mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2026-04-27 20:51:40 +00:00
Remove accidental change in rt64 render context
This commit is contained in:
parent
bce1b12441
commit
c6b11f8379
1 changed files with 1 additions and 1 deletions
|
|
@ -268,7 +268,7 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
|
|||
|
||||
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
|
||||
// and downgrade the configuration accordingly.
|
||||
if (true) {//app->device->getCapabilities().sampleLocations) {
|
||||
if (app->device->getCapabilities().sampleLocations) {
|
||||
RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
|
||||
RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
|
||||
RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue