyLocation::PlacedFootprint(copy_buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width));
|
||||
|
||||
// End the command list, execute it and wait.
|
||||
copy_command_list_->end();
|
||||
|
|
@ -548,9 +547,9 @@ public:
|
|||
copy_command_queue_->waitForCommandFence(copy_command_fence_.get());
|
||||
|
||||
// Create a descriptor set with this texture in it.
|
||||
std::unique_ptr<RT64::RenderDescriptorSet> set = texture_set_builder_->create(device_);
|
||||
std::unique_ptr<plume::RenderDescriptorSet> set = texture_set_builder_->create(device_);
|
||||
|
||||
set->setTexture(gTexture_descriptor_index, texture.get(), RT64::RenderTextureLayout::SHADER_READ);
|
||||
set->setTexture(gTexture_descriptor_index, texture.get(), plume::RenderTextureLayout::SHADER_READ);
|
||||
|
||||
textures_.emplace(texture_handle, TextureHandle{ std::move(texture), std::move(set), false });
|
||||
|
||||
|
|
@ -576,17 +575,17 @@ public:
|
|||
mvp_ = projection_mtx_ * transform_;
|
||||
}
|
||||
|
||||
void start(RT64::RenderCommandList* list, int image_width, int image_height) {
|
||||
void start(plume::RenderCommandList* list, int image_width, int image_height) {
|
||||
list_ = list;
|
||||
|
||||
if (multisampling_.sampleCount > 1) {
|
||||
if (window_width_ != image_width || window_height_ != image_height) {
|
||||
screen_framebuffer_.reset();
|
||||
screen_texture_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat));
|
||||
screen_texture_ms_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat, multisampling_));
|
||||
const RT64::RenderTexture *color_attachment = screen_texture_ms_.get();
|
||||
screen_framebuffer_ = device_->createFramebuffer(RT64::RenderFramebufferDesc(&color_attachment, 1));
|
||||
screen_descriptor_set_->setTexture(0, screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ);
|
||||
screen_texture_ = device_->createTexture(plume::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat));
|
||||
screen_texture_ms_ = device_->createTexture(plume::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat, multisampling_));
|
||||
const plume::RenderTexture *color_attachment = screen_texture_ms_.get();
|
||||
screen_framebuffer_ = device_->createFramebuffer(plume::RenderFramebufferDesc(&color_attachment, 1));
|
||||
screen_descriptor_set_->setTexture(0, screen_texture_.get(), plume::RenderTextureLayout::SHADER_READ);
|
||||
}
|
||||
|
||||
list_->setPipeline(pipeline_ms_.get());
|
||||
|
|
@ -616,30 +615,30 @@ public:
|
|||
|
||||
// Set an internal texture as the render target if MSAA is enabled.
|
||||
if (multisampling_.sampleCount > 1) {
|
||||
list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::COLOR_WRITE));
|
||||
list->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(screen_texture_ms_.get(), plume::RenderTextureLayout::COLOR_WRITE));
|
||||
list->setFramebuffer(screen_framebuffer_.get());
|
||||
list->clearColor(0, RT64::RenderColor(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
list->clearColor(0, plume::RenderColor(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) {
|
||||
void end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer) {
|
||||
// Draw the texture were rendered the UI in to the swap chain framebuffer if MSAA is enabled.
|
||||
if (multisampling_.sampleCount > 1) {
|
||||
RT64::RenderTextureBarrier before_resolve_barriers[] = {
|
||||
RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::RESOLVE_SOURCE),
|
||||
RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::RESOLVE_DEST)
|
||||
plume::RenderTextureBarrier before_resolve_barriers[] = {
|
||||
plume::RenderTextureBarrier(screen_texture_ms_.get(), plume::RenderTextureLayout::RESOLVE_SOURCE),
|
||||
plume::RenderTextureBarrier(screen_texture_.get(), plume::RenderTextureLayout::RESOLVE_DEST)
|
||||
};
|
||||
|
||||
list->barriers(RT64::RenderBarrierStage::COPY, before_resolve_barriers, uint32_t(std::size(before_resolve_barriers)));
|
||||
list->barriers(plume::RenderBarrierStage::COPY, before_resolve_barriers, uint32_t(std::size(before_resolve_barriers)));
|
||||
list->resolveTexture(screen_texture_.get(), screen_texture_ms_.get());
|
||||
list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ));
|
||||
list->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(screen_texture_.get(), plume::RenderTextureLayout::SHADER_READ));
|
||||
list->setFramebuffer(framebuffer);
|
||||
list->setPipeline(pipeline_.get());
|
||||
list->setGraphicsPipelineLayout(layout_.get());
|
||||
list->setGraphicsDescriptorSet(sampler_set_.get(), 0);
|
||||
list->setGraphicsDescriptorSet(screen_descriptor_set_.get(), 1);
|
||||
list->setScissors(RT64::RenderRect{ 0, 0, window_width_, window_height_ });
|
||||
RT64::RenderVertexBufferView vertex_view(screen_vertex_buffer_.get(), screen_vertex_buffer_size_);
|
||||
list->setScissors(plume::RenderRect{ 0, 0, window_width_, window_height_ });
|
||||
plume::RenderVertexBufferView vertex_view(screen_vertex_buffer_.get(), screen_vertex_buffer_size_);
|
||||
list->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_);
|
||||
|
||||
RmlPushConstants constants{
|
||||
|
|
@ -685,7 +684,7 @@ void recompui::RmlRenderInterface_RT64::reset() {
|
|||
impl.reset();
|
||||
}
|
||||
|
||||
void recompui::RmlRenderInterface_RT64::init(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
|
||||
void recompui::RmlRenderInterface_RT64::init(plume::RenderInterface* interface, plume::RenderDevice* device) {
|
||||
impl = std::make_unique<RmlRenderInterface_RT64_impl>(interface, device);
|
||||
}
|
||||
|
||||
|
|
@ -696,13 +695,13 @@ Rml::RenderInterface* recompui::RmlRenderInterface_RT64::get_rml_interface() {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
void recompui::RmlRenderInterface_RT64::start(RT64::RenderCommandList* list, int image_width, int image_height) {
|
||||
void recompui::RmlRenderInterface_RT64::start(plume::RenderCommandList* list, int image_width, int image_height) {
|
||||
assert(static_cast<bool>(impl));
|
||||
|
||||
impl->start(list, image_width, image_height);
|
||||
}
|
||||
|
||||
void recompui::RmlRenderInterface_RT64::end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) {
|
||||
void recompui::RmlRenderInterface_RT64::end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer) {
|
||||
assert(static_cast<bool>(impl));
|
||||
|
||||
impl->end(list, framebuffer);
|
||||
|
|
|
|||
|
|
@ -25,11 +25,11 @@ namespace recompui {
|
|||
RmlRenderInterface_RT64();
|
||||
~RmlRenderInterface_RT64();
|
||||
void reset();
|
||||
void init(RT64::RenderInterface* interface, RT64::RenderDevice* device);
|
||||
void init(plume::RenderInterface* interface, plume::RenderDevice* device);
|
||||
Rml::RenderInterface* get_rml_interface();
|
||||
|
||||
void start(RT64::RenderCommandList* list, int image_width, int image_height);
|
||||
void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer);
|
||||
void start(plume::RenderCommandList* list, int image_width, int image_height);
|
||||
void end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer);
|
||||
void queue_image_from_bytes_file(const std::string &src, const std::vector<char> &bytes);
|
||||
void queue_image_from_bytes_rgba32(const std::string &src, const std::vector<char> &bytes, uint32_t width, uint32_t height);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ public:
|
|||
UIState(UIState&& rhs) = delete;
|
||||
UIState& operator=(UIState&& rhs) = delete;
|
||||
|
||||
UIState(SDL_Window* window, RT64::RenderInterface* interface, RT64::RenderDevice* device) {
|
||||
UIState(SDL_Window* window, plume::RenderInterface* interface, plume::RenderDevice* device) {
|
||||
launcher_menu_controller = recompui::create_launcher_menu();
|
||||
config_menu_controller = recompui::create_config_menu();
|
||||
|
||||
|
|
@ -446,7 +446,7 @@ inline const std::string read_file_to_string(std::filesystem::path path) {
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
|
||||
void init_hook(plume::RenderInterface* interface, plume::RenderDevice* device) {
|
||||
#if defined(__linux__)
|
||||
std::locale::global(std::locale::classic());
|
||||
#endif
|
||||
|
|
@ -548,7 +548,7 @@ void recompui::activate_mouse() {
|
|||
ui_state->update_focus(true, false);
|
||||
}
|
||||
|
||||
void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
|
||||
void draw_hook(plume::RenderCommandList* command_list, plume::RenderFramebuffer* swap_chain_framebuffer) {
|
||||
|
||||
apply_background_input_mode();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue